>The tech trees are the best part but industrial and modern need >alot of work in the since of organization.
Do you mean in the science advisor screen? In that case, it's normal, only the first era is "finished" in beta 1. If you mean in general, could you be more specific?
>Now the unit upgrade lines are not the best I'm playing as the >Americans and for a start I think braves should upgrade to >pikes, boats should upgrade to Galley then Galley upgrde to >Galleon.
That's done on purpose : the Americans are in fact Iroquois during the first era, and have very few units. But they are stronger at the end. In general, boats do upgrade to galley, then caravel, then galleon. But americans don't have these boats. they must wait for the "discovery" of America, when Iroquois switch to American...
Try with a european civ like France or England, you will get a more "standard" game.
>In my game my navy sucked untell I got Frigate and if I had a >war over seas in the ancient times I would only be able to >Transport 1 unit at a time and could not even go in to ocean or >sea.
Yep, the native american navy was not so famous
>Now for Cavalry I think Cavalry should upgrade to something >like Armored Cavalry/Mech Infantry the Cuirassier should >upgrade to tank the tank to armor.
They will. Remember beta 1 = first era. The other eras will be done step by step, so the upgrade path is not completly implemanted, as all the flavour units are not in (and I need them to finalize the upgrade path)
>When it comes to rule changes the are good but I have a couple >of suggestions: frist I think bombers should have longer range >and be more powerful (a good examlpe is TETurkhan Test of >Time love that mod).
I could do this, but I had the feeling it was enough. I can change it if several testers agree.
> the armors, Modern Armors, Heavy Armors, MBTs, and Hover >tanks should move faster alot faster (I have Horses in the >ancient times that move faster then tanks and Modern Armors)
I could increase the MP by one, but not more. Because :
1- Giving more MP = more attack (Blitz)
2- MP = not only sheer speed, but also the capabilities to have supply line. Horses can live off the land. Armor cannot. So there speed is limited by oil availability, etc. IF they were a real supply system in civ III that could limit it, I may consider increase the speed.
3- When tanks are available, railroad should be everywhere in your territory. So the speed limitation is actually in ennemy territory, were supply is harder to organize -> see 2 above.
>and how is a MBT stronger the a Laser Tank and
Because MBT = whole division. LAser tank = support AT unit (read the civilopedia entry ;o) ).
>Mechs MBTs should upgrade to Laser Tank
Do you mean mech infantry or mech?
>the SPA should upgrade to MRLS then the MRLS upgrade to the >Hover artillery
In another thread, someone else I shouldn't as they are to different piece or artillery with different purpose
>and please make Carriers, and Nuclear Carriers Carrier more >planes I mean come on 5 aircraft what the heck is that going to >do
Not 5 aircaft, but 5 squadrons, or whatever you call it. I may increase it a bit, like 6 or 7, but never 10.
>and I think all industrial\modern ships should cost more.
This is OK. Would you have a suggestion about this increase? x1.5, x2?
>One last thing could you or someone else make Civilopedia >entries for governments because I have no clue what type of >government any of them are.
I'm still working on government, the key change will be a small wonder, government specific, that will make them more different that just a few modifiers in the editor. Be patient...
>These are suggestions so you do not have to put them in but I >think it will make the game better.
That's exactly this kind of feedback I was waiting for!