"steer the course of your story by choosing a new civilization to represent your empire" (civ switching)

I'm enjoying reading some of this, and I'm still not entirely sure whether I like what the game's doing or whether I'll buy it (I will say it looks abso-bloody-lutely beautiful.)
But I am sort of of the opinion that I can't "found an empire that stands the test of time"... if I'm required to change the identity of my empire.
Are we really changing the identity of our empire, though? I look at this as making small changes throughout the course of the game as time goes by, fine tuning it to new circumstances. I think a lot of people are jumping to conclusions assuming your civ is going to all the sudden play completely different from one era to the next, and I just don't know that we have seen that this is going to be the case. We'll know more as me get more info.
 
Maybe *you* want to role-play as Cleopatra or Julius Caesar, but that's not why everybody plays the game. I don't care if my leader is Bongo the Dancing Clown as long as the game is fun, and I'll rather play as myself or my own creation then try to put myself in the shoes of what Shaka Zulu might've done (even if the map put me in a situation said leader would've never come across in real life. Obviously it comes down to personal preference, but Firaxis can't cater to everybody.
Thats valid! I can’t assume that everyone holds my own view on how they play.

I’d at least expect that the majority of civ players fall into the role playing camp (and to be clear, this doesn’t necessarily mean “do what shaka zulu would do” as much as it means immerse yourself in the world and story of your map). The reason why is because the big personality leaders and attention to historical and cultural detail have always been Civ’s biggest selling points—If you want to insert yourself, Map sim games, particularly CK3 do that better. If you want to play a 4x game without real cultural or historical markers, those exist at a really high quality too. Civ’s most iconic and unique things have always been stuff like Gandhi wanting to nuke you, the pain that alexander can be, etc.

but hey, what do I know.
 
amina would be a leader from the exploration age. She was a Hausa queen who was contemporaneous with the Songhai. My assumption is she is the leader of Songhai in this game—as mentioned elsewhere, she wasn’t actually Songhai
From what I saw from quill18's video is they started a game and chose Hatshepsut to lead Egypt. Leader selection was first and then you chose a civ from Antiquity to lead. In game, Amina looked to be a leader of Aksum as an AI civ in Antiquity. So, I'm not sure if every leader will come with a designated civ or not? Maybe there is another Songhai leader, or an actual Hausa civ if that's the case?
 
There are so many ahistoricalities in this game that I start to realise how ironic this outrage has become.

There's literal memes of certain Great Generals fighting their own people and no one batted an eye.

But this is a deal breaker for a lot people?
Don't ask me why (I agree with you 100% on this, by the way - there are too many examples to count), but for me, it's the idea that Firaxis is mandating that we change our civ ... and that the AI must do it, too. And that it will happen more than once.


By forcing the issue, they're ironically removing what is to me, the most important choice as a player.
 
Eh, I don't know. I still look at it as me playing one civilization. It's just a civilization that evolves.
the distinction here, for me, is that this is what “filled in the blanks” in previous games. Your Aztec cities would still develop skyscrapers by 2000 AD. but by definition in this game, they won’t be Aztec anymore. For those people who actively want to play as the Aztecs and identify their empire with the Aztecs when they play this game, that is now impossible. If this wasn’t a big deal, then what does playing “as” a civ or leader actually mean? Is it just stat bonuses to prefer a certain kind of play style?

At least to me, while the abilities and such of each civ can be extricated from the civ itself, the attention to detail, the music, the use of language, the historical references are just as much why I fell in love with the game. In many ways Civ kickstarted my love for history, and I do think a little of that charm is lost when I can play a civ for only 1/3 of the game,

At least to me, and I’d assume many others in the fanbase, playing as a civ isn’t just picking abilities but also adds flavor to one’s run
 
Last edited:
Well, I made a big old post about Civ 6 maybe being where I hop off the series, and the Civ 7 first-look is already opening me up to the possibility I'll have to eat my hat.

Funny enough, the thing which is a huge breath of fresh air seems to be be garnering some hysterical strong reactions from y'all. Not surprising, I guess - every iteration gets a big reaction, and there's always a cohort who thinks the new games are stupid and not as good as their favorite (somewhat guilty of this myself).

