stMjMNES2: Sands of Time

Kentharu said:
NO MORE POSTING IN THIS THREAD UNTIL MJM UPDATES!! you get my hopes up every time guys... and you don't my hopes to give up!!

:lol: I know what you mean