- What ship composition should i go for? Corvettes to destroyer to cruiser ratio? At the moment im going with something like 20/30 corvettes, 10/20 destroyers and 5/10 cruisers. Is this optimal or should i only have one type for each fleet.
Half of my ships are usually corvettes, the rest mostly destroyers and maybe one cruiser for every 3-4 destroyers and a few batleships.
- And as for loadouts, i have tended to equip my primary fleet with all shield stripping weapons, and have another secondary fleet equipped with torpedos/missiles and large mounted weapons on destroyers and cruisers that damage armour and/or hull. This doesnt feel quite right though.
I don't think it's a good idea to specialize too much. I tend to keep my fleets more or less balanced in terms of damage types.
Half my corvettes usually have torpedos and kinetic weapons or disruptors, the other half either two energy and one kinetic weapon or the other way around.
I equip my destroyers with a large kinetic weapon and medium sized plasma.
I prefer cruisers with all medium weapons. A few token kinetics, but mostly energy.
The destroyers strip the shields at lond range until the cruisers and corvettes come in and destroy the armor. Torpedo corvettes can take out a couple of enemy ships early in the battle.
Battleships are mostly there to deal with larger enemy ships.
- Defence ships - is it worth putting at least one hangar ship in all your fleets with strike craft and flak/point defence?
Not really. If your enemy uses a lot of missiles throw some picket destroyers in, otherwise don't bother with point defense. Fighters aren't that great and can be ignored.
- At the moment i put shields on all my hull slots until i run out of power, and then i put on armour. Is this optimal or should i go full armour or shields by being a bit more selective on my tech choices.
That depends on enemy loadouts, but as a general rule don't go all in on anything. I personally prefer a bit more shields than armor.
- And as for tech, is it best to tech everything, or concentrate almost exclusively on one particular type of weapon class?
I'm a damn min-maxer and concentrate on lasers, plasma weapons, torpedos and shields early on, because you can get coilguns, autocannons and the first armor tech from analysing pirate debris. You can get even more tech from marauders if you have Apocalypse, but it will take some time until you can beat one of their fleets. I generally focus more on economic techs and rely on starbases at chokepoints for defense. Once I have a high enough mineral income my fleet relies more on quantity than quality until I modernise it with analysed enemy tech.
I get that you are supposed to tailor your fleets to your opponent, but as a noob i dont really know what it is im supposed to be looking for and it also seems a bit of a faff to find out your enemy weapons, then design a ship to counter it, then refit your fleets, then attack.
That's why you build starbases at border systems with listening posts. Even if you can't see an enemy fleet, you can usually see a few starbases and get a good idea about the technology they're using. I use the same basic fleet template with minor alterations. There's usually more than one threatening empire and you don't want a military that is strong against one but too weak against the other.
Finally, what sort of fleet size do you need to take on monsters?
I would say between 15k and 25k, depending on the leviathan. You should have a bit more specialized fleets here. The Ether Drake for example has very strong armor but no shields, which means you should use a lot of plasma weapons. Don't forget to ask the Curators how to defeat one. They can sell you information which gives you a 25% damage bonus against a particular leviathan. DOn't attack them too soon. Even if you win, high losses and a sudden drop in military power could lead to a foreign invasion.