[BTS] Starting with C2C

I'll ave to try C2C myself some day.
Some warnings before you do:
1. Crime rate can suddenly peak up (spawning of criminals or something), then go abruptly down. This can lead to construction of buildings that reduce criminal activity, but crime can go down before building's completion.
2. There seem to be some bugs. One I can name is after loading a game and hitting End Turn, some buildings (Straw Gatherer has been often for me) stop working on the following turn. Load save and play turn again, and those buildings keep working as they are supposed to.
3. Mod can be dull and monotonous. Tens, maybe even hundreds of turns where player can only manage his cities and workers. Move there, build that, check crime & disease rates, repeat for 100+ turns. I wish someone would declare war on me already or something...
 
On my southernmost city, the only one in a small continent, Hunter discovered a village guarded by neanderthal. War Elephant stomped him and I got some gold (if I recall correctly) from the village. Hunter continued exploring the continent and discovered unoccupied village. Uh-oh, it was barbarian ambush! Lone Hunter valiantly fought off the pair of Clubmen and came out over the top. Number of turns later Orleans completed a wonder.

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Denmark piss me off with its Rogues. One got stack of my Workers who were escorted by Chaser (I should've put Horseman for escort). Gonna train some dogs to sniff out Rogues, Ambushers, and the likes. Guess who is the strongest civ around?

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Master blacksmith wants me to construct Forge in 11 cities for his apprentices. He would also like to have a state religion. I'll build the Forges where I can and forego the religion bonus.
 
3. Mod can be dull and monotonous. Tens, maybe even hundreds of turns where player can only manage his cities and workers. Move there, build that, check crime & disease rates, repeat for 100+ turns. I wish someone would declare war on me already or so

This was my main problem with the mod. Yeah, I like all the new additions but there were centuries where nothing ever seemed to happen.
 
Work week before Christmas was hectic and I couldn't play much. On my short Christmas vacation I spent 2 days playing XCOM: Enemy Unknown. I got through of it last Tuesday. Steam has sale going on, so I bought X-COM: Complete Pack (5 games) and Xenonauts for some 12€ total. I start with Xenonauts Community Edition, and after I'm done with it, I'll dive in to OpenXcom (which requires X-COM: UFO Defense to work).

By no means am I going to abandon Civ4 C2C. Today I resumed it and played handful of turns. Got Trained Dogs done, they sniffed out a Rogue (or the like), which I killed with a Horseman. My intention is to play and alternate between C2C and Xenonauts and make progress in both of them.
 
I got day off from work! After all the time I have spent with XCOM and Xenonauts, it is time to resume Civ for a change of pace. So I still have this quest to make 11 forges for master blacksmith & his apprentices. Know what? I have only 10 cities! Time to make 1 more. Aw nuts! It increased unhappiness by +2 in all cities! (Except in Paris where is no unhappiness at all).

At last! Denmark has declared war against me! WAAAGH!
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Treachery and deceit? What do you mean, dude? Have I send assassins and rogues to harass you or what? Oh, would you happen to be angry about me killing your rogues then? Those rogues who have killed my workers? Seriously, where is that frak about treachery and deceit coming from?

Uh oh, I haven't seen that large stack in a Civ-game before! Better to bring in some reinforcements. I'm gonna get it now...
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I smacked myself for ordering construction of battering rams. I promptly changed it to archers, which proved to be the winning choice.

Hah hah! Denmark hit Rheims with even 30+ units in a turn! But defense held it and I got reinforcements in timely manner! Also I captured some prisoners which I promoted to archers. Thanks, Christian! After 2-3 turns of slaughter, Christian IV was open for peace negotiations. Before that, my culture borders expanded with the expense of Danes. 0wned!
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Now time to heal units, rebuild improvements, cancel construction of war units, and other clean up. Most of my cities are well developed, so could build some wonders for a change. Sphinx looks nice, so I have Paris to make that. D'oh, someone else got it done before me and Paris had already wasted several turns with it! Rheims is currently building Labyrinth of Knossos. See the 4 galleys in Rheims? My plan was to use them to carry invasion force directly to Copenhagen and capture the most developed cities, thus crippling Denmark's industry and capability to wage the war. But that massive wave of units Denmark brought against me has convinced me that I would need maybe 40 galleys full of units to make that plan happen now.

