Hence my aforementioned Option (1): Me_Leader leading My_Civ, while developing various Traits on the way from day one to day last.
Why not this? You can name your civ in any way you like, and maybe even be allowed to RE-name it at any given moment.
Heck, this is basically the dream of all Self-Insert writers/readers: To lead the Ancient Romans not AS Cesar, but INSTEAD of Cesar, lol.
Isn't this also what we are supposed to feel when playing ANY iteration of Civ, eh?
It’s not that I’m opposed to this, but more that it feels like it shouldn’t have come to this, and that would a cop-out response. I like having leaders leading their civs so that I can learn more about them. I didn’t know who Ambiorix was before he was released. I learned about the Meroe civilizations because of Nubia’s release. Seeing Hawai’i included in Civ 5 helped me go back and learn more about Kamehameha’s unification of the islands.
When i’m playing, i don’t really relate to the leader anymore than being like a crystallized, manifested version of an iconic leader of that civ and their wishes for the nation they led. I mostly think about “what could’ve been” for the civ. but that being said, the leader not being there, or being forced to change the civ, doesn’t feel “better” to me just because I can rename them and pretend it’s all the same. I’d much prefer them to give us options to play as the same civ all the way through, whether that be Classic mode or a way to keep your previous era’s civ
I made no claim about what the majority wants. The majority opinion is no more objective than individual opinion.
As to what people wanted, people seldom actually want a new game. Our idea of the future is the past with better graphics and/or AI. Innovation is rarely if ever present in what players want in tHe future of their game.
But that's how you get EA sports games, a new game every year and nearly all of them as forgettable as the others. The ones that stand our ARE the ones that innovate and do different things that most players never thought to ask for. Most other developers are not onboard with that kind of stagnant design, and rightly so.
That's not to say you shouldn't listen to the players at all, of course not. Players have good ideas too, just that "thenpkayers aren't asking for a major change" is never a reason not to have major change. Major changes - innovation - is what devs are supposed to be doing.
that’s a fair response, and a good point. I just don’t agree to the notion that Civ’s most basic premise—you lead one civ through eras they did not exist in and create your own history—should’ve been something that had to change jsut for the sake of innovation
I don’t think innovation or rerelease for the sake of rerelease is good. I agree with you that Civ 7 needed to be distinct, not iteration. HOWEVER, innovation for the sake of innovation is no better than not changing things at all and rereleasing the same stuff (like your EA example)
ofc, you’re right in that “just because players say this doesn’t mean they should do it” and also that “players are unlikely to ask for radical change”—both of those are undoubtedly true.
I just question whether *this* was the change that needed to be made, and I think it’s very fair for the fanbase to dislike that a core change to what this series was made just to be “innovative and new”