Star Wars Mod

Who should be leader of the Jedi civ?

  • Yoda

    Votes: 89 83.2%
  • Obi-Wan

    Votes: 18 16.8%

  • Total voters
    107
Great work nEo...
The site looks awesome!

Should we completely stop discussions here and use only the Yahoo! groop?
 
Use both for now, the yahoo! group is a bit hard to join. Im always going to use both forums, to help new people to get to the yahoo! one, and to the website though.
 
Originally posted by Torak
I've set up a Yahoo! group to use as a sort of mailing list / communication / file sharing thing, since - as someone said - this is starting to outgrow the thread. The group is at http://groups.yahoo.com/group/Civ3-SWmod

I think you'll need a Yahoo account to join, but I'm not sure. Either way, I reckon it'll keep things simpler.

Andrew

I have a yahoo IM account so I think i can use that to get in on the Yahoo group action. I hope it doenst use some weird Yahoo email address for me since I never use that. I'll try to join today.

Lukree, sweet didnt realize Firaxis had a mod area, wow imagine gettin a link in there ! ;)

Torak thanks for help offer, im sure will definetely need it and thanks everyone for the positive feedback. Back to work!
 
you all are doing a greeat job and I look forward to when this is completed. I'd help but I don't have any of the know how or the programs to do it with so. . . .
I hope you keep using this site for this. I can't get on yahoo so.
anyways. did you get any one to replace the mode guys? I really don't think it belongs in it. it's just off is all. if you want a suggestion then Id go with the Twileks. if you've read the x-wing series then you wouldn't know a huge amount about them but they have a warrior sect that is very proud. just a suggestion.
as I said you guys are doing a great job. keep it up. oh I agree that darth vader should be the leader of the empire.
 
Ive changed the barbarians from the Tusken Raiders to Aliens. This will make a lot more sense in the game because when you get something from a goody hut, it treats the city name as a civ name, not a city name e.g. You recieve 100 gold from this Mayan village. It would sound a little wierd if it said You recieve 100 gold from this Fort Tusken village. So instead with it being aliens it will say something like You recieve 100 gold from this Twi'lek village.
(Note ive changed gold to credits in the actual mod). Another reason that this is better is, have you ever tried coming up with 76 (i think thats how many you need) Tusken Raider village names???? I know a website with near 1000 star wars alien species, so that will also make it alot easier on me :D
 
is the mod on the first page up to date? i'd like to know cause i'll try to help how i can.

one question are you using panets for names of cities? if so i could give you a list of planets for names. if not well i won't.

also just wanted to let you know i'm willing to help if i can. i can't do anything with the flic files or anythiing like that cause i don't have the programs but anyways.
that's it
 
No the first page isnt up to date, i havent really thought about changing that page. As for city names, yes i am also using planet names, but i want them to be relative to the civ that is using them e.g. civ-Mon Calamari planet-Mon Calamari, Planet-Cyax (an all water planet)
 
Started work on the "industrial age" miliatary advisor. Im using a snowtrooper. I need to sleep now though, so ill finish it tommorow :D
 
Originally posted by tpasmall
Ive changed the barbarians from the Tusken Raiders to Aliens.

Actually I liked more using Tusken raiders instead of aliens. There is a lot of "alien" races in star wars but in star wars universe all the races are treated more or less equally. I mean for example calamari-race is no alien for humans. Every character in SW universe is used to exotic races so that makes 'em no-alien?!

If you got my unclear point, I prefer using Tusken raiders because they are known as violent race. Tusken Raiders give mod also more SW spirit than Aliens (a word which is maybe too much related to those gray-skin humanoids..)

And about any names which cause trouble - I think we have to anyway use our imagination to make up some names for cities etc..

One thing we lack, is the ultimate list for units which are to be made (and which are already done). Including common units for every "race" and race specific units.
 
My point with using aliens was to make it alot easier on me. To make city names fit right with all the goody huts, and barbarian camps, Id have to go through all the text files, find where these areas are and change all of them. On top of that the game needs the exact number of 76 city names in order to play with any other version besides 1.07. And that would be extremely time consuming to come up with that many names. Also, i wasnt excluding the aliens that are civs by making Aliens a race. I was just trying to make a catagory for all the non-major alien races to get in the game. I could also change the barbarians to pirates or something along those lines, because that would be alot easier than using just the Tusken Raiders.
 
also there are the races in the unknown region. if they haven't yet made a list of those then you oculd make up some from that area. just a thought.
 
Finally finished up the era splashes. They are in the graphics section if you want them. :D
 
Just finished miliatary advisor heads. They can be downloaded in the graphics section.
 
For the most part this discussion is going to be held at http://groups.yahoo.com/group/Civ3-SWmod

Id also like to say that all files that i can possibly post within the 20mb limit will also be posted here :D So sign up for the group today!
 
Hi, another one who's signed up just for this mod.
I have a few things to say, Star Wars is full of default units that could be used, by all races, this reduces the amount of work that everyone has to do.

the Galley could be repaced by a Bulk transport
the Gallion by a medium Transport
the R2 could be the worker for all races, as they are common.
the speeder bike could be the chariot.

i'll see if i can make any unit,s but i have no decent paint appilcations on my comp. but i'll take any data work you have spare, can't promise i'll be fast i'm, at the end of my third year of a degree, with lots of work, but i have a good backgrounbd knowlage in SW.

:)
 
Welcome to the group. We have alot of people working on it right now, though we could use more help. I need help with renaming the tech-tree so if you can help with that it would be great. I have the ancient times done, and medieval started. If you could do research and find all the different types of ship engines, and weapon types that would be helpful :D

Thanks
 
sure.
but from memory there are'nt that many types of guns, most are variations on a theme. as for ship engines they tend to be too technical for most authers, but i'll have a look - i know that some are out there.

I had a go last night on recolouring the bombs to blue (for photons) it looks okay, but i'm going to see if dropping just two looks better.

5 hrs later...... make that not, Paint shop pro time out on me. :mad:
trying to get flixter now.
 
I have completed the Y-Wing based on the work-in-progress by Plastic Bag. The question is, should I change the attack animation to the one I used for X-Wing, or should I just keep to the simple one created by Plastic Bag? :)

Any suggestion, guys?
 
Actually, Y-Wings are slow-moving bomber units, not highly maneuverable attack units like X-Wings, so an attack animation like the one for the X-Wing would look strange for a Y-Wing because they're not that maneuverable. While the Y-Wngs can fire at enemy ships, they're mainly for attacking ground targets, so they aren't made to be fast-moving like X-Wings and A-Wings.
Hope that helps.
 
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