Star Trek mod - The Next Generation!

Hmm, the space distortion sounds like a good idea, but how would it work exactly?
Would it attack spaceships or just blockade space in various regions, being a static unit?

Both actually… it would have a bombard function oveer 1 square (symbolizing dangerous radiation) and a 10/10 attack/ defense power so only advanced spaceships can blow it up.

Regarding the Barbarians, I was thinking to implement something like the Maquis and/or Pirates instead of the spiders/scorpions.
Talk about cheesy: I felt spiders and scorpions were the perfect addition for the old Star Trek series… :D I was thinking about the grey aliens and silicoids from the X-com mod for alternative barbarians, together with their own ships. But there is no reason why the barbs should have only two ground units. Even though they can only build two types, you can give them a whole series of types from the beginning…
The Maquis will play an important role in the Dominion War scenario, so maybe Space Pirates would be better…

Btw. I found an irritating number of different Spacemaps of the alpha-beta quadrants, showing quite different extensions of the major powers …
I know. That is why I stuck to the Star Trek Atlas and the ST large map I mentioned a few posts back. It seems mostly consistent and complete and it is made by one of the series artists. Even though it is not considered completely canon, I found it quite accurate with the series…

Another idea just popped up in my mind: If we use satellite-units as deep space scanners, instead as using them as defense platforms, should we remove the build radar ability from the worker?
That is a possibility, however the radar will not be as effective in space (sea/ocean) as on an asteroid (mountain). But both for this idea, as well as for you satellite idea you will need space workers…

As much as I like the Skinkunit from the WH Mod, but that one is too cheesy as well. (Oh, I did it again ;P)
I grew up in the Land of Cheese, so there’s your reason… :p I think the skink is the most Gorny unit out there, unless you found a better one?

Umm, why don't we just make those smaller?
We could do that… :)
 
Both actually… it would have a bombard function oveer 1 square (symbolizing dangerous radiation) and a 10/10 attack/ defense power so only advanced spaceships can blow it up.
Cool!

The Maquis will play an important role in the Dominion War scenario, so maybe Space Pirates would be better…
Ok!

That is a possibility, however the radar will not be as effective in space (sea/ocean) as on an asteroid (mountain). But both for this idea, as well as for you satellite idea you will need space workers…
Nope, you don't need the spaceworker, the satellite would be an immobile Air unit(if Airunits can be immobile), just like your Space distortion, with radar ability and could also hold weaponry. All you need to do is to load it on a freighter/ship and drop it into space, whereever you like to have it. ---> BOOM!, I got a new idea (damn I should stop that) This way, we could even create Deep Space Stations, that could be Transported (towed) by Spaceships, which could have their race destinctive Image. .... But there is a downside with this idea for either the satellites and the stations. This could be abused by transporting Stations/Satellites into hostile territory and bombarding any hostile Unit/Planet. Unless we make the Stations/Satellites less bombardment-potent then advanced Spaceships, hmm....
Another downside will be that the AI might start building huge numbers of such units or never build them at all; .... and a Human player could mass up such units arround his planets, or whatsoever, ..... on one spaceterrain-tile ..... and I kind of do not like this.

Solution for now --> I'll change the radar image with a satellite

I grew up in the Land of Cheese, so there’s your reason…
That could be either Switzerland or the Netherlands, hehe
Or well, even another country that is famous for producing mainly cheesy stuff, .. I won't name any ;P

Umm, why don't we just make those smaller?
We could do that…

Hmm, on second thought, this might get to irritating, since we would like to see the planet behind the troops in the colony, and even if those stations would just orbit the planets, it would get pretty crowded, wouldn't it, hmm eh? In this case I would prefer to use the Existing images for the Spacestation Units, i was thinking about above, ..... its unfortunate, that the fortress images can't have a distinctive look for every culture.

Btw. why do we use the pinkish nebula terrain instead of the more beautiful interstellar nebula terrain? We could simply change the terrain graphic, hmm?
 