I do have to laugh, though, at the idea that running a single civ through all of human history is somehow more "immersive" than an evolving (sometimes incredibly dramatically) civilization. Given how the eras are split up, it's perfectly historically reasonable for your civilization to change dramatically from era to era. Antiquity Britannia was populated by vastly different cultures than Medieval Britain, which is also different - though less so - from Modern Britain. Guess what - same thing happened in France, and Germany, and Italy, and Egypt, and pretty much most places with a few dramatic exceptions. Migrations happen and entire cultures are replaced in the timespans we are talking about. Well, primarily the Antiquity to Exploration timespan. Egypt to Songhai? Sure, that's reasonable - is it so wildly different from Egypt to Hyksos? I'd wager that the civilizations available to change to from Exploration to Modernity represent lesser cultural shifts. I'm less enthusiastic about the leader implementation, but I've always been somewhat baffled by how personality-driven many people seem to be when it comes to playing this game. I find the civilization itself so much more interesting. Whatever, I'll disable the annoying leader animations and everything will be fine.

From the scanty information available, it looks like you'll be able to hew closely to cultural homogeneity, or go nuts with something different as long as you have accomplished something to provide an in-game justification for the new culture. The demo showed new civilization choices could be unlocked by what you do in-game. Cool! And thank goodness there will be no more America or Brazil in 2000 BC. I've always hated that.

If you hate the whole system - hey, that's your prerogative. I'm sure all of you will be closely parsing all the new information that comes out, and I really hope whatever its final implementation is something lots of you can get behind. But I find this approach to be (as mentioned) a breath of fresh air.

Two of my main complaints about Civ 6 were:
  1. SLOWED TO A CRAWL
  2. A SHRINKING WORLD
I've grown to loathe the late game in Civ 6 due to all the interesting (to me) stuff happening in the first stuff and the latter half being all micro-managey BS. This era system promises to shake things up considerably by shaking things up multiple times during the game, as well as providing an expanding world. New era? New challenges! Yay! Sounds great to me! Also, the promise of being able to just play a single era as a game if you want! Hell yeah! I've always wanted to be able to stick nicely to Antiquity where things aren't management purgatory; if I have a way to play a single era that sounds awesome.

My 2 cents. I'll keep my eye on it and I'm grateful it doesn't seem to be just "Civ 6 with a new coat of paint". That'd be a real shame.
 
I also wanted to point out, that the more I think about this system, the better it is at resolving all our 4d problems with civilization splits, separating them, combining them, arguing about their essence etc. It simply naturally allows to include both modern nation states and their various historical antecedents all in the same time without compromising either, enabling them to shine in their full glory. You may even switch to them from era to era, simulating complex history of say India.

It also solves the immersion problem all civ games had, of colonial and very modern civs feeling very out of place in the earlier eras. This time I simply take England and its most sensible predecessor and then turn to America in the modern age.

I have one more idea it is going to allow us to do. Many mods to civ5 were not even about separate civs but different leaders for the same civ, or different eras of the same country. In civ7 you'll be able to acommodate all such mods at once - you combine mods adding Roman emperors and you can switch them between eras, so Caesar is followed by Augustus :) You add mods with separate "Gauls", "French Kingdom" and "French Republic" and recreate history of France from Vercingerorix through Louis XIV to the modern era.

Really, guys, as long as Firaxis gives us the ability to play "classical mode" on release via mods or options we may eventually end up with strictly superior system which allows us to play the old way while transcending many of our old dilemmas and limitations in the long term.
 
From what I saw from quill18's video is they started a game and chose Hatshepsut to lead Egypt. Leader selection was first and then you chose a civ from Antiquity to lead. In game, Amina looked to be a leader of Aksum as an AI civ in Antiquity. So, I'm not sure if every leader will come with a designated civ or not? Maybe there is another Songhai leader, or an actual Hausa civ if that's the case?
As far as I can see, Amina is not the name of any known leader of Aksum, and the only Amina I can find is a Hausa queen. Considering the height of the Hausa kingdoms was contemporaneous with the Songhai empire, I cannot find any reason why Amina would get a free check to evolve into Songhai in the Exploration era unless that was her “leader of the civ” free pass.

