Star Wars Mod

Plonkoon said:
Here's my list of possible star wars civs, maybe it will help. (These are all real species or governments from the star wars universe.

Old Republic
C.I.S. (Confederacy of Independant Systems)
Galactic Empire
Rebel Alliance
New Republic
Imperial Remnant
Yuuzan Vong
Wookies
Gungans
Trandoshans
Twi-Leks
Hutts
Zabraks
Geonosins
Chiss
Mandalorians
Nautaloids
Suulustans
Ewoks (just for fun)

I understand how difficult it would be to make a different set of units for each species but if you could you'd be my hero.:king:

Okay, I hate to critisize this list but shouldn't the civilizations be governments, not just races?

A more accurate list of things that were at one point governments would be:
(the era the were in is in parenthesis)
Chiss Ascendency (CW-present)
Mandalorians Empire (KOTOR)
Sith Empire (KOTOR)
Old Republic
C.I.S. (Confederacy of Independant Systems)
Galactic Empire
Rebel Alliance
New Republic
Imperial Remnant (if you want to have the Imperial Remnant be different from the normal Empire. Maybe a different leader? ie: Pelleon not Sidious?)
Yuuzan Vong
Hutt Sydicate (CW-GCW)
Black Sun (GCW)
Empire of the Hand (GCW-NJO)

These are the basic ones, but theoretically they could be broken down father, mostly the CIS into Trade Federation, Techno Union, Commerce Guild, and Geonosian Weaponeers.

The other races (ewoks) can instead be a resources found on the planet endor, which allows the controller to build ewok warriors.
 
I pesonally think that no star wars mod can ever be succesful unless it has a very complex space vs land system.
The multiple map thing would be really nice.
What if each planet had its own map, and the galaxy was also a space map.

Finally, I think that this mod would be more interesting if it were more faithful to the books than the movies and video games.
 
Okay, since no one has responded I'll post a list of types of units.
Since i know the New Republic best i'll post simple upgrades near them.
LAND
Soldier-Rebel Soldier and Upgrades
Commando-Rebel Commando and Upgrades
Mech-Speeder?
Jedi/Sith-Apprentice, Knight, Master
Airspeeder-Airspeeder and Upgrades, V-Wing
Special Units-Hmm.

SMALL SPACE
Fighter-X-Wing and Upgrades (all the way to stealth X I hope), E-Wing
Bomber-Y-Wing, B-Wing, K-Wing
Interceptor-A-Wing and upgrades
Lander-Stolen Imperial lander maybe?
Gunboat-Skipray blastboat and Upgrades

I'll post the larger ships later. ie: MC-80, Bothan Assualt Frigate, New Repulic Star Destroyer, etc...
 
make sure you add jar jar binks as a leader for whatever the hell his civ was

id hate to forget why the new star wars were so god awful
 
Sorry I don't remember the website, but there was an extensive Star Wars mod made for civ 3. I never downloaded it but perhaps you could check it out to see how it worked. I wouldn't copy it but it would help smooth some corners at least.

I stumbled across it on google. Maybe you could have some luck finding it.
 
mayonaise said:
make sure you add jar jar binks as a leader for whatever the hell his civ was

id hate to forget why the new star wars were so god awful

The gungans weren't a civ, they were a race. Look at the MoM mod for clarification.
 
Sorry about the slowness

Im new to modding and i don't have a ton of time on my hands so the progress is slow.

If anyone would like to helpp id be more than happy
 
loki1232 said:
I pesonally think that no star wars mod can ever be succesful unless it has a very complex space vs land system.
The multiple map thing would be really nice.
What if each planet had its own map, and the galaxy was also a space map.

Finally, I think that this mod would be more interesting if it were more faithful to the books than the movies and video games.

Thanks for all you suggestions loki

If anyone knows, how do you do a seperate map?
And about more faithful to the books...
The movies were the orginal thing so they are more accurate
 
is there an easier way to download? I don't want to do rapidshare crap.
 
Haarbal said:
i think you should decide between a mod for star wars in space or star wars on planets.
making two layers of the map is just to much work (if even possible).
but this is just my 2 cents

I like this, why don't you add a poll of this to the mod?
I definetly say it shouls be mainly a star wars mod in space, but there could be some scenarios where it is closer up.

ie: The Clone Wars battle of Coruscant. Haven't you all wanted to play that?
 
Civmansam said:
Sorry about the slowness

Im new to modding and i don't have a ton of time on my hands so the progress is slow.

If anyone would like to helpp id be more than happy

I would love to help, but I don't have any more experience at this than you. Instead I'll just give you ideas and Star Wars knowledge.
 
thanks Haarbal.
 
I was just thinking about how to do space units in a map that represents a world.

Here's my idea:

Use the biggest map type possible. Make the land masses circular, and turn the water black.

The circular land masses are "planets", and you could do an all desert one for Tatooine, and an all jungle one for Kashyyyk, or Endor, or Yavin IV, etc, etc...

The black sea is actually space. All naval units are converted into Star Wars spaceships. Any spaceships that enter what would have been the ocean's coastal region are said to be "orbiting" the "planet" and can pickup/dropoff units, or whatever.

Obviously, you'd have no naval units, but I don't recall Star Wars being big on sea battles...
 
Actually if someone good with Python tried to do something anything could be possible, including space battles and inter-planet travel. I dont no jack about Python scripting myself but I know it can be done.
 
arghs idea inot all that bad, but I would maka a minor alteration
if you could mod the graphic well enough you could make in that black sea clusters of terrain circles as solar systems in the center would be a sun and around would be planets
you would colonize a solarsystem by technicaly making a city in the sun and terrain circles(or squares) around would be planets to colonise and would be worked by "workers" so on each planet you could build an improvement with specialised activity(example: industrial complex, comercial complex, military complex, mining complex-if the planet had special resources..).
Thus a solar system would work as a whole, but that would mean you would not be able to conquer seperate planets, but only whole solar systems.
 
Bestiano said:
arghs idea inot all that bad, but I would maka a minor alteration
if you could mod the graphic well enough you could make in that black sea clusters of terrain circles as solar systems in the center would be a sun and around would be planets
you would colonize a solarsystem by technicaly making a city in the sun and terrain circles(or squares) around would be planets to colonise and would be worked by "workers" so on each planet you could build an improvement with specialised activity(example: industrial complex, comercial complex, military complex, mining complex-if the planet had special resources..).
Thus a solar system would work as a whole, but that would mean you would not be able to conquer seperate planets, but only whole solar systems.

They do this really nicely in the Star Trek mod.
The one problem is how to simulate hyperspace travel in a way the ai can use.
 
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