Look at that! Barbarian city of Cimmerian, homeland of Conan the barbarian! LOL!
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All in all, I had fun, exciting, and eventful day playing C2C :)
 
Treachery and deceit? What do you mean, dude? Have I send assassins and rogues to harass you or what? Oh, would you happen to be angry about me killing your rogues then? Those rogues who have killed my workers? Seriously, where is that frak about treachery and deceit coming from?
He took a page from Trump's playbook... You can always tell what he's guilty of by what he's accusing others of doing. lol

Great thread man! Thanks for the plug :D
 
This was my main problem with the mod. Yeah, I like all the new additions but there were centuries where nothing ever seemed to happen.

He's playing on the Game speed that is 5000 turns long! Can Not be fast action on every turn with that many turns. Just think if he had chosen Eternity Game Speed with 8000 turns. And many players gripe that is not long enough. :crazyeye::rolleyes:

If you want faster paced games play Normal (1064 turns), Epic (1999 turns) or Marathon (3,000 turns).

The Default Play now settings need revamped and is a future project in the Mod's continuing development.

If mattik had went Custom Game he would've found many more choices to make during game set up. Many more.

JosEPh
 
He's playing on the Game speed that is 5000 turns long! Can Not be fast action on every turn with that many turns. Just think if he had chosen Eternity Game Speed with 8000 turns. And many players gripe that is not long enough. :crazyeye::rolleyes:
Yes, looks like it. I checked victory conditions, and total # of turns is about the 5k. I still have 4130 turns left :eek: Game speed is snail. Difficulty is noble (somebody asked about it before)
I recall reading from somewhere turn # can go up to 14k.
 
Yes, looks like it. I checked victory conditions, and total # of turns is about the 5k. I still have 4130 turns left :eek: Game speed is snail. Difficulty is noble (somebody asked about it before)
I recall reading from somewhere turn # can go up to 14k.

Used to go up to 14k, now longest is 8K. Ridiculously hard to balance a 14,000 turn game much less a 8,000 turn one. Remember how many turns a Normal Vanilla BtS game has? Or a BtS vanilla Epic. Quite the comparision there.

JosEPh
 
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On year 3086 BC, I'm still the strongest! I've been building world wonders at good pace. Someone else got Mesa Verde done before I did, but it isn't great loss. Petra, Gate of Sun, and some others serve me well.

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Damn you, Christian IV! Wasn't last bloodbath enough?

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Uh-oh, he seems to be serious this time: battering rams too! And his spearmen have very least copper heads!

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Battering rams reduced city's defense and I'm getting it now! How am I to survive through this mess...? I did. Cavalry made it in timely manner and I focused building archers instead composite bowmen. 2 cities made up to 3 archers (per city) in a turn, thus rapidly reinforcing city's defense. I upgraded good number of the archers to composite bowmen for good measure. Even more distant cities were making elephant riders and obsidian melee units and those are still en route. When Dane stopped attacking my city, I knew I had them and offered peace. It was accepted. But dammit, Christian! Start war again, and I'll crush you! How many battering rams should I make? Or is arsonist better unit for the purpose?
 
I have founded Shinto! Banzai!!!!!
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Unfortunately that has some rather negative effect to foreign relations. No way am I going to hand off copper wares like that!

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The Great Lighthouse is complete!

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I founded Amiens in order to get the tin ore for processing. Thartres (or whatever, icon blocks the name) is apparently 1 tile too far. Oh well, at least I can get some other resources to use (salt, dates, spice).

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My ever increasing army gathers at the Rheims. Check out Xifos' stats. I'm gonna use workers to build roads. Reinforcements will get there that much faster. Bunch of galleys will carry some troops in order to make diversions and flanking attacks. Or just stop reinforcements from getting into Rube, my first target city. 6 triremes will escort the galleys. Danes are going to get it soon :nono:
 
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War is expensive. Most likely reason my wealth is down to average is for spending it to upgrade good number of units, namely archers to compound bowmen. My ever growing army preparing to invade Denmark doesn't improve that situation one bit.

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Bulk of Dane army seems to be located on Aarhus. Fine for me: I have clear path to Ribe. As caravans do the scouting, more of the cities make units for war. Food caravan cannot conduct trade mission?

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Alea jacta est.