Nope, you don't need the space worker, the satellite would be an immobile Air unit(if Air units can be immobile), just like your Space distortion, with radar ability and could also hold weaponry.
I think air units can be immobile, but that would make them invulnerable to enemy bombarding. Better make them sea units.

All you need to do is to load it on a freighter/ship and drop it into space, wherever you like to have it… This way, we could even create Deep Space Stations, that could be Transported (towed) by Spaceships, which could have their race distinctive Image. ....
Will that AI be able to tow stuff?? Apart from that, great idea… Station units can be used for local protection and can be given a relatively long range bombarding (like 8 over 4 tiles or so). The best thing is: static units will be perfect for the stations… :)

But there is a downside with this idea for either the satellites and the stations. This could be abused by transporting Stations/Satellites into hostile territory and bombarding any hostile Unit/Planet. Unless we make the Stations/Satellites less bombardment-potent then advanced Spaceships, hmm....
Not necessarily: if you make the stations only transportable by the London class (or equivalents) which are relatively slow it would discourage that strategy as well as make them stations expensive in building and maintenance.. Maybe stations should be capturable…

Solution for now --> I'll change the radar image with a satellite
Smoking Mirror already made a satellite unit; you might want to check it out…

That could be either Switzerland or the Netherlands, hehe
Or France… :p But your second guess was correct. Now living in the Land of Beer (no, not Germany)

its unfortunate, that the fortress images can't have a distinctive look for every culture.
I reserved that one for the Tholian web… Civ specific stations are better made into units.

Btw. why do we use the pinkish nebula terrain instead of the more beautiful interstellar nebula terrain? We could simply change the terrain graphic, hmm?
That won’t be possible because of the nature of ocean (nebula) terrain. It won’t look nice, believe me… I will adjust the nebula terrain that it will be less repetitive, maybe tonight…
 
Mentat said:
The Maquis will play an important role in the Dominion War scenario, so maybe Space Pirates would be better…
Ok!
Orion Trade Syndicate ????? Please??? That's what I wanted to be the original "barbarians"
Mentat said:
I grew up in the Land of Cheese, so there’s your reason…
That could be either Switzerland or the Netherlands, hehe
Or well, even another country that is famous for producing mainly cheesy stuff, .. I won't name any ;P
What you mean Wisconsin????
Oops sorry didn't mean to name them.... :p
Mentat said:
Btw. why do we use the pinkish nebula terrain instead of the more beautiful interstellar nebula terrain? We could simply change the terrain graphic, hmm?
There was a vote on I think three or four different colors in the old thread. The one you see now is the one that won. If you'd like to pick a different color, Vadus should have all the colors he worked on.
 
Orion Trade Syndicate ????? Please??? That's what I wanted to be the original "barbarians"
We can use a large number of pirate units. Like Orions Syndicate in the Orion sector, Ferengi raiders in that sector, the automated repair station from ENT, and other violent races that were not included in the mod...

There was a vote on I think three or four different colors in the old thread. The one you see now is the one that won. If you'd like to pick a different color, Vadus should have all the colors he worked on.
I remember; I think they had blue, green and purple. Blue looked quite nice... :)
 
I think air units can be immobile, but that would make them invulnerable to enemy bombarding. Better make them sea units.
--> You can't load sea Units on any transport, or? Thus its going to be a "land unit" or it can't be immobile or must stay at the Colony that build it, ...

Will that AI be able to tow stuff?? Apart from that, great idea… Station units can be used for local protection and can be given a relatively long range bombarding (like 8 over 4 tiles or so). The best thing is: static units will be perfect for the stations…
Well of course would the AI transport units, though mainly Landunits that are amphibious and meant for attack. Regarding the static stations: *nod* .. rather a 4 tiles bombardment-range though, thats already awesome, compared to the Vessels.

