Bluemofia
F=ma
that still dosen't solve the iris problem. and what if the human player destroyes the rail roads and all you need is 1 turn to find all the civs. via railroad.
that still dosen't solve the iris problem. and what if the human player destroyes the rail roads and all you need is 1 turn to find all the civs. via railroad.
Originally posted by DS_CL
The iris problem can be solved by placing an immobile ground unit with a high defense strength on top of the stargate. This way, any unit incapable of destroying the iris are unable to enter the stargate.
Originally posted by killer_J27
Well it is okay for the unit to Forify on the end of the Stargate but ya what if they fortify in the middle of the wormhole? Railroad.
DS_CL what do u mean by multiple grids? and well the Stargate needs extra power to get to some planets that Col. O'neill imput into the computer. Ex. Othala. Is there anyway that this could be represented?
he just has to fix his pallette problem