DS_CL said:
I've been out of the loop for a while, but some things I found:
In response to what Tsar Sasha said above, I've actually been playing around with starships functioning as aircraft. So far, I haven't found a successful way of making the AI understand how to use mobile aircraft. Out of curiosity, did you find a way to get the AI to understand this?
That's the problem to making any major changes to the game. The AI doesn't understand. The AI probably will never use the stargate system if it is soley used as teleport.
We need to come up with solution that accurately represents the stargate system and allows for AI playability.
if I understand correctly you want to have a building say a Stargate Control Center that is buildable in every city. All right, this building is your telepad. Ok, I'm folllowing so far. Then you have a unit possibly a 4 character munit, which can teleport to the SCC. Okay, so this unit can only go from SCC to SCC (besides standard tile movement) much like the re-base mission for airplanes.
Here is my question, this model does not accurately represent the stargate system. How will the stargate team travel to uncontrolled worlds? If not by a wormhole rail line, then they must go by ship. That may work fine for certain episodes but not all.
If you are going to allow the SCC to be built in all cities, so that the SG team can visit. Then I think that there needs to be a stargate resource. An actually resource icon that looks like a stargate. The building cannot be built unless this resource is located within the cities radius. However, all offworld planets should have a DHD resource that is required as well. But that causes a problem with Earth as SGC does not have a DHD but the Russians did. In which case I would suggest for earth that their palace or Stargate Command also be a telepad. The SGC will only have a requirement for the stargate resource, which means that the capital can be moved to an alpha site if necessary.
If the teleport is the only option used,
1) The AI may not use it.
2) The units cannot get to other planets unless by starship
3) If the units cannot get to other planets, no new cities can be founded.
If you add the unsightly rail line you get,
1) Ability to travel to any controlled or uncontrolled planet
2) Ability to settle new planets and set up new centers of gate operation
3) Ability to find and make allies/enemies.
There is another option which would need to be played around with, but it could also work.
1) remove the sea, coast, ocean
2) pick one terrain to be space say mountains
3) pick one terrain to be the wormhole route say volcano (if one explodes the team was lost in some sort of wormhole accident)
4) pick a handful of terrain for all planets. dessert plain grassland tundra hills with forests jungles and marshes.
5) adjust all units to be land
6) adjust ship units to treat all terrain as road
7) adjust all non-stargateable units as wheeled
8) make all stargateable units foot so they may traverse the volcano line.
9) air units for planet defense can still be built (like x302)
10) The teleport/telepad features can and should still be active in this option.
I can make another test map/terrain set whatever, if you'd like to see it or try it out.
EDIT: I will only make changes to the current or re-create a new terrain set at the request of this mod's leader killer_j27. That said, I will not discuss the topic of wormhole physics for the Stargate mod any further. For those newer to this thread than I, please see the post below this one and follow its advice in reading the entire thread. Many questions will be answered...
Speaking of the terrain set... Killer, are there any graphical glitches that I should attempt to address? If possible I don't want you to be limited on terrain placement.... Let me know, if I need to make some minor adjustments... It's been awhile since I made the terrain and was hoping you'd had a chance to work with it some....
END EDIT