Star Wars: The Mod - Unit requests

Wow! Thanks for the warm welcome! :D

I won't be able to attempt any units until next week, as my laptop (with all the needed programs) is having some "power isssues." Hopefully the AC adaptor should arrive soon.

Also, I have an idea. Perhaps the mod could begin before the age of blasters, allowing some interesting "ancient" units. This was actually an idea I had when I first started working with the mod, but I just remembered it yesterday. What do you think?
 
well, the tech tree caaaaaan be changed...

blasters could be a very early tech... as in you start with random people who pick their own noses and learn blasters, then learn how to build vehicles, then repulsorlifts, then starfighter engines, and by like the 20th turn you're on to basic starships.

This could work for the main mod - altho for scenarios, we could have the tehc tree being more specific - and extremely dense. E.g. era one is blaster age - when blasters are invented, and then they learn to build extremely basic starships.
era two - Old Republic - learn techs such as cloning and droid manufacture, and produce all the units seen in films 1-3 (including jedi knights).
era three - New Republic - learn techs that build superweapons, and decent warships and torpedoes and stuff, so that units from films 4-6 can be built.
era four - EU - learn techs such as cloaking devices (i know darth maul had a cloaking device, but thrawn used one in a good way) and gives wonders like the katana fleet... one dreadnaught every three turns or something... basically an era for all the useful EU stuff.

either that, or era 2 being founding of the republic, with jedis and almost no military for republic, so the sith war basically (jedi and sith enabled), and then era 3 could be the clone wars, and era 4 could be the galactic civil war up till its end (yuuzhan vong). The yuuzhan vong, when we get to it, will feature acompletely new tech tree.
Each of the scenarios will start at a different point in the tech tree - base units from GCW will be available at the end of CW, base clone war units from end of sith war, etc. eg star destroyers and stormtroopers are final addition in CW, leading to GCW, battle droids and seperatist stuff at end of sith war, jedi knights and sith knights at end of base age, etc.

well, thats my tech tree idea... unfortunately, this does mean the whole mod has to be taken back to the drawing board, but yeah, i'm sorry :(.
 
@SWC - still won't work.
I've created a new tech tree that tries to encompass everyone's ideas. Recently, though, jobiwan and sheepy had a cool idea; an entire era before blasters, droids, repulsorlift and hyperspace. The other three eras would be regular, though, so I based my unit tree on that. The idea is that you would still have jedi and a few other memeorable things, but an era to have the Ewoks and other basic units to actually have a chance fighting. You would have "slug" ships and "slug" weapons for the first era, before hyperspace. We only had 3 units per line for most lines, anyways. If we do take this route, here are some good suggesions:

Slug Fighter - We could use the missile attack only.
Slug Transport - I think this would work really well

Oh, and the tree:
 

Attachments

I think the player should first build basic "warrior" units like this.

Then simple slug weapons would be invented, like this guy, countered by more advanced melee units, like this.

Eventually energy weapons, such as this cumbersome beam tube would be invented.

Finally, the new era would dawn, and you're regular infantry could be built.


Also, I have some suggestions for how to make infantry practical. First, have infantry units be created every few turns at cloning facilities/droid factories/recruitment centers. Second, have them be upkeep free. What do you think?


My last idea :D is actually one I had a while ago. I had suggested shield generators as a city defense unit. I am trying to make that unit. Here's a preview of the shield absorbing lasers (attack anim):

test.gif
 
This discussion may be more appropriate for the main SW thread since this is the "Unit Requests & Progress" thread. :rolleyes:

I like the idea of having primitive ancient units in the game, but I'm not sure about giving a full era to pre-blasters, hyperspace, repulsorlifts, droids, etc... This creates a problem off cramming all of the units from the movies to the new republic into 3 eras. On the other hand, maybe we could have the 1st era be entirely an ancient era that is shorter on techs and make the last 3 be longer so that this cramming too many units at once isn't a problem. The good thing is that we don't need to make new graphics for most of the ancient units since Jobiwan & Odin have already found some good substitutes, except for maybe those colonial Spanish units. ;)

