Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
Im a Stargate fan and what you guys are doing is awesome. Wish I could help out in someway, but i barely know how the stuff works right now. Just wanted to say good job looks great and keep up the great work!
 
Hmm, any word on a Mothership yet? If not, I wouldn't mind making one once I reacquaint myself...
 
well celestine themorpheus made and asguard mothership which i think u saw but nothing else has been started...
 
I never saw the show, but it looks like a pretty cool mode idea. Also, could someone explain to me why all the leaders of the alien races have the names of Egyptian, Viking/Norse, etc gods? I'm guessing it has something to do with those gates :P.

If someone hasn't already -or isn't now- making those crystal units, and you're still planing on using them, I could give it a shot. Not promising anything though, and I'd probably need some pics or at least a discription of it (size, shape, etc...). They sound like fairly simple units, and although my modeling program doesn't shrink plain colors very well, it's very good with refletiveness, translucency, etc... Just a thought.

BTW: I haven't read all the post in this thread (for obvious reasons), but it seems like the planets would be extremely unrealistically close, considering the scope of space. I'm not sure if you've already dealt with that, or if you just don't care about realism, but it seems like the maps would have to be very large, and mostly empty space...
 
wow i didnt know that many people liked stargate that shows awesome great idea with mod


to answer person above me

the egpytian gods are in this show aliens who came to earth thousands of years ago and enslaved the humans then humans rebelled and they left but not before spreading humans to alot of planets

and the norse gods are the asgard who help and defend alot of humans (they are extemely advanced

and gates are Stargate which create a wormhole to other gates which in turn u goto threw and your on another planet


Edit: could someone tell me what file in civ directory u are suppose to extract units
 
Oh, interesting idea for a show/movie... Thanks for clarifying that for me.

If you want to put them in a scenario (PTW, only expansion I have), then it's: "Civilization III/Civ3PTW/Scenarios/'Your Scenario Folder'/Art/Units"; if you want to actually add them in the standard Civ folders (for adding them to the default game) you put them in: "Civilization III/Art/Units". Most units, when extracted, will make their own unit folder (i.e. European Spearman will just put it's file's in a folder called "European Spearman" whereever you extract to); however, occasionally they'll just extract the actual unit folder contents to the desired directory. In which case, you just make a folder with the same name as the unit .ini (or change the .ini), and put all the files in there.
 
thank you for that small bit of info

anyways is anyone actually makeing a mod for stargate anyways or is it right now just a collection of units ppl are makeing for it
 
I might just do that; that is, if I ever get off the computer :P.

One idea for the stargates: make it a small wonder with the same abilities as the airport. 2 faults with this though: no attacking via stargate and only one unit at a time. I don't know if this idea would work for your mod, but it seems like the most simple if you want a wormhole improvement/wonder...
 
Right now the mod cant be completed untill we get more units done for it......
but the actual scenario part of the mod is coming along great. I'll try to post some screen shots soon....of what it'll look like....Ive just got to get the map completed..... its so frusterating trying 2 make it....

and sorry i havnt bin on in a while i was grounded and i still am actually but my moms away. anywayz i'll get screenshots soon......and the stargates are the railroads.
 
For those of u that loafer to read the posts im making a Stargate Mod... and im making many smaller stargate scenarios of actual stargate episodes. Im going to try to do the episodes in order. heres where im starting:

Episode 1: CHILDREN OF THE GODS
You play as the Tau'ri. Your playing on a 100% desert planet. Your City is the stargate to make it easier for graphics. Your orders are to get daniel jackson and bring him back to earth (City). This is a capture the flag game with The Princess Graphics changed.
Gate Worlds Description: Powerful aliens come through Earth's Stargate. Colonel Jack O'Neill returns to Abydos to retrieve Daniel Jackson, who has discovered a map of Stargates revealing that the alien transit system includes much more than the two planets.
 
Episode 2: The Enemy Within
Unable to make a Scenario for. :cry:
Gate Worlds Description: Major Kawalsky is possessed by a Goa'uld, and the SGC must find a way to remove it without killing him.


