Star Wars Mod

Good ideas, Hussar. There should probably be a hidden resource under the starting city on each planet as to produce these buildings, though. That way if you capture Endor you would gain the ability to produce Ewoks. If you had no resource and you weren't an "Ewokian" civ it wouldbe impossible to build Ewoks, which isn't as cool as being able to capture Endor and produce Ewoks.

Civmansam, I strongly recommend my Starship solution. Large ships as "Naval" units and small ships as "Air" units that can dock on the Large ships. Just like Carriers in Vanilla civ.

Here are some ship ideas:

Large Ships:

Battle Cruiser: Late in tech tree
Can hold 10+ Starfighters
50 Strength
5 Movement

Corvette: Early in tech tree
Can hold 3 starfighters
20 Strength
10 Movement

Carrier: Late in Tech Tree
15 Strength
10 Movement
Can hold 20+ Starfighters

Cruiser: Middle Tech Tree
15 Strength
15 Movement
Can hold 2 Starfighters

Star Destroyer: Unique Battle-Cruiser for Empire civs
60 Strength
Can hold 15 Starships
10 Movement



Starfighters:

X-Wing: Only buildable by "Good Civs"
5 Strength

Y-Wing:
10 Strength
Can only go on Bomber Missions

Tie Fighter: Only buildable by "Empire" Civs
3 Strength
Available earlier than X-Wings

Tie Bomber:
10 Strength
Can only go on Bomber Missions

Ewockian Fighter:
2 Strength
Large range

A-Wing Fighter:
7 Strength
Large Range



Just some ideas thrown together in five minutes
 
I am going to use your star wars solution

Thanks for all the tips guys.

Hussar, I'm not going to create 50 civs on the first release, I plan to have 10 and then build up from there.
If anyone wants to make 50 civs be my guest.

There will be hero units, 3 for each civ
 
Lemonhead2007 said:
Civmansam, I strongly recommend my Starship solution. Large ships as "Naval" units and small ships as "Air" units that can dock on the Large ships. Just like Carriers in Vanilla civ.

Here are some ship ideas:

Large Ships:

Battle Cruiser: Late in tech tree
Can hold 10+ Starfighters
50 Strength
5 Movement

Corvette: Early in tech tree
Can hold 3 starfighters
20 Strength
10 Movement

Carrier: Late in Tech Tree
15 Strength
10 Movement
Can hold 20+ Starfighters

Cruiser: Middle Tech Tree
15 Strength
15 Movement
Can hold 2 Starfighters

Star Destroyer: Unique Battle-Cruiser for Empire civs
60 Strength
Can hold 15 Starships
10 Movement



Starfighters:

X-Wing: Only buildable by "Good Civs"
5 Strength

Y-Wing:
10 Strength
Can only go on Bomber Missions

Tie Fighter: Only buildable by "Empire" Civs
3 Strength
Available earlier than X-Wings

Tie Bomber:
10 Strength
Can only go on Bomber Missions

Ewockian Fighter:
2 Strength
Large range

A-Wing Fighter:
7 Strength
Large Range

Um some slight problems with these lists.
a) Star destroyers were used byt he New Republic
b) Tie fighters were used by the new republic and rebellion
c) your list of ships should include more star wars types:
Dreadnaught
Frigate
Destroyer

Also, I don't think that using sea units will work.
 
loki1232 said:
Also, I don't think that using sea units will work.


Why not? If you do it right I believe it would work beautifully.

And I just wrote those ship ideas in like 5 minutes, sorry for any inaccuracies, but I doubt the New Republic called them Star Destroyers : /
 
I didn't actually expect you to make 50 civs, my intention was to put ideas on the table. Although I love using mods, I've never actually given it a go, I may spend my weekend reading all these "mods for dummies posts" to see if i can give you a more active help rather than just critiquing or making suggestions, like I said before am not really sure what is possible or more to the point what is viable. I do want to actually help here.

My suggestion for the tech would be to somehow have the tech devolve... Episode one - three seem to have much later techs, while episodes four - five seem to be more low tech, its a tricky conundram, unless you made the techs available in the same way that the movies came out..
 
Thanks Hussar.

For me it takes about 2 hours to make one civ so 50 would be quite hard

If you could help me out that would be great, I myself knew nothing about modding until i read those "How to make ..." posts
 
hi

by first descover Philosophy, the religion vidio make a Fatal_error. (me grafic card to slow memory Nvidia geForce 6600, 256MB)

Here the jpg:
 
AlCosta15 said:
That's a problem with the game itself. You need to set your graphics as "low."
by normal game, idnt have this problem.
whai ist a "problem with the game itself" by this Mod and anth. mod not??
im not idot.....

I now whit a graphics as low work. Not all have good grafic card for the vidio use in this mod. sorry..
 
i make game seting graphics as "low." all. i change my grafic
card max possible power..

i have same Fatal_error.
 
please don't make the tech tree "devolve", the only reason techs were more advanced in movies 1-3 was that we now have better special affects

this is one of the things that made the first three not as good as the originals (4-6) Lucas got to carried away with the special affects. I like cool special affects as much as the next guy (think LOTR) but it was weird seeing better ships and stuff in episodes 1-3. Having said that a tech tree will be tough, there isn't much technological evolution in the movies. I would suggest looking more into books that take place after the movies, at the very least they may provide you some new ideas.

I know this is a long time consuming process (frankly I suck at modding) but keep at it, its about time we had a cool star wars mod.

"Life is like a box of chocolates, after a while it starts to get old."
 
Nadin Bytefelt said:
hi

by first descover Philosophy, the religion vidio make a Fatal_error. (me grafic card to slow memory Nvidia geForce 6600, 256MB)

Here the jpg:

I think that there is a bug in the religion vid

Ill check it out
 
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