Stellaris

Did anyone else here get Megacorp ?
I'd rate it better than Apocalypse and not even close to Utopia.
Pretty cool additions but no real gamechangers. Megacorp governments are a bit too similar to standard Oligarchies. Crime Sindycates can be OP. The crime increase from their branch offices is insane and you can only get rid of them if you win a war, which is incredibly frustrating if your fleet can't reach their territory because of a hostile buffer empire that won't open borders.

My favorite new thing are city planets. They require a huge investment but will pretty much solve all your alloy and consumer goods problems as long as you have enough rural worlds to supply them with minerals and food.
 
When I posted that, Steam hadn't started their sale. ;)
 
Just had the Baol as precursors in my first game with Ancient Relics. I found the conclusion a bit disappointing because
Spoiler :
there were some aliens who wiped them out just because. No motive, no reason, no info about the killers.
Wasted potential.


At least the relic you get is very good.
Extremely good. Possibly OP, but maybe the other precursor relics are also "OP" which would make it more "balanced".
 
I haven't played recently, but I still keep it installed in case the bug bites.hits me.
 
Haven't played it since MegaCorp. Heard that update made the game significantly more laggy and borked game balance, so I figured I'd give it a while to settle down and smooth things out... then never got back to it.
 
I still haven't played it since 2016...
 
It's a concept I wish I could enjoy but the game kinda sucks

It maybe fixed a bit but it was always like you started next to xenophobic warmongerers in my experience
 
I have 158 hours in Stellaris and i have still yet to finish a game :lol:

Not played in ages. I might get the itch again at some point. But id be more interested in playing Crusader Kings i think than Stellaris.
 
I have just clocked 2,700 hours.

It's become much harder to complete games now. Victory is based purely on score now.

I enjoy the various dynamics of the game, but it becomes very laggy but late game despite recent supposed performance improvements.
 
Sigh.
Just gave up on a game.
Was playing as Void Dwellers and had half a dozen habitats and 1 Gaia world, plus my Precursors were the First League.
Then I ran into a problem where all my older habitats were overpopulated but there seems to be no way to send the excess population from 1 habitat to another or to my New Eden.
May have been because I was Egalitarian but they didn't seem to be emigrating at all.
 
Sigh.
Just gave up on a game.
Was playing as Void Dwellers and had half a dozen habitats and 1 Gaia world, plus my Precursors were the First League.
Then I ran into a problem where all my older habitats were overpopulated but there seems to be no way to send the excess population from 1 habitat to another or to my New Eden.
May have been because I was Egalitarian but they didn't seem to be emigrating at all.
hey, I know it's been long time, but if you plan to come back to game, look at some old collage that I made on other opportunity, if you enter city screen and click button "resettle" (I marked with red color) you can move citizens to other cities. In case of full citizenship or residence it costs a lot of influence, I was mostly using this option for slaves (I had one main species with full citizenship and all other captives as slaves). User interface in this game has lots of such buttons that have helpful/interesting functions, but may be missed/not looked at first sight, I spent many first hours in Stellaris without knowing lots of these, but overall it's awesome game. I however wish there were more functions that could reduce micromanagement when having large civilization in late game
 

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hey, I know it's been long time, but if you plan to come back to game, look at some old collage that I made on other opportunity, if you enter city screen and click button "resettle" (I marked with red color) you can move citizens to other cities. In case of full citizenship or residence it costs a lot of influence, I was mostly using this option for slaves (I had one main species with full citizenship and all other captives as slaves). User interface in this game has lots of such buttons that have helpful/interesting functions, but may be missed/not looked at first sight, I spent many first hours in Stellaris without knowing lots of these, but overall it's awesome game. I however wish there were more functions that could reduce micromanagement when having large civilization in late game

You're right, its a good game, but like most Paradox games theres a lot thats easy to miss.
I may go back to it sometime but atm I'm dividing my time between CK3 and FO76.
 
You're right, its a good game, but like most Paradox games theres a lot thats easy to miss.
I may go back to it sometime but atm I'm dividing my time between CK3 and FO76.

And there isnt in Crusader Kings? Id say that has more things to miss than Stellaris.
 
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