Influenced by recent suggestions, here's how I envision the tech tree and unit upgrades:

ERA 1:
Early Republic/Beginning of Galactic Expansion/Great Sith War

*Fighting in this era is mostly infantry based
*Start off with primitive infantry units
*Jedi & Sith Orders are founded (1st Jedi & Sith units)
*About midway through blasters and energy weapons are discovered (Better Infantry & Light Turrets)
*Mounted units are available
*1st Droids become available (Regular Worker unit upgrades to the faster working R2 Droid unit)
*Early space transports, starfighters, and shuttles are available towards the end of the era


ERA 2:
Republic & Separatists > Episode I-II
Rebels & Empire > Episode IV-V

*Coming into the CW/GCW era
*1st Repulsorlift & Mech units are available at the start
*More efficient Hyperdrives are invented (ships can now go deeper into space)
*Commerce Guilds are formed
*Better Transports, Starfighters, & Bombers become available
*The 1st Capital Ships come at the end of the 2nd era
*Gunships also become available towards the end of the era
*Capturing & Trading for resources is now essential to building a growing arsenal of units


ERA 3:
Republic & Separatists > Episode II-III/Clone Wars
Rebels & Empire > Episode V-VI

*The peak of the CW/GCW
*The 1st Walkers appear on the battlefield
*Heavy Mechs & Fast Fighters can now be built
*Mech units are now dominant on the battlefield


ERA 4:
Republic & Separatists > Episode III-Early Empire
Rebels & Empire > Episode VI-New Republic Era

*The end of the CW/GCW
*Everyone has their best units
*Infantry is more defense oriented since mech units now do most of the invading
*Technology has advanced to the point that Command Ships & Superweapons can now be constructed
*This is where some of the EU units might come in


Also, I have some suggestions for how to make infantry practical. First, have infantry units be created every few turns at cloning facilities/droid factories/recruitment centers. Second, have them be upkeep free. What do you think?
That's a good idea having infantry being built by improvements, that way your military will have some infantry units in it. This idea may need some experimenting to see how effective it is.

My last idea :D is actually one I had a while ago. I had suggested shield generators as a city defense unit. I am trying to make that unit. Here's a preview of the shield absorbing lasers (attack anim):
Bringing these guys back eh. . . I still think for the main mod shield generators should be an improvement, since nothing can keep you from building and fortifying a whole bunch of shield units in a city. However, the shield units can work in a Battle of Hoth or a Battle of Endor type of scenario where we can place just 1 shield in a city and make additional shield units unbuildable.
 
I kinda like the idea of being able to build shield generators. I think they should cost a boatload though to produce, so you couldn't overload a planet with tons of them.
 
I have mostly constructed a tech tree that would fit for my suggestion (sith war era 1, clone war era 2, gcw era 3, EU era 4). And i was looking at it, thinking, 'hmm', and i started doing some thinking - what if each race had a different tech tree, or at least specialised tech trees for different races.
Now i'm going to attempt to give an idea of what i'm thinking...
The tech tree developed before had many specific technologies available, such as 'battle droids'. now, for the majority of the time, only the confederacy used battle droids. So this suggests that only the confederacy should have accesibility to these types... or something. Ye other techs that the confederacy use, say blasters, are shared by almost everyone (cept for example the gungans and the ewoks). So this tech tree becomes slightly more complicated to set up...

So what i propose is just to have a basic tech tree that all the civilizations can relate to - blasters, hyperdrive engines, no mention of the force anywhere. Then, at the bottom of the tech tree, say four or five techs are available to each civ - now these 20 techs (5 per era, 4 eras) would be completely civ-specific - eg cloning and droid manufacture, superweapons, etc. This would allow civ-specific buildings, governments, resources, etc. Also would involve a not too complicated tech tree.
And i like the idea that the units start out primitive. But you're suggestions of giving the ewoks a chance and stuff... all they really did was spear a load of stormtroopers and then their planet was most likely destroyed by the meteorain of a huge battlestation blown up in orbit that would likely have caused an apocolypse on endor. So really they arent a majr part in the mod...