I also wanted to point out, that the more I think about this system, the better it is at resolving all our 4d problems with civilization splits, separating them, combining them, arguing about their essence etc. It simply naturally allows to include both modern nation states and their various historical antecedents all in the same time without compromising either, enabling them to shine in their full glory. You may even switch to them from era to era, simulating complex history of say India.

It also solves the immersion problem all civ games had, of colonial and very modern civs feeling very out of place in the earlier eras. This time I simply take England and its most sensible predecessor and then turn to America in the modern age.

I have one more idea it is going to allow us to do. Many mods to civ5 were not even about separate civs but different leaders for the same civ, or different eras of the same country. In civ7 you'll be able to acommodate all such mods at once - you combine mods adding Roman emperors and you can switch them between eras, so Caesar is followed by Augustus :) You add mods with separate "Gauls", "French Kingdom" and "French Republic" and recreate history of France from Vercingerorix through Louis XIV to the modern era.

Really, guys, as long as Firaxis gives us the ability to play "classical mode" on release via mods or options we may eventually end up with strictly superior system which allows us to play the old way while transcending many of our old dilemmas and limitations in the long term.
Honestly, I second this, with a couple minor caveats.

First, hard agree that I’m not evidently opposed to civ switching by itself. I think there’s two things I would just need to be onboard: 1) The ability to keep my old civ into the new era without absolutely destroying my chances of winning or making life way harder and 2) actually historical successor civs—Egypt and Aksum leading to Songhai is NOT that. This second part is not as needed if 1 is an option for me—I just don’t want to be forced to adopt a colonizer culture if I’m playing an indigenous one, or adopt a unrelated culture that just so happens to be on the same continent. The ability to do this without making life more difficult is also really important, so it’s pretty key that they provide some alternative ability that retain the “theme” of the culture while being competitive in all eras

Secondly, Classic Mode would need to have the abilities fine-tuned to the “old rules” so that playing in classical mode doesn’t feel like they just gave us one long game board instead of three short ones.
 
Thats valid! I can’t assume that everyone holds my own view on how they play.

I’d at least expect that the majority of civ players fall into the role playing camp (and to be clear, this doesn’t necessarily mean “do what shaka zulu would do” as much as it means immerse yourself in the world and story of your map). The reason why is because the big personality leaders and attention to historical and cultural detail have always been Civ’s biggest selling points—If you want to insert yourself, Map sim games, particularly CK3 do that better. If you want to play a 4x game without real cultural or historical markers, those exist at a really high quality too. Civ’s most iconic and unique things have always been stuff like Gandhi wanting to nuke you, the pain that alexander can be, etc.

but hey, what do I know.
I don't know, I think it's probably the opposite and that the true role players are in the minority (not saying there's anything wrong with playing that way, btw). The leaders have never really been attractive to me for their roleplaying possibilities... to me they're just mixtures of game mechanics. I think most people just want a fun game, personally.

I would think if you really want to immerse yourself in the world and story of your map this would be attractive to you - now you can actually shape your civ to what the map gives you rather than being forced to play towards a set of designs based on a history that may or may not apply to the spawnpoint you were given.

Funny that you mention Gandhi's nukes, too, since I remember that driving a lot of people crazy on here for not being historically accurate at all, haha.

To me civ's most iconic traits have been great gameplay where every game feels a little different and I lose track of time as I keep playing "one more turn". I don't care if I'm playing Cleopatra, bengalryan9, or Count Dracula, you give me those things and I'm going to be happy.
 
I don't know, I think it's probably the opposite and that the true role players are in the minority (not saying there's anything wrong with playing that way, btw). The leaders have never really been attractive to me for their roleplaying possibilities... to me they're just mixtures of game mechanics. I think most people just want a fun game, personally.

I would think if you really want to immerse yourself in the world and story of your map this would be attractive to you - now you can actually shape your civ to what the map gives you rather than being forced to play towards a set of designs based on a history that may or may not apply to the spawnpoint you were given.

Funny that you mention Gandhi's nukes, too, since I remember that driving a lot of people crazy on here for not being historically accurate at all, haha.

