CIVMANSAM,
I did try to read the how to mods; I now have a healthy respect for anyone that can do it. But I wanted to ask about your decision to lock the light/ dark sides. The opposing side has always been a great recruiting ground for potentials. Sidious recruited Anakin from the Jedi ranks, as he did Dooku. Obi-1 and Yoda tried to recruit Dooku back to the light and Vader tried to recruit Luke to the dark side give yourself to the dark side, but failed as ultimately Luke succeeded in recruiting him back to the light.
The Civs too are ambiguous, many giving allegiance to whomever was more powerful, many systems happily living under the republic and equally happily living under the empires protection. It can get sticky with the possibility of debate open.
If I can, I want to come back to my previous topic of UU available from conquered planets. Yes the fall from heaven mod has special building for recruiting units. As stated the barracks is required to make the axeman, the library for making conjurers and mages. I propose that when you capture the planet each city (planet) has a building like a barracks in it that is unique to the planet for building the units available on that planet. Im not sure if I explained it very well in the last post.
If you choose to raze the city, you are effectively committing planet scale regicide, destroying all of the indigenous species off it. If you choose to capture the city (planet) you can recruit the local species to join in your war effort. Either by force (the dark side) or by coercion (the light). If each planet has one building in it which has two options,
1. Building an indigenous settler which is a unit that can build a ewok barracks on another planet, effectively transporting some of the indigenous species to a different planet, to protect the species and to be able to build the units from a different planet. A more long term strategy.
2. Short term, would be producing my crappy ewok warriors for battle purposes.
I could of course build the rest of the regular light side/ dark side buildings but the ability to produce different species units would be the advantage of expansion.
A settler built on one planet can then produce that barracks style building on another planet. Think about the priests on Fall from heaven they are able to create a temple in a different city. This is explained by a civ (say the ewoks here) you capture the planet, choose not to eradicate the cute little vermin and decide to cultivate their species. Building either ewok warriors, maybe power 1, woodsman 2 upgrade, or choosing to build ewok settler from the ewok specific barracks (suggested name of ewok birthing hut) which can then make the two type of unit.
A good civ would have a range of different species available to it, the more planets you control the more species which would have, which would help with the senate vote for the Diplomatic victory.
Does all this make sense or am I still a raving lunatic?