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I am not a Chief!
Repercussions are actually bigger than you think. That AI is likely to hate you for a long time.
Well they already hate us so a little bit extra hate does not seem to hurt
Repercussions are actually bigger than you think. That AI is likely to hate you for a long time.
Which would prevent the possibility of re-capturing stolen workers.We could always just convert "steal" to "kill" ...
That's a neat idea.If there was anything to be done, I would put to workers the promotion that give a probability of running away when attacked (if it works for civilians).
It would make the "war to steal a worker" a risky choice, because if the worker run away inside the city, you would have the diplomatic penalty without any gain.
If there was anything to be done, I would put to workers the promotion that give a probability of running away when attacked (if it works for civilians).
Seems a bit much to have that and the enslavement malus for 50 turns, though, doesn't it?
Good question; IMO it shouldn't.Will that also apply to barbarian workers/settlers?
So just the 34% capture avoidance, then? Will that mess with Capture Great People? I'd hate to lose support for it again shortly after you fixed the thing breaking it.I think I'd replace it with a 34% chance to evade capture for workers and settlers. Seems like a fair trade-off for avoiding capture.
Good question; IMO it shouldn't.
So just the 34% capture avoidance, then? Will that mess with Capture Great People? I'd hate to lose support for it again shortly after you fixed the thing breaking it.
Why? When recapturing your own workers you mean? Personally I don't much care for capturing civilians (except Great People) in regular wars...But just on the initial, free settler/worker, right? a 34% chance to run during a normal warfare situation would be incredibly annoying.
Nooo that's just lame, c'mon. I guess it could make sense to restrict the promotion to the first worker or the first 50 turns, but please no immunity...that's just boring.Why don't we just give 50 turn immunity for the first Worker/Settler?
Nooo that's just lame, c'mon. I guess it could make sense to restrict the promotion to the first worker or the first 50 turns, but please no immunity...that's just boring.
Animal Husbandry because "They're not people!" or Mining because "Send 'em to the mines!" ?However, if a tech allowed me to start stealing workers than that makes it a lot more palatable.
Personally I don't know why a tech should be tied to this...I'm sure hunter gatherer tribes stole people form one another long before the Bronze Age.
Would a promotion that only apply if it is the original owner (so a kind of "loyalty" promotion) would be possible?I think, if you do it, you apply it to all workers/settlers, all the time. Just make it slightly harder to capture them. Or don't. I wouldn't make it too complex.
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