Well there you have it. Myth busted.
The exception that proves the rule!

Nyah Nyah LOL
I still stand behind my own research. 17 Deserts in a row on huge fractul with all civs.
7 Huge Fractul with standard civ count (12 I think) with expected results, no obvious repetition.
9 Huge Fractul with 17 (middle road) and got 4 Deserts and 5 varied between forest, plains, grasslands.
The cause of these results is still a question, but I have my own opinions to that, but currently lack the knowledge/skill to create a truly unbiased test for it. But I will be picking up some
programming for dummies books this week (not joking, I am looking at changing career fields) and maybe and I can get a little more scientifiky with my attempts at science.
I have some ideas about the RNG's. Some of the best in the world still have a few repetition problems, but the variance is very small.
My own observations of resource placement makes me question the civ5 generator, as it
seems to me that certain resources are crowded together in bunches. Perhaps this was purposely meant in a "standard" concept, since in reality some natural resources are abundant in some regions and completely absent in others. But if so, then I just feel like this is a case where reality and game mechanic doesnt balance well. I am going to try the strategic balance and random resource setting and make some observations.
Sorry, this post was more than a little scatterbrained. I am distracted by the elections and the bloodbath apparently taking place in the US House of Representatives (but lets please not talk about it).