Statue of Liberty bug?

CaptainPatch

Lifelong gamer
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I just finished researching the tech that enables the Statue of Liberty Wonder. I'm certain that I am the ONLY player to have done so, so there's no chance that anyone already built it. But when I open the Build menu in _any_ of my cities, inland and coastal, none of them have Statue of Liberty in the available-to-be-built list. It's not even there, but grayed out, indicating that some requirement needs to be fulfilled. It's simply not anywhere to be seen.

Anybody else experience this? Could it be that my Order Ideology precludes building it? Or is this an out and out bug?
 
As far as I know, Statue of Liberty requires the Freedom Ideology.So, yes, having chosen Order, you can't build it. Unless you switch to Freedom.
 
The Statue of Liberty is only available to civs with the Freedom ideology. Each of the ideologies has a Wonder associated with it: Freedom has the SoL, Order has the Kremlin, and Autocracy has Prora.
 
Perhaps you should try actually reading the text that goes along with each wonder. If you mouseover the wonder on the tech tree or in the build menu, or look in the Civilopedia, the VERY FIRST THING IT SAYS is "Requires Freedom."

It would be nice if people actually put forth 10 seconds of effort to read the in-game text before wasting bandwidth and people's time asking about phantom bugs on this forum.
 
Perhaps you should try actually reading the text that goes along with each wonder. If you mouseover the wonder on the tech tree or in the build menu, or look in the Civilopedia, the VERY FIRST THING IT SAYS is "Requires Freedom." It would be nice if people actually put forth 10 seconds of effort to read the in-game text before wasting bandwidth and people's time asking about phantom bugs on this forum.
I think it was an honest mistake by a former g&k player who isn't used to policy specific wonders... No need to crucify him.
 
That leads me to wonder, if you had a compfy lead could you pick freedom, build the Statue of Liberty then switch ideologies and using your free one from SoL plus the early adopter tenants get pretty far into Order/Autocracy and build their unique wonder as well? In other words, if you switch ideologies do you get to keep your wonder?
 
Perhaps you should try actually reading the text that goes along with each wonder. If you mouseover the wonder on the tech tree or in the build menu, or look in the Civilopedia, the VERY FIRST THING IT SAYS is "Requires Freedom."

It would be nice if people actually put forth 10 seconds of effort to read the in-game text before wasting bandwidth and people's time asking about phantom bugs on this forum.
Well, I'd like to say that I did read the caption -- because I did -- but the truth of the matter was that when I read it, I defined "Freedom" as "Liberty". ("Statue of _Liberty_" being somewhat suggestive.) That's a Social policy that I _do_ have.

Perhaps if they simply added the word "Ideology" after "Freedom", it might be a tad more obvious. (Obvious would be good, as they don't seem to think that a manual of changes and additions was necessary. Instead, players have to play hide-and-go-seek to find answers to questions that arise.)
That leads me to wonder, if you had a compfy lead could you pick freedom, build the Statue of Liberty then switch ideologies and using your free one from SoL plus the early adopter tenants get pretty far into Order/Autocracy and build their unique wonder as well? In other words, if you switch ideologies do you get to keep your wonder?
Once built, I'm sure it remains. I'm not too sure (see above) how switching Ideologies affects the tenets that you already built up. Do they disappear, forever? Do they disappear, but reappear when you switch back? Do you get corresponding choices, tenet tier by tenet tier on the new Ideology?

I've got two tier 1 tenets and one tier 2 with Order. By now my Social policy Culture requirements is >22,000. If a switch starts me from scratch in the new Ideology, it would cost me >75,000 Culture points just to get to where I already am. I really am adverse to making that expensive of switch. Not to mention and social instability that may occur because I changed Ideologies midstream.
 
Well, I'd like to say that I did read the caption -- because I did -- but the truth of the matter was that when I read it, I defined "Freedom" as "Liberty". ("Statue of _Liberty_" being somewhat suggestive.) That's a Social policy that I _do_ have.

Perhaps if they simply added the word "Ideology" after "Freedom", it might be a tad more obvious. (Obvious would be good, as they don't seem to think that a manual of changes and additions was necessary. Instead, players have to play hide-and-go-seek to find answers to questions that arise.)

Once built, I'm sure it remains. I'm not too sure (see above) how switching Ideologies affects the tenets that you already built up. Do they disappear, forever? Do they disappear, but reappear when you switch back? Do you get corresponding choices, tenet tier by tenet tier on the new Ideology?

I've got two tier 1 tenets and one tier 2 with Order. By now my Social policy Culture requirements is >22,000. If a switch starts me from scratch in the new Ideology, it would cost me >75,000 Culture points just to get to where I already am. I really am adverse to making that expensive of switch. Not to mention and social instability that may occur because I changed Ideologies midstream.

