Well, I made a
big old post about Civ 6 maybe being where I hop off the series, and the Civ 7 first-look is already opening me up to the possibility I'll have to eat my hat.
Funny enough, the thing which is a huge breath of fresh air seems to be be garnering some
hysterical strong reactions from y'all. Not surprising, I guess - every iteration gets a big reaction, and there's always a cohort who thinks the new games are stupid and not as good as their favorite (somewhat guilty of this myself).
I do have to laugh, though, at the idea that running a single civ through all of human history is somehow more "immersive" than an evolving (sometimes incredibly dramatically) civilization. Given how the eras are split up, it's perfectly
historically reasonable for your civilization to change dramatically from era to era. Antiquity Britannia was populated by vastly different cultures than Medieval Britain, which is also different - though less so - from Modern Britain. Guess what - same thing happened in France, and Germany, and Italy, and Egypt, and pretty much most places with a few dramatic exceptions. Migrations happen and entire cultures are replaced in the timespans we are talking about. Well, primarily the Antiquity to Exploration timespan. Egypt to Songhai? Sure, that's reasonable - is it so wildly different from Egypt to Hyksos? I'd wager that the civilizations available to change to from Exploration to Modernity represent lesser cultural shifts. I'm less enthusiastic about the leader implementation, but I've always been somewhat baffled by how personality-driven many people seem to be when it comes to playing this game. I find the civilization itself so much more interesting. Whatever, I'll disable the annoying leader animations and everything will be fine.
From the scanty information available, it looks like you'll be able to hew closely to cultural homogeneity, or go nuts with something different as long as you have accomplished something to provide an in-game justification for the new culture. The demo showed new civilization choices could be unlocked by what you do in-game. Cool! And
thank goodness there will be no more America or Brazil in 2000 BC. I've always hated that.
If you hate the whole system - hey, that's your prerogative. I'm sure all of you will be closely parsing all the new information that comes out, and I really hope whatever its final implementation is something lots of you can get behind. But I find this approach to be (as mentioned) a breath of fresh air.
Two of my main complaints about Civ 6 were:
- SLOWED TO A CRAWL
- A SHRINKING WORLD
I've grown to loathe the late game in Civ 6 due to all the interesting (to me) stuff happening in the first stuff and the latter half being all micro-managey BS. This era system promises to shake things up considerably by shaking things up multiple times during the game, as well as providing an
expanding world. New era? New challenges! Yay! Sounds great to me! Also, the promise of being able to just play a single era as a game if you want! Hell yeah! I've always wanted to be able to stick nicely to Antiquity where things aren't management purgatory; if I have a way to play a single era that sounds awesome.
My 2 cents. I'll keep my eye on it and I'm grateful it doesn't seem to be just "Civ 6 with a new coat of paint". That'd be a real shame.