yeah but all the mods on this forum are just way too stupid. im sick of seeing a star wars/star trek/ww2/modern era scenario, that everyone would want to play, and inside they boast about the 23746095 units and how every tech you research makes a previous one obsolete, and how there are just a stupid amount of units that have its own cudly texture and model, but has the same trait as another unit, same stats and so. and the scenarios allways seem too small or 'trying to encompase the entire globe' which now with Civ4 cannot be done (whilst keeping good gameplay). another anoying mod relation is how many techs "oh our new mod has 80238875 techs spread over 72843 eras which will bore the hell out of you so you wont get past the first 10 turns.
this problem people have with buildings and 'magical wonders from 23789 century CE in our fictional star wars story line' is just off putting. let there be one wonder, and maybe 2 national wonders, all of them help to improve your military (its starwars, so of course your gonna be making alot of units) national wonders to increase the free unit count and to reduce city distance cost (its space, planets will be quite a distance) the world wonder would be something simple like a big boost to hammer output what with this being space (sea) oreinted, spaceships (like there naval counterpart) cost alot, so a big boost helps.
one more thing before i close this rant, the "WE HAVE THE FASTEST LOADING MOD, NOW JUST 20MINUTES TO LOAD AT START!!" << thats BS. i dont even hit Back when i read that stuff, i just close I Explorer.
----rant over----
as a helpful, non-neocriticising comment, have a look at some of the existing Star wars strategies that have all planets about the map, my best example is the 'Star Wars BattleFront II' conquest maps, (which for C3C i copied and stole some models to make my own sw mod) have the 20 or so planets with just the two sides, republic or confederacy each controling half the 'planets' on the map world.