Tenets are disabled if you switch however you get the culture back to invest in new tenets ( barring any free ones you may have gotten previously). Also I thought I read from someone else that the wonder will disappear once built, but I have never switched so I can't confirm either way.
 
I looked high and low for that manual! I couldn't even find any indication that a manual existed. When I tried to pull up the manual on Steam, all I got was the vanilla Civ V manual. [Things were so much straightforward when you purchased an actual _physical_ product, pretty box with everything you need inside.]

Thanks for the link.
Tenets are disabled if you switch however you get the culture back to invest in new tenets ( barring any free ones you may have gotten previously). Also I thought I read from someone else that the wonder will disappear once built, but I have never switched so I can't confirm either way.
I just checked: If your citizens are Content (which mine are) you're not allowed to change Ideologies.
 
I looked high and low for that manual! I couldn't even find any indication that a manual existed. When I tried to pull up the manual on Steam, all I got was the vanilla Civ V manual. [Things were so much straightforward when you purchased an actual _physical_ product, pretty box with everything you need inside.]

Thanks for the link.

I just checked: If your citizens are Content (which mine are) you're not allowed to change Ideologies.

I realize that. I mean when you switch ( when citizens are not content) you will lose those tenents, but be refunded the culture, minus free ones.

I have heard the wonder also disappears but can not confirm or deny that.
 
That leads me to wonder, if you had a compfy lead could you pick freedom, build the Statue of Liberty then switch ideologies and using your free one from SoL plus the early adopter tenants get pretty far into Order/Autocracy and build their unique wonder as well? In other words, if you switch ideologies do you get to keep your wonder?
Ha, that was one of the first ideas that occurred to me as well, as I enjoy playing Wonder-hog games on lower difficulty levels. As has been noted, though, switching ideologies is impossible if your citizens are happy.

I'm curious if anyone has tried opening up an ideology and grabbing its Wonder, then purposefully sabotaging happiness in order to dip into discontentment, change ideologies, and build another ideology Wonder. Hmm. If it's possible, sounds like it'd make a good Achievement.
 
Ha, that was one of the first ideas that occurred to me as well, as I enjoy playing Wonder-hog games on lower difficulty levels. As has been noted, though, switching ideologies is impossible if your citizens are happy.

I'm curious if anyone has tried opening up an ideology and grabbing its Wonder, then purposefully sabotaging happiness in order to dip into discontentment, change ideologies, and build another ideology Wonder. Hmm. If it's possible, sounds like it'd make a good Achievement.

However, I think it's just that you have to have a negative happiness mod because of ideological pressure to switch. It doesn't matter what your total happiness is. I think it's their influence on you that affects it, so you would have to tank culture by selling stuff I guess to feel the pressure. Plus someone else has to actually have a different ideology. I could be wrong though since I know it's total happiness that causes switching. I really hate when I have them in revolt forever but I can't get them to switch because their total never gets to -20. I've never been able to make anyone switch yet :(
 
However, I think it's just that you have to have a negative happiness mod because of ideological pressure to switch. It doesn't matter what your total happiness is. I think it's their influence on you that affects it, so you would have to tank culture by selling stuff I guess to feel the pressure. Plus someone else has to actually have a different ideology. I could be wrong though since I know it's total happiness that causes switching. I really hate when I have them in revolt forever but I can't get them to switch because their total never gets to -20. I've never been able to make anyone switch yet :(
Yah, you could be right. Might be more involved than simply sabotaging the happiness rating. Still, combating ideological pressure is tough enough all by itself, even when you're doing your best to compete in the culture/tourism game; surely it wouldn't be that difficult to ease off and allow yourself to dip into discontent. Maybe I'll do that in my next game. I can't very well call myself a real Wonder hog without even trying, now can I... ;)
 
The easiest way to wonder-hog the ideology-dependent wonders is to conquer them, of course. Yes, you don't lose those wonders.

The concept of intentionally ruining your tourism/total culture to force an ideology change is SCARY. You might never recover!
Talking about a grand experiment there.
 
The easiest way to wonder-hog the ideology-dependent wonders is to conquer them, of course. Yes, you don't lose those wonders.

The concept of intentionally ruining your tourism/total culture to force an ideology change is SCARY. You might never recover! Talking about a grand experiment there.
Well, sure you can conquer them, if you want to take the EASY way. Pfft. ;)

Seriously though, I usually define "Wonder-hogging" as building the Wonders myself. Otherwise any Domination-minded player becomes a Wonder hog by default. You're right, of course, conquering the relevant cities is much easier and secures the same benefits, but it doesn't answer the question at hand: whether it's impossible, or merely extremely risky/unwise/insane, to engineer a situation allowing you to build the Wonders yourself.
 
I guess I am invisible here, but I already commented on this. Someone on the forum tried this a while ago, and said that when they switched ideologies, they lost the wonder. I am not sure whether it was able to be built again or what, but they no longer had the benefits of it. I'll see if I can find it.
 
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