woodelf said:
I hope and Yes.
Any suggestions for Wonders (and their effects) are always welcome.
I haven't played this mod yet, but I'm really excited about it. Here's a few ideas I had, but I'm not sure how many might be made obsolete by any rules alterations you've made.
I'd say "Death Star" would be a good Wonder. It could reduce War Weariness to zero or some other really low number across your empire. Remember, "Fear will keep the local systems in line." Taking the city in which it's located would destroy it, but the first player to build it would of course be able to build another one...
Not sure if it's possible, but it would be neat to see a "Treaty of Naboo" Wonder or something similar. It'd force a peace treaty among all units currently at war.
"Mustafar Mining Operation" could be neat. It'd reduce food production on all tiles worked on the city to one, but hammer production would go through the roof.
"Kaminoan Eugenics" could provide an additional two to four experience to all units produced in your empire, but reduce the chances of getting a Great Person. The idea there is that when genes are more uniform, there's not enough variation to get someone truly great quite as often.
"Jabba's Palace" could turn the costs from having a city far from the capital into a bonus, and maybe produce a couple of extra trade routes in that city. Maybe increase production on a couple of different units?
"Galaxy-Wide Swoop Open" could result in a bunch of happy faces in the city where it's built, and an extra happy face in the other cities in your empire. It would improve commerce in that city.
"Uthar Wynn's Sith Academy" could only be built in a Dark Side city and would force out all other religions, but would either cut production time on Force users in that city or give a lot of extra experience to any produced.
"Grey Jedi Temple" would allow you to produce missionaries from all faiths.
"Mass Shadow Generator" could essentially function the same as The Manhattan Project in the vanilla game.
"Citadel Station" I'm kind of torn on. It seems like it should be a Forbidden Palace that increases commerce but costs shields to maintain, but I'm not sure if that's doable or even useful.
"Peragus Station" would increase shield output for every tile in its cultural radius by one.
"Mos Eisley Cantina" would produce a small amount of culture, cost a couple of gold per turn, and greatly reduce production time/cost/whatever on mercenary/bounty hunter units.