Not necessarily: if you make the stations only transportable by the London class (or equivalents) which are relatively slow it would discourage that strategy as well as make them stations expensive in building and maintenance.. Maybe stations should be capturable…
*Nod* and *nod*, but the Unit must be a landunit then (see first topic)

Capturable stations, well, I remember capturing "artillery" units in many games. I need to check how to implement this, but i fear that might reduce the units attack and defense values to "0". It would be a static bombardment unit then, that needs personal to defend it,.. that would make sense in some ways, but how will the AI handle this?

Ok here is the solution, we make the stations like Bunkerunits are done in many WWII scenarios --> its an immobile artilleryunit, that can bombard but has 0 attack and defense, but it also can hold groundunits, like an army. ;) and thus gains a defense value and more hitpoints and it is "capturable" if no units are in it anymore. :)

Solution for now --> I'll change the radar image with a satellite
I have changed the image of the worker build radar from the tower to an orbiting satellite. I will skip the satellite-units for now.

Or France… But your second guess was correct. Now living in the Land of Beer (no, not Germany)
Well, French cheese is the best, how could I have forgotten about that.
So you moved to Czechia or Ireland? ;P
Both countries have some good tradition regarding beer, though Czechia would be my choice regarding the land of the beer. Eventhough I love Guiness. You know:
*guiness is good for you*

Btw. I am living in Austria, though well, no more coments on that one, hehe.
I found the Netherlands to be quite an interesting region of Europe, especially because it is not so crowded/packed with mountains, and the Cities there are quite lovely. But Czechia is very nice, too. My ancestors lived in the northwestern part of Czechia (at the time when Czechia was still a part of the Hungaro-Austrian Monarchy). I think, I really need to visit that place again.

Well time to head to University, .. . "tot ziens" (good bye) for now
you know this expression is quite funny to me, since spoken roughly/incorrectly, "tot ziens" would kinda mean "they are dead" in german.
 
You can't load sea Units on any transport, or? Thus its going to be a "land unit" or it can't be immobile or must stay at the Colony that build it,...
I checked in the editor. The setting we're looking for is 'requires escort', which works only for sea units.

rather a 4 tiles bombardment-range though, thats already awesome, compared to the Vessels.
I meant 8 strength over a 4 tile radius...

Capturable stations, well, I remember capturing "artillery" units in many games. I need to check how to implement this, but i fear that might reduce the units attack and defense values to "0".
Forgot that... Ok, no capturing stations then, since there is noway you can put land units on top of a seaunit (unless it's a transport). So I'm afraid bunker style is also out of the question...

And how about making armies with multi-units and more than average hitpoints? Like three Galaxies or so?

I have changed the image of the worker build radar from the tower to an orbiting satellite. I will skip the satellite-units for now.
ok, but maybe it can be used as an immobile defense unit like in the Space Armada mod. You can find them here: http://forums.civfanatics.com/showthread.php?t=16053
http://forums.civfanatics.com/showthread.php?t=119862

So you moved to Czechia or Ireland? ;P
Nope and nope: Belgium... :p

I found the Netherlands to be quite an interesting region of Europe, especially because it is not so crowded/packed with mountains, and the Cities there are quite lovely.
Holland not crowded...? :nono: Did you take a good look at it? Hard to believe that anyone can get tired ofthe Austrian moutains. Well, I guess if you see them everyday...

"tot ziens" (good bye) for now you know this expression is quite funny to me, since spoken roughly/incorrectly, "tot ziens" would kinda mean "they are dead" in german
And tschüss to you (no weird meanings that I know off, although it might mean 'lets eat the cat' in some African language :D)

did you guys know of this site? it would be invaluable to the civilopedia http://memory-alpha.org/en/wiki/Main_Page its wikipedia for Star Trek
Yeah, I know. It's my favorite... :)
 
Mentat said:
@Vadus
Btw. are you still working on the space empires Mod or is it postponed till CIV IV? *hint* We could use some help with the Mod, ;)

I'm disappointed with the CivIII AI, so that I'll wait for CIV4 , because there will be a AI SDK to write AI Scripts on your own.
So I hope to have the time to work on a CIV4 Space Mod , which could be a competitor to GalCiv ;)
 
Hey Vadus, do you still have the different color versions of the nebula terrain?
 
