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Star Wars: The Mod - Unit requests

Discussion in 'Civ3 - Creation & Customization' started by odintheking, Jun 16, 2005.

  1. odintheking

    odintheking Lighting the way...

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    Okay, people. As most of you know, a Star Wars mod is in progress. We need all the help we can get, and that's what we made this thread for. We need Star Wars units. Badly. While quite a few conversions were made from Star Wars: Battlegrounds, many have pallette issues, size problems, etc. While some still work, we need a lot of them fixed. We also need new units, as well, if this mod is to ever be released. So I'll just start out with a list by Chris85, (constantly edited):

    Click on the name of the unit to see a picture.

    New Units Needed
    Neimoidian Shuttle
    General Grievous
    Assault Gunboat
    Skipray Blastboat
    AT-AP
    Geonosian Fighter
    Rebel Commando
    Hoth Soldier
    Mon Calamari Trooper
    Mon Mothma King Unit
    MC-40 Cruiser
    Sandtrooper
    Imperial High Guard
    TIE Crawler
    Dwarf Spider Droid
    Magna Guard
    Geonosian Sonic Cannon
    TX-130 Fighter Tank
    AT-RT
    Palpatine King Unit
    Jedi Interceptor
    Republic Cruiser - Chris85 (WIP)
    Theta-Class Shuttle
    Venator-Class Star Destroyer
    Orray Trooper
    Droid Gunship
    Army - No pic
    Leader - No pic
    Flag - No pic

    Older Units That Need Fixing (palettes, resize, animations)
    (Click on the name for the original thread)

    AT-AT - (Resize, Center)
    Dooku King Unit - (Re-extract, Palette)
    Lambda Shuttle - (Re-extract, Re-size) - BlackHand (WIP)
    Super Star Destroyer
    - (Re-size)
    YT-1300 - (Re-extract, Re-size)
    YT-2400 - (Re-extract, Re-size)
    Y-wing - (Re-do) -Odintheking (WIP)

    Now for some unit-making help:

    Star Wars Modelling Sites - Sites to find models to animate

    Turbosquid (the first 1 and a half pages are free)
    I.N.R.I.A. Models
    Sci-Fi 3-D
    Star Wars Modelling Alliance
    Nixon's 3d models (a few good models here)

    Conversion Help - The tutorials for converting units from other games

    Converting units from Star Wars: Galactic Battlegrounds - by Chris85
     
  2. odintheking

    odintheking Lighting the way...

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    Comments? Questions? Volunteers?, ;) :lol:
     
  3. Bjornlo

    Bjornlo Chieftain

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    I can do some of the vehicles. No specifics at this, since I have a small list built up.
    The ones I do will not be based on conversions from another game, but on meshes and booleans... so quality should be reasonable.
    Give me some time to get caught up and I'll give some limited help.
    I have a small collection of Star Wars meshes already, so I'll make some of those.
    I'll follow this thread and post from time to time.
     
  4. Olorin0222

    Olorin0222 Maia

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    Is this what you mean by Republic Cruiser: I may do this one as well.
     
  5. odintheking

    odintheking Lighting the way...

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  6. Varlin Saliptor

    Varlin Saliptor Does not hate the future.

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    I could help with the pallette problems in those units listed, as well as with centering. I do not think that I could help with animations, though, unless I take a long titme doing things in 2D, that is.
     
  7. Olorin0222

    Olorin0222 Maia

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    What I would recommend is holding off on building units until we have a unit line to work with....otherwise we have a lot of units we are not using e.g. jawa.
     
  8. odintheking

    odintheking Lighting the way...

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    Well, first we have to have the tech tree, which mrkingkong is working on. After that, we can figure out the civilizations and their units. I agree we might have some units we cannot use, but for now, there are alot of units we know we are going to need.
     
  9. Chris85

    Chris85 Chieftain

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    @ Varlin Saliptor - The ones that just need to be re-sized or centered you can do if you want. The units that need palette fixes were extracted from Star Wars: Galactic Battlegrounds incorrectly so they look greatly undetailed without there original palettes, so I am going to re-extract those ones myself, unless you happen to have a copy of SW: Galactic Battlegrounds.

    Yes, we definately need a tech tree before we know exactly what units we're using, but a lot of those units on that list we know are going to be used anyway.

    Most of the units on the 2nd list were extracted from the game Star Wars: Galactic Battlegrounds except:

    B-Wing
    Droid Control Ship
    MC-80 Cruiser
    Nebulan Frigate
    X-Wing
     
  10. odintheking

    odintheking Lighting the way...

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    Ok, I found out that Varlin Saliptor is making the TIE Interceptor. As for Chris and Olorin, how are the units going?
     
  11. Chris85

    Chris85 Chieftain

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    The TIE Interceptor doesn't really need to be redone, but I'll be glad to see a newer and hopefully better version of it. :)

    On my TIE Fighter I've got everything done but the Death.flc, Sounds, and In-Game Testing. On my TIE Bomber I've completed the Default, Run, and Icons for the unit; however, I still got to do the Attack.flc, Bombard.flc, Death.flc, Sounds, and In-Game Testing.

    I should post some previews to show off my progress in a little bit. :king:
     
  12. Varlin Saliptor

    Varlin Saliptor Does not hate the future.

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    Well, my TIE is simply my choice for a starting unit, to see how it goes...
    Unless it turns out to work correctly, then forget about it. But once I get unit making down, I will try to make some of the ones we need.
     
  13. Varlin Saliptor

    Varlin Saliptor Does not hate the future.

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    Here is an early default animation for it. The preview is VERY slow.
     

    Attached Files:

  14. odintheking

    odintheking Lighting the way...

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    Well, at first it looks like a big black blob, but when I look closer, it looks good. A helluvalot better than anything I've tried, (I can't even figure out how to make a model, :lol: )
     
  15. Varlin Saliptor

    Varlin Saliptor Does not hate the future.

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    I am re-coloring it, don't worry. ;)
     
  16. odintheking

    odintheking Lighting the way...

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    @all space unit makers- if you need to do a death animation, just use the ICBM death.flc. It's a generic explosion that will work. I mentioned this in Varlin's thread as well. Alternatively, you can use the more flavorful Tactical Nuke Death, :D.
     
  17. Varlin Saliptor

    Varlin Saliptor Does not hate the future.

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    Im glad you mentioned it here, I missed it in my thread.
     
  18. Varlin Saliptor

    Varlin Saliptor Does not hate the future.

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    Here is the new run animation for my TIE: (It has been recolored)
     

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  19. odintheking

    odintheking Lighting the way...

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    Cool, :goodjob:. Can you a brighten it a little bit, just to show more detail? Great first unit, :D.
     
  20. Varlin Saliptor

    Varlin Saliptor Does not hate the future.

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    Yeah, I'll try...
     

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