To me civ's most iconic traits have been great gameplay where every game feels a little different and I lose track of time as I keep playing "one more turn". I don't care if I'm playing Cleopatra, bengalryan9, or Count Dracula, you give me those things and I'm going to be happy.
i mean, there’s nothing wrong with only seeing a civ as a list of mechanics and not having much else attachment to them other than said abilities, but then why do you play civ as opposed to another 4x game?

again, when i say role playing i don’t mean it in the traditional sense as much immersing yourself as the leader of this country and telling a story of how the country develops with the theming of the real world correlart

to me the cultural theming of the civs (and the care to give historically relevant abilities) is what sets this game apart from other 4xs with otherwise similar gameplay

to be frank it’s not like civ is the best 4X game for gameplay, and it hasn’t been since civ 4 or 5 at the minimum, i would argue
 
I also wanted to point out, that the more I think about this system, the better it is at resolving all our 4d problems with civilization splits, separating them, combining them, arguing about their essence etc. It simply naturally allows to include both modern nation states and their various historical antecedents all in the same time without compromising either, enabling them to shine in their full glory. You may even switch to them from era to era, simulating complex history of say India.
I honestly wouldn't mind this unless it was based off of progressing by leaders through a single civilization. That way you could go from Ashoka's Mauryan Empire all the way to Gandhi's Republic of Gandhi. Same for Persian and Chinese dynasties.
But yes the jump from Egypt to Songhai, and other similar situations, to me are the problem.
Really, guys, as long as Firaxis gives us the ability to play "classical mode" on release via mods or options we may eventually end up with strictly superior system which allows us to play the old way while transcending many of our old dilemmas and limitations in the long term.
This is assuming there will be a classic mode, or modders will be able to mod one in a game, which is still unconfirmed.
As far as I can see, Amina is not the name of any known leader of Aksum, and the only Amina I can find is a Hausa queen. Considering the height of the Hausa kingdoms was contemporaneous with the Songhai empire, I cannot find any reason why Amina would get a free check to evolve into Songhai in the Exploration era unless that was her “leader of the civ” free pass.
Right. Weirdly enough the only 4 civs in the demo were Aksum, Egypt, Rome, and Maurya, while the leaders were Amina, Hatshepsut, Augustus, and Ashoka. It's got me wondering whether there are leaders without designated civs in the game, or are there civs without designated leaders? :crazyeye:
 
i mean, there’s nothing wrong with only seeing a civ as a list of mechanics and not having much else attachment to them other than said abilities, but then why do you play civ as opposed to another 4x game?

to me the cultural theming of the civs is what sets this game apart from other 4xs with otherwise similar gameplay

to be frank it’s not like civ is the best 4X game for gameplay, and it hasn’t been since civ 4 or 5 at the minimum, i would argue
I play it because it's the best, it's always been the best, and I've loved every entry in the series. They've never let me down.

You can disagree with that if you want, but that's my opinion and that's why I play them and will continue to do so.
 
There are so many ahistoricalities in this game that I start to realise how ironic this outrage has become.

There's literal memes of certain Great Generals fighting their own people and no one batted an eye.

But this is a deal breaker for a lot people?
I am for the most part excited about this game, even though I don't like all the changes personally. I think Firaxis will make into a game that I will enjoy.

But, caring about the historical aspect of the Civilization series is something that many of us do, and criticism of how historical or realistic the game feels is perfectly valid. For many players, the experience of playing Civilization is like watching an alternate history of the world unfold, while you are playing your strategy game. But to be able to do this, you need to understand that a lot of what you see are abstractions and audiovisual representations of things, not the actual historical narrative. What some players call the "immortal god-kings" are not really meant to represent immortal god-kings, they are just a way to give the other civilizations that are your competitors, more personality. In the same way as a single spearman in the earlier games do not represent a single spearman, but a large group of soldiers.
 
I play it because it's the best, it's always been the best, and I've loved every entry in the series. They've never let me down.

You can disagree with that if you want, but that's my opinion and that's why I play them and will continue to do so.
I don’t disagree with it! there’s no “right” way to play a game, esp open ended ones like Civ. But Civ isn’t groundbreaking nor unique in its gameplay alone. Pretty much everything it does can be found in other 4X games. That’s what happens when a game becomes the most iconic title in its genre.

But the series has stagnated for a long time. It’s why they’ve decided to make such a big jump this time, even if I don’t necessarily like the direction they’ve taken. I would say there’s lots of 4X games, even Firaxis’s other 4X titles, that do the actual gameplay just the same or better.