Ok, here it comes, honestly I havn't added anything (that means no Space Stations or Pirates or Satellites yet) more today. And since I do go out with some friends now, and will probably stumble home at anytime tomorrow morning, I do have doubts that I will add anything anymore this night ;).

Whatsoever, I promised to upload what I got so far. The .biq is in "debugmode" and I would suggest starting a game with the Romulans for testing purposes, since I have put quite number or Units close to their vicinity. And I wouldn't suggest to play game with this actual settings.

I have already added some units into the Unit_animation folder, but some of them are not yet activated --> no worries I will do so soon, aswell as adding the new units (spacestations, Satellites, Pirateunits).

edit: forget about the not yet incorperated units, I don't have enough space to upload those.

OK, i messed it up somehow, so you have to put the files into the correct folders (don't forget to backup the old ones) yourself. so do no extract it into the Star_trak folder as it is. Select each folder or file seperately and put into the correct folder. Sorry about that inconvinience, thats kind of the fi


The biq is called "Star Trek_Sol sector XXL_WF_111.biq"
.... crap it doesnt like .rar extensions
once more with experimental.zip
lol, now its too large, ok I will upload it in seperate parts
 
Yeah, or you can use http://www.yousendit.com

I checked it out and it seems good for a first version, although I get some weird scripts (or is that just the debug mode? Never use it myself...)
 
well, since the unit being used is hosted on this site already, why create any 2nd hosting for it? Why not just use the existing one the creator posted it in ?
For example VBraun's Gradius should have been listed as http://forums.civfanatics.com/showthread.php?t=117844
and so on.
It is generally not considered cool to repost works by others unless you are posting it within a MOD.
 
@Bjornlo and Flamand
Yes and Yes and Yes :mischief:

Honestly, I was quite in a hurry to post the stuff last evening and get out of the door, thus I had zero time to check for the orignal threads and link them to this page.

I will change that now, but I guess its completely clear to everyone that those units are not new and not made by myself or changed, .......
 
Hi Mentat,

I wasn't trying to pick you. I know you're new. I also know from reading your posts you're quite bright. I figured you just didn't know.

I never said so before, but your first post was quite impressive. Detailed and well thought out.

take care.
-Bjørn
 
No Problem Bjornlo, you and Flamand were completely right about that.
And yes I am quite new to the Forums, and still have to learn a lot --> for example, how to upload files, hehe

At the moment I have to face anotehr Problem, my Computer seems to die, or at least is seriuosly ill. Last Week the Graphic card died and I am running it with the build in Graphic card for now. But then it seems that more or less the motherboard is the reason for all this, since I d encounter more and more problems every day. The most ennerving thing is that CPU periodical eats up 100% of the available memory for quite some time, making even the mouse cursor vanish at those times.

Well at least its still good enough to work on the Mod and post some thoughts ;) .
 
@Flamand : no, the different colors where only previews how the nebular terrain could look like... but you might change the pink palette with different colors (if you are a pro in graphics ;) ) . Do you use Paint Shop Pro ? I can send you the nebular-effect-plugin for this.

@Mentat : try another mainboard
 
@Vadus: there is such a thing as a nebula plugin?? Please send it to me... :) I use Photoshop, but I can download the trial for PSP...

@Mentat: next time, just put everything in one zip or rar and put it on yousendit.com (can send up till 1GB!). Your problem sounds like a spyware problem, did you check for that?

This weekend I was try to make some still units if I have the time. Got the template for the Delta Flyer (Shuttle MK3?).
 
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