Steph's mod

Rate his mod!

  • Boring, not interesting, I don't like it

    Votes: 0 0.0%
  • Some good ideas, but I'll play only a few games

    Votes: 2 33.3%
  • Average, I will play it from time to time

    Votes: 2 33.3%
  • Good! I will play it often

    Votes: 0 0.0%
  • Excellent! I will play it, and only it!

    Votes: 2 33.3%

  • Total voters
    6
  • Poll closed .
Steph is there any sense to add so many units to your mod. So many planes for example? A am affraid the AI will not manage to use properly all of the units. It will build olny the best once....
 
Originally posted by Orion66
Steph is there any sense to add so many units to your mod. So many planes for example? A am affraid the AI will not manage to use properly all of the units. It will build olny the best once....


More then half of all the units in this mod are UU(Unique Units) so all the units do the some thing but have unique graphics.
 
First, planes are upgradable, so you don't have that much planes at the same time.

You basically have 3 type of planes : fighter (intercept), bomber (bombard), and fighter bomber (can do both, but less efficiently).

Then, you have naval version, which are a bit less efficient, but can base on carrier.

The other planes are just flavour unit : a civ often has planes specific to it, and can build only that.

For instance, the Russian will build Su 27 interceptors, because they cannot make F 16 or Eurofighter : they won't build only the best one, but the one available to them.
 
Steph can you release a patch to organize the science advisor for the 3th era I hate not being able to steal techs but the AI can steal techs.:( I hate to bug you about this but I would really like it done.:crazyeye:
 
Originally posted by Bobisback
Steph can you release a patch to organize the science advisor for the 3th era I hate not being able to steal techs but the AI can steal techs.:( I hate to bug you about this but I would really like it done.:crazyeye:

Not yet, I want to finish adding the units first. Beside, there won't be any patch, only a new version, it's to hard/boring to maintain two versions.
 
is AI capable of using typical Offense units with an option of bombardment??
For example tanks?
 
I mean, does it use bombard button properly or it just treats unit as an Offending one so it olny attacks?
 
Originally posted by W.i.n.t.e.r
Uhm, Steph... do you remember you wanted to post this cute lil' green Spetznaz ??? :)

It's in the complete units forum, but only the anim : no icons.
 
Of course I will! I'm impatiently waiting to try the AA defense and the Stealth attack flag to make nice AT units, ASW destroyers, etc.

But I will finish first the PTW version, for people who won't by conquest.

Note that the conquest version will have more units, techs, etc than the PTW version.
 
Oh, Steph I have just notice you are French. Am from Poland so maybe you could Consider some Polish aspects in Civ3? You know we Poles had a great history! 303th squadron figthin during Battle over Britain...:D Polish bombers "£OŒ"
Polish and Lithuana.....in the Medival times. Polish Hussars.
 
Originally posted by Orion66
Oh, Steph I have just notice you are French. Am from Poland so maybe you could Consider some Polish aspects in Civ3?
What's the link between me being French and the fact I could consider adding Poland?
 
Becouse we Europeans think diffrent than Americans. Americans do not even know the Polish place in the Europen history. I thougt you knew...
 
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