Star Wars Mod

Nice mod, can you post any screenshots? I would like to help but I can't mod maybe I can help with some ideas..
 
Thlayli said:
Yea, I don't wanna look like an idiot but for some reason i can't figure out how to get it to work. What exactly do you have to do after you download? Yea, and if there's a better place for me to put this tell me. Thanks.

Have you downloaded mods for Civ4 before?

Extract the file into here:

Firaxis Games\Sid Meier's Civilization 4\Mods

When you start a game go Advanced, select Star Wars mod, let it load and voila.
 
Zulaman said:
Nice mod, can you post any screenshots? I would like to help but I can't mod maybe I can help with some ideas..

I'm not on the team, but from experience the best way to help is to playtest, offer feedback, and then offer ideas or suggestions to improve the game. After that modders always need civlopedia help if nothing else. ;)
 
Zulaman said:
Nice mod, can you post any screenshots? I would like to help but I can't mod maybe I can help with some ideas..

Check the end of post #2 for screenshots
 
Zulaman said:
Are you plannig to implement the death star?
Definitely! :D
 
Great News, Civmansam!!!:D I finally imported the starcraft Units but since i use maya, I cannot export the Units into the game engine and they are not animated because the importer does not allow me to import animations, so if ou know anyone who knows how to create animations or apply Vanilla animations to the model, tell him about it. I have the Scene files on my comp and here are some screenies its like 30 useable units, and 41 altogether (some unfortunatly would not import:( for some reason). anway I did not make these units to clear up anyhting i only imported from one game engine (warcraft) to a useable scene file. sorry bout not bieng able to import animations.:blush:

Here are 5 of the units i imported. hope you enjoy and anothe good thing is that MOST of these units have a polycount range of 180-700. and most are on the 450-500 borderline
 

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When it comes time to do UU's, each Civ should get one land-based and one air-based, with the other units analogous to each other, for example:

Rebels..........Empire.........Yuuzhan Vong
E-Wing.........TIE Fighter...Coralskipper (Fighter units)
Y-Wing.........TIE Bomber...??? (Bomber units)
MC Cruiser.....ISD.............??? (Battleship-type units)
Rebel Soldier..Stormtrooper.YV Warrior

Sorry for the dots, they're just to illustrate the point and keep things relatively lined up.

UUs:
Rebels: Bothan Spy, X-Wing
Empire: Darktrooper, SSD
Yuuzhan Vong: Shamed One(Fast Worker-ish?), Worldship (souped-up carrier?)

The different classes of capital ships could be determined by the faction building them (bridging off a common path, maybe)

Galleon (Star Galleon)
Destroyer (Dreadnaught)
Cruiser (Bothan Assault Cruiser, Victory-class Star Destroyer)
Battleship (Mon Calamari Cruiser, Imperial-class Star Destroyer, Chiss Star Destroyer)

Hope that helps the future unit plans:-)

I'd be glad to help with Civilopedia entries for the Chiss, the Vong or anything EU-ish you need, I tend to know more about the EU than the prequels.
 
We're fixing that for the next update and we'll have new unit buttons too.
 
Rabbit_Alex said:
We're fixing that for the next update and we'll have new unit buttons too.

Cool. :) I just looked at post #1 and it stated that it was 100% complete, so I thought I would mention it. ;)

Great mod, and I can't wait to see it finished. :)

If you need any help, let me know. I have the ability to some skinning, XML, and a tiny bit of python programming (I am still learning that one).
 
Nice looking buttons Duke_Van_Frost. :goodjob: I'm gonna finish up the ones for all the units that are posted on page 18 of this thread.

Can you upload your border as a .PSD inside of a Zip archive? I like your border so I'd like to use it. So far I've just been using a black border.

P.S. - I hate being busy with life or else I would be able to do alot more. :cry:
 
senwiz said:
Cool. :) I just looked at post #1 and it stated that it was 100% complete, so I thought I would mention it. ;)

Great mod, and I can't wait to see it finished. :)

If you need any help, let me know. I have the ability to some skinning, XML, and a tiny bit of python programming (I am still learning that one).

Help is always welcome
 
I have an idea for a wonder: the kuat drive yards it increase in X% percent the production of imperial stardestroyers,monca lamari cruiser,etc
 
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