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What the Hell!? Why straw gatherers stop working everywhere now? And it's been several long turns since I made last save :mad:

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Ribe conquered with surprisingly light casualties. Dane army had made only token effort to hit on my army's rear, then gave up. Trio of bards quieted rebellion right away. I didn't have any need for the galleys because Dane army is behind of me instead at the front. I forgot healers behind, so they are heading to Ribe now along with the reinforcements. Dane army made approach towards Rheims, then turned back. Were they intimidated by its defenders? By the way, I considered razing Ribe and making new city (much later) on to prime timber tile (or on the hill), where city would have acted as channel for ships. But I need that city as strongpoint for my bowmen where they can use their city defense bonus. I'm gonna build fort there later for that purpose. Anyway once units have healed and some of the lost battering rams replaced, it is onward to Copenhagen.
 
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Copenhagen has been conquered! Defense was some 170%, so it took fair number of battering rams to bring it down. There was also some 16 healers, for whatever reason. Those made bulk of the defenders. I have stationed troops on the hills around the city. Need to take Roskilde next in order to cut off the culture borders.

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Danish army is on the move again. Amassing battering rams I see. But can they even get past of my guard corps in the forest? They just could. I should bring there some workers to build palisade. And reinforce that guard in there. Could I try to surround and isolate the army...? Nope: if I try that, my units would be just next to the city below and get hurt by its defenses. Maybe my next target should be that city instead. But could I capture it before Danish army can get back to it? Likely not. This is a headache...
 
I forgot to tell in earlier posts: conquest of Ribe brought me the last remaining forge to complete the quest of master blacksmith. I got to choose from 3 options, and I chose additional copper resource. I can make use of it right away for production while shock promotion to swordsmen would have been useful no earlier than after research of iron working.

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Danish army has left the hill. I took that opportunity to take the hills and some of the surrounding forests. Battering rams are advancing towards Aarhus. Defense only 20%? Really?

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Up north elements of my army advance towards ... city's name is blocked by an unit. Defense only what, 30%?

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Copenhagen is in trouble: citizens are unhappy and refuse to work. Starve then: who don't work don't eat!

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This battering ram is a hero!

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Aarhus burned to the ground! I cannot afford to have any more cities: unhappiness is already literally killing the population! I also made some attempts against the Danish army with little success. I got their mammoth rider. After that, their spearmen made sausage of my elephants.

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Another city fell too. 2 cities razed in one turn! But that cost me whole lot of units. You can see it from my wealth's bottom line. There are maybe 3-4 more cities left along with sizable unit stack. I consider to cleanse the north and leave Odense & main portion of their army, then call for peace. I will occupy the two forest hills, chop down forests around them, and pound on the Danish army should it come out to the open field. That is the plan, but I'm gonna need all the elephants up north and I don't have enough foot soldiers, who would be ideally suited to occupy the hills. Gonna leave it to the little I got and back them up with horsemen. For starters.
 
Some units don't show on the map! Good thing flags are there, otherwise I wouldn't have any damn idea what is where. But why does this happen?

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I've got workers building palisades on the hills. Also I put Paris work lesser wealth, which puts my income back to positive. When I got palisade ready on the first hill, I moved my workers to clear off bamboos. They had escort, of course. But as soon as bamboos were cleared out, Dane attacked! They won that time, but sustained casualties. As they were left on the open ground, I counter-attacked with elephant riders and horsemen. Danish army got reduced by as many units as I had full strength elephant riders and horsemen nearby + whatever losses they sustained on their attack against my work party. I need to bring more workers up there to clear off rest of the forests. Meanwhile I'm mustering more battering rams and elephant riders to attack another city up north.
 
My workers have cleared out most of the woods surrounding the fortified hills. Main body of army has been reinforced and is heading towards Denmark's most northern city. Tours has completed Oracle. I hope its culture output will push back Confederation's border. Oh, and writing is a good tech to have. Some naval action has occurred: trio of triremes have scouted and located Dane city on the eastern shore. Some ships around there, but no action has occurred. On southern continent my war galley attacked and sunk Dane outrigger.
 
Most northern Dane city has been burned to ground. I forgot to take screenshots about it.

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Dane has made number of approaches against my fortified hills. Every time I have pounded on them with horsemen and elephant riders. I have also captured number of battering rams.

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Second last Dane city going down! After this I mopped off the remaining manned palisades. Now my army is marching towards the fortified hills overlooking remaining Danish territory. It has to wait to next week.
 
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Last Danish city is going down.

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The Danish Civilization has been destroyed!!!

From now on I will reposition best of my units and destroy the rest to save in upkeep. Also gonna make some civic changes. Will get to it in the next week.
 
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