Star Wars Mod

The Star Forge could kill the Death Star if it didn't have the planet-destoying superlaser.
 
Here's my attempt at a new title background. I like how it turned out even if it took me WAY too long. :goodjob:
 

Attachments

  • stars_modded.jpg
    stars_modded.jpg
    59.2 KB · Views: 314
Rabbit_Alex said:
The Star Forge could kill the Death Star if it didn't have the planet-destoying superlaser.

Only if the Death Star could find the Star Forge :scan: . But yeah, the Star Forge is very powerful.
 
It took me a few times to get the picture to upload right. It looks better when it's bigger but the forums only allow 500kb images :cry:

I also made some civics icons that I sent to Civmansam earlier today, just so everyone knows what our progress is. :goodjob:
 
Great Pic Rabbit_alex, good work.
Have we had anymore luck with skinners?

Heero Blaze I do remember this, I played KOTHOR before, it was a beefcake. Thanks for the heads up, thanks also for the Sith Temple, its hard to find Sith buildings because they don't really have any, so anymore of these would be appreciated. I am adding your buildings now to my master doc. I think that the Star Forge could be provides electricity to all cities and provides +50% ship building in all cities. how does that sound?

I am going to look more at technologies for a while, there are buckets that need to be written. Plus the tech works side by side witht he buildings.

I noticed that there is two of the same civic (tribalism)
 
hussar said:
Big warning to everyone, don't accidentally hit Tab while posting, or you will loose what you've got.

Shichiakan- Welcome aboard, Nihon-Jin Des Ka?
I am by no means a Star wars fanatic either, I do love the movies but I happened to make the decision to watch all 6 movies in a row the weekend before i saw this mod, which meant it was all fresh in my mind, plus I stumbled accross www.theforce.net an online star wars encyclopedia. I'm working on SW buildings at the moment. Want to help?


Also all the lurkers, be bothered to join civfanatics, the work they do is fantastic, you should thank them by joining, and you should help us with the SW Mod to make in nonpareil.
Kael I know you lurk the SW page, you are the ubber major deity of modding, care to do more skinning? or suggestions... please?

Not from Japan... only speak a tiny bit of Japanese (enough to survive 28 days with 3 morons travelling the whole country, heh). In any case, I'd be more than happy to help... any hard-coding I am not going to be helpful with, but I'm fairly proficient at scripting, and I know Civ, and I know SW... so I could probably plug together some basic info for you... buzz me with a message if you have anything specific you think I can help with.
 
Heero Blaze said:
National Wonder: Dexter's Dinner
???

I put it down as
+4 health
+4 research
can produce spy

what do you reckon?
 
Here's another thing to look at...

Specialists:

Obviously you will want some basic "great people" to use... engineers, scientists, generals, diplomats, etc... (as needed).

Add in light side/dark side required specialists: Jedi Master, Sith Lord.

Jedi Master:
- City would need to have some percentage of great person growth going into "jedi" or the like
- City -should- (depending on mechanics available in code) be required to either be light side, or have some kind of Jedi building(s) in order to have a Jedi Master appear there.

(adjust as necessary for balance)

Jedi Master:
- Can Discover a Technology
- Can Join City as a Jedi Consular
- Can Construct a Jedi Academy

>> Jedi Consular: +2 Hammer, +4 Science
>> Jedi Academy: +2 Great Person (Jedi), +10% Science Output, Units in this city gain Force-Sensitive Trait (upgrade).

Force-Sensitive I: +10% Attack, +10% Defend
Force-Sensitive II: +10% Attack, +10% Defend, +10% Heal Neutral
Force-Sensitive III: +10% Attack, +10% Defend, +10% Heal Others
- Required to gain "Jedi Padawan" Upgrade
- Required to gain "Sith Apprentice" Upgrade

and so on... and so on with the jedi/sith upgrades (can only get one or the other).

you get the idea.
 
salty mud said:
Wow great mod! Will you have laser blasters and shotguns? And lightsabers? If so, COOL.

Yep we sure will! We're just in the early stages right now.

hussar said:
Great Pic Rabbit_alex, good work.
Have we had anymore luck with skinners?

Thanks alot Hussar. That took a few hours.
We still need a good skinner or two. Civmansam told me he tried to skin a swordsman into a Jedi, but it didn't turn out so good, and I'm not good at it either. We could also use a model-maker now that the 3dmax plugins are out.
 
I just threw this title together in about 15 minutes. The lightsaber is Obi-Wan's from Episode III (he modified it slightly during his exile and replaced the gold with silver). I downloaded a GIMP Script to do the lightsaber blade.
If we were to put this into the mod, all the white area (besides the blade) would be transparent to allow the background stars.dds to show through.
 
Civmansam said:
Version 0.54 will be coming (hopefully) this sunday

Hooray!

Did you put the new title into it? I was thinking about making a new version of it that actually says "Star Wars" as part of the title. I'll get on that tonight if I don't get busy.
 
Civmansam said:
Actually your title is too high graphics to be put in so I put a different title.
HEre it is

Sorry I don't understand. What do you mean by too high graphics? It's the right size.

And another thing, I tried putting my title into the game to see it for real, but it showed up as a big pink rectangle? What did I do wrong?
 
No I just used GIMP. I have a plug-in for it that lets you open/save/edit .DDS files. Maybe I should use a real DDS converter. Could the alpha channel be wrong?
 
Back
Top Bottom