@chris: shield generators should be used... the AI won't produce more than 8 of them at any one time i think, and if we make them expensive then they won't be mass built anyway.
@jobiwan; nice shield, nice idea for troopers, but i think the idea of so many weapons would just be complicated... start off at spears, move to laser pistols, thn to laser cannons or something, dont try and put too much in the mod.
 
I like this whole idea of melee and pre-blaster weapons. Perhaps at the beginning of the mod, we could just have the civs with their respective "known worlds" at the time of the Hyperspace Wars and then, just like at that time, have the entire remaining galaxy shrouded and waiting for discovery. I think it would add an authentic feel to the mod, as well as a little unpredictability in game play.

Just my two cents.
 
Thanks for the feedback on my ideas, I was afraid those Spanish units wouldn't sit too well. ;)

I'm considering making a new galaxy map, with a more managable amount of planets than my last one, for any galaxy-wide ideas people have.
 
Wait, is it just me or does the picture of the GHW look like a touched up picture of the Battle of Minas Tirith from lord of the rings, :D?
I like the idea of the laser tube thing, but not primitive weapons. That wouldn't make sense. (Plus, instead of having the laser-tube guy, the confederacy could have the Geonosian Warrior) But I don't like the idea of having too much in era 1, like regular warriors, laser guys and blasters all at once. We should hold off on blasters and hyperspace until early era2, like the first techs there, which will allow clones, droids and stormtroopers to be the leading units there.
 
What about the Jedi Civil War? I think it should be included in some way. Most of the stuff used in later periods such as the Clone Wars and the Galactic Civil War are based off the ships and technology used in the Jedi Civil War. For instance the Acclamators, Star Destroyers, and other wedge shaped ships are descended from wedge-shaped warships used in the Jedi Civil War.

I would have included the names of the Jedi Civil War warships I am refering to but I can't remember them right now and I'm in a hurry so I can't look them up.
 
Darth Bob said:
What about the Jedi Civil War? I think it should be included in some way. Most of the stuff used in later periods such as the Clone Wars and the Galactic Civil War are based off the ships and technology used in the Jedi Civil War. For instance the Acclamators, Star Destroyers, and other wedge shaped ships are descended from wedge-shaped warships used in the Jedi Civil War.

I would have included the names of the Jedi Civil War warships I am refering to but I can't remember them right now and I'm in a hurry so I can't look them up.

Don't you mean the great Hyperspace wars? Where armies of Jedi and Sith would do battle, and leave decimated planets in their wake?
 
Although the Great Hyperspace war is a very important conflict and planets were decimated I am refering to the Jedi Civil War which occured from 3,959–3,956 BBY. It was one of a series of conflicts that when grouped together were known as the Old Sith Wars. The conflicts that I am talking about occured 600 years after the Great Hyperspace War. But during this conlfict the Sith Lords Darth Revan and Darth Malak found the ancient weapon known as the Star Forge and used it to build fleets of warships based off of the wedge-shaped Interdictor-class Star Cruiser Leviathan which fell into their hands after the Battle of Malachor V. This conflict is known as possibly the most devastating of the Old Sith Wars.

In terms of the history of Star Wars they are fairly close in time and I guess could fall under the same general conflict.
 
Well, the thing is, we want to keep huge things in the later eras. That's a really cool idea (scenario would be awesome!) but we want to keep the first era pretty simple, and really big warships shouldn't come til later.
 
Almost as if on cue...

I was looking at an X-Wing Alliance forum, and a guy has just released a model pack of all the major vehicles/vessels from Knights of the Old Republic...ground units, transports, fighters, capital ships, even the Leviathan wedge-shaped behemoths. We could definitely put these in, as I can get them in almost any model format out there. I'm still working on figuring out the whole modelling process, and if I figure it out, I wouldn't mind devoting some serious time to working on some Jedi Civil War units. I think it would be a great addition to the mod as a whole
 
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