Episode 3: EMANCIPATION
Unable to make a Scenario for. :cry:
Gate Worlds Description: An alien civilization is forced to reconsider their views on women when Carter rebels against their social customs.


Episode 4: THE BROCA DIVIDE
Unable to make a Scenario for. :cry:
Gate Worlds Description: Members of SG-1 become infected with an alien virus that turns them into primative beings. Dr. Fraiser must find a cure to save the team and the alien population from whom it was contracted.


Episode 5: THE FIRST COMMANDMENT
You play as the Tau'ri. there are no cities. You only command 3 units and 1 king (Colonol Oneill is your king). Which are the members of SG1. Captain Hanson is a renegade SG leader who is now a god on a planet. You must destroy him before he destroys Colonol O'neill. this is a Regicide Match. Captain Hanson has all the natives under his control. But your weapons are far more advanced.
Gate Worlds Description: SG-1 must stop a renegade Stargate commander, who has gone mad and set himself up as a god on an alien planet.


Episode 6: COLD LAZARUS
Unable to make a Scenario for. :cry:
Gate Worlds Description: The team discovers a crystaline alien species with the capability of assuming human form. O'Neill comes to terms with the death of his son.


If any1 can think of any wayz that these episodes could be turned into scenrios please tell me. ive g2g now but what do u think????
 
killer_J27 said:
Episode 6: COLD LAZARUS
Unable to make a Scenario for. :cry:
Gate Worlds Description: The team discovers a crystaline alien species with the capability of assuming human form. O'Neill comes to terms with the death of his son.
How about going a step back in the time line? Play as the crystaline alien species and try to defend yourselves from the invading Go'uald. Special ability would be enslavement that results in a Jaffa for the crystaline species. Crystalines would only have immobile defensive units, execept for the jaffa they assumed the form of.
 
thats a great idea. my computer crashed and im at my neighbours. i lost alot of my stuff but i has my stargate styff saved to a disk luckily so i'll be back and keep working on it
 
Hello. This looks cool. I hope it can get finished. But I would like to give some of my suggestions but I do not have mod experience so please bare with me.

Planets and Unit size etc:
Their graphics should not be like the average space mods (ground combat etc) YET they should not be as large as normal civ graphics. Somewhere in between I think:)
Ground Units would be better represented if shrunken and multiplied in numbers so they were actual forces. That way they could be more proportional to some of the ships and the actual planet. Each planet should have a planet looking representation and then the city graphic should look like a super metropolis would from space.... Lots of lights a what appear to be structures... Maybe that is too hard though.

StarGate:
I am not fully aware of this Teleport mod cause I havn't played Conquests even... But the way I see it the Stargate is like a Transporter. So If a Unit was givng the Teleport ability and could Hold so many units then a civ could transport to all the telepods (Stargate Locs). This Unit would be the Gate and the Location would be the SG address. I am not sure if these Telepads can be limited to each unit but that would be really kewl. Then the idea of address exchange could take place. You would know a race is there but can't use the gate until you acquire the address through exchange or I guess research (and in that sence there could be a address track... Adresses lead to more addresses etc in the research area).
Even if these locations can't be limited I think the best way would be One unit to have Teleport and Large Holding capabilities... Also a HUGE deffence... Upgrades could allow for offence (do dodge Irises and such).

Well thaats my input for now.. But looks great:)

Oh also don't forget about races that don't have Stargates but have Intersteller travel. They should be incorporated if possible:) (I can only think of those ones that looked like Humans and the race that lived with them in peace... er sort of.. First episode was dealing witha prison ship). But even other than that there should be some planets with no Stargates.
 
The way I would spell is Naquadreha, but that is just me. I have never seen it written and so am only going on phonetics. By the way, the idea is that the airport is like a Stargate anyway, the only problem being that it can't transport any units other than your own. Kind of a pity that your allies can't use your airports as well, but good intentioned I'm sure.
 
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