I would wager, a good part of why this game has such a big audience, is ultimately the historical theming and the fact that so much work has gone into historical accuracy, respectfulness of extinct and indigenous cultures, and the theme. Say what you want about Civ 6, but it was easily the best title in the series thus far when it comes to historical accuracy, and these other factors.

So yeah, ofc I respect your opinion and how you want to play. But if it was just about gameplay, Civ would’ve stopped being the series to beat in this genre a long time ago. If it was just about the gameplay, you wouldn’t see so many Civ clones and 4x games with half the depth, but the same historical theming and setting. I think this is evident in just how controversial this change even is. It’s so anathema to what civ has historically been.

I am for the most part excited about this game, even though I don't like all the changes personally. I think Firaxis will make into a game that I will enjoy.

But, caring about the historical aspect of the Civilization series is something that many of us do, and criticism of how historical or realistic the game feels is perfectly valid. For many players, the experience of playing Civilization is like watching an alternate history of the world unfold, while you are playing your strategy game. But to be able to do this, you need to understand that a lot of what you see are abstractions and audiovisual representations of things, not the actual historical narrative. What some players call the "immortal god-kings" are not really meant to represent immortal god-kings, they are just a way to give the other civilizations that are your competitors, more personality. In the same way as a single spearman in the earlier games do not represent a single spearman, but a large group of soldiers.
this exactly. Historicity and being able to play as one civ all the way through are incredibly important to this fanbase. it’s why they’ve taken more and more care to bring in lesser-known civs, get the right languages and music, the right leaders, etc.
 
I was so excited for Civ 7 until this. It makes absolutely no sense. Giving players the option every era to transform into a successor civilization like Russia > Soviet Union would be one thing, but having Russia become China, perhaps when someone else was China in an earlier era, is completely batty and the one reason I loathed Humankind. Were the civ developers really so scared of Humankind that they decided to steal this awful concept, plus basically copy that game's UI? This is nuts.

I've purchased every single Civ game since the first one. And I was so excited for this one because the map style looked amazing. But now this will probably the first one I skip. I think this actually has the potential to tank the entire series so there won't be a Civ 8 or a Civ 9.
 
And thank goodness there will be no more America or Brazil in 2000 BC. I've always hated that.

That is no different from Japan/France/England/Byzantines/Ottomans/Aztecs/Cartago/etc in 2000 BC.

Also, every single civ doesn't fit in any world outside of an Earth world with historical starts. Greece makes no sense in a desert pangea.
 
That is no different from Japan/France/England/Byzantines/Ottomans/Aztecs/Cartago/etc in 2000 BC.

Also, every single civ doesn't fit in any world outside of an Earth world with historical starts. Greece makes no sense in a desert pangea.
even a world with historical starts rarely fits when one city is the size of uzbekistan on the map LOL
 
Kinda hoping that Ben Franklin is a new feature involving great people
 
I also wanted to point out, that the more I think about this system, the better it is at resolving all our 4d problems with civilization splits, separating them, combining them, arguing about their essence etc. It simply naturally allows to include both modern nation states and their various historical antecedents all in the same time without compromising either, enabling them to shine in their full glory. You may even switch to them from era to era, simulating complex history of say India.

It also solves the immersion problem all civ games had, of colonial and very modern civs feeling very out of place in the earlier eras. This time I simply take England and its most sensible predecessor and then turn to America in the modern age.

I have one more idea it is going to allow us to do. Many mods to civ5 were not even about separate civs but different leaders for the same civ, or different eras of the same country. In civ7 you'll be able to acommodate all such mods at once - you combine mods adding Roman emperors and you can switch them between eras, so Caesar is followed by Augustus :) You add mods with separate "Gauls", "French Kingdom" and "French Republic" and recreate history of France from Vercingerorix through Louis XIV to the modern era.

Really, guys, as long as Firaxis gives us the ability to play "classical mode" on release via mods or options we may eventually end up with strictly superior system which allows us to play the old way while transcending many of our old dilemmas and limitations in the long term.
Wouldn't hold my breath for a classic mode, given what was said during the showcase -- that all of the civs seem to be designed around this switching mechanic. They no longer have to worry about "balancing" for the late game, so on and so forth. But it's certainly possible if enough people complain (to put it nicely).

Well said on the rest.
 
Back
Top Bottom