Star Wars Mod

senwiz said:
Yeah, I can grab just about any sound now. LMAO I have been poking through the EP3 soundtrack and pulling out cool sounds for my computer, so i can grab just about anything out of there, it just takes time to find it with the software I have. :) I can pull out anything from engine noises to laser blasts to just about anything else. The only issue is if there is music in the background. I'm working on trying to find software that will let me add channels in and pull out pure sounds. I do have a few ideas, so I'm still working on it. :)

When you get the sounds can you give them to me? Thanks:)
 
Civmansam said:
When you get the sounds can you give them to me? Thanks:)

Of course. :)

If anyone has a name of a good software package that will take in wav files and do a bit of channel manipulation, let me know. I have tried cakewalk, but it seem to only like midi files, which are kind of lame, IMO.
 
I'll admit I'm guilty of never reading an entire thread, so let me ask to see if I have this correct. (Talk of space for ocean has me thinking...)

You plan on having both land and outerspace, correct? Outerspace is simply water tiles while the planets are landmasses? Are they small and surrounded by space? Are they continents? This will be a cool mapscript anyway you decide.
 
Some of the Planets will be big, some will be smaller. The Mapscript will come later, probably in 1.0 but the 6 scenarios (one for each movie) will come in 0.9
 
Civmansam said:
Some of the Planets will be big, some will be smaller. The Mapscript will come later, probably in 1.0 but the 6 scenarios (one for each movie) will come in 0.9

So I hit it right on the nuts! Cool, sounds excellent. :thumbsup:
 
I didnt read the whole thread but when will this mod be compatable 1.61
 
From the very first post "Now Version 0.6 (ONLY COMPATIBLE WITH PATCH 1.52)"
 
Donkey Puncher said:
I didnt read the whole thread but when will this mod be compatable 1.61

it'll come soon but we want to give compatibility with the new patch so 0.65 will be compatible. The ETA is probably Early May-May
 
I do have a differant idea about how the space/land issue could be resolved. Basically we would have two maps. You would start with your settler and whatever else you begin with on a normal land map. Every spacecraft (Star Destroyer, X-wing, Tie fighter, Chiss Clawcraft, Coralskipper...) would have a new unique button (those buttons that tell workers what to do and that sort of thing). This button would be "Launch". Until you press that button the ship is flying around within the atmosphere of the planet like a fighter plane without being restricted to a city. Once you do press that button the ship leaves the planet and you go to a new map screen. This screen looks something like what we are doing now, but not quite. It is the galaxy, filled with stars, with planets and systems shown in their respective locations. In this map spacecrafts fly from planet to planet and also fight space battles, moving like units on land do. When you take a spacecraft over a planet tile, you would be able to press another unique button: "Land". This would take you back into the atmosphere of the planet.

PM me if you have questions about this idea.

NEW_Rome
 
I don't think 2 maps have been done yet. Maybe soon, if possible, with the SDK.
 
Which is why I didn't post the idea earlier. Now that the SDK has been released this may be a possible idea and could be used as a template for any other space-and-land maps (Star Trek, ?Halo?, other Star Wars mods...). Yes, it would be hard. But the end result, I think, would be a truly amazing and true-to-the-story Star Wars map.

NEW_Rome
 
It would be amazing. We could make this like Empire at War but using Civ4 rules.

Once again I won't be doing much work on loading screens until after Thursday.
If anyone else wants to make some too be my guest.
 
All you have to do :
-Make space and land terrain
-Try to make every single unit from star wars to here
-Add Heros
-Sounds and Music
-Animated Leader heads (custom, do not use the original leaderheads)
 
I tried to take KOTOR models out of that game and export them to .NIF but I couldn't get it to work. Can someone else who has KOTOR 1 or 2 on their computer try to get it to work?

Someone posted how to do it a few pages ago. We could get animated leaderheads and a ton of models this way.
http://forums.civfanatics.com/showpost.php?p=3910327&postcount=447
 
darkedone02 said:
All you have to do :
-Make space and land terrain
-Try to make every single unit from star wars to here
-Add Heros
-Sounds and Music
-Animated Leader heads (custom, do not use the original leaderheads)

hmm, how are you going to do the Heroes? will they be like great prophets, great scientists, great engineers, etc? or something else?

a couple thoughts on heroes (note: this is just based on the current great person designations in Civ4 since I don't know what the hero designations you guys will use. also its like 9 PM where I am, so I won't remember some of the names, I didn't forget the more importaint ones of course :) ):

Luke and Leia Skywalker: Luke could certainly be a great prophet, or having to do with the jedi council. Leia could be a great engineer type, although it depends entirely what exactly the hero designations will be.

Han Solo: Great Merchant all right :) although I think he deserves a better hero rank than great merchant.

Chewbacca: maybe a Great Warrior or something, which is all I can think of atm.

Admiral Ackbar: something along the lines of a great engineer (he developed the whole Mon Cal navy didn't he?) or a great general.

the death star/star destroyers/super star destroyers designer(s?), I don't remember the name: great engineer definetly. while not a hero per se, the galaxy does need some great engineers.

Lando Calrissan: great merchant I think

various generals/admirals, Grand Moff Tarkin, Thrawn to name two: Great military leaders.

those Nemoidians in episode I could be Great Merchants, unless you already have the trade federation as a civ.

the Bith musicians in the cantina, the various singers and dancers with Jabba the Hutt can be great artists. Maybe Jar Jar can be a great artist as a joke kind of thing :) he is really comedic.

thats all I can think of for now. I also had an idea for using Jabba the Hutt as a great merchant, only problem he is dead, so maybe using a Hutt Caravel as a great merchant unit or something could work?
 
DonStamos, how close are you to sending me a version of that tech tree? I'de like to begin work on it, and I'm sure all the loyal fans would like to play with the next version :p
 
Shqype said:
DonStamos, how close are you to sending me a version of that tech tree? I'de like to begin work on it, and I'm sure all the loyal fans would like to play with the next version :p

I'd love to see as well, so I can begin the process of the buildings. :D
 
Shqype said:
DonStamos, how close are you to sending me a version of that tech tree? I'de like to begin work on it, and I'm sure all the loyal fans would like to play with the next version :p

It'll be done tonight, sorry for making you wait so long. The military side will be much more fleshed out and organized than the non-military branches but that's something that can be changed;-)

Not every tech will have an "Allows" deal either, in fact I suspect very few will:-x
 
Here's the tech tree so far. It looks like crap but I tried to be as neat as possible.

First problem I noticed is that the tech display is prolly gonna need messed with, because I noticed that the military and Vong branches were sort of commandeering the entire tree and I couldn't prevent it.

Also, the peaceful techs will have to be added because I kept drawing blanks:twitch:

I did manage to cram in all the military units I could, I'm sure they'll need spaced out better, though;)

Now you gots something to work with:)

Once I find out how to make leaderheads I'm gonna try and see what I can do there:)
 

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Wow, very nice ... I've got my work cut out for me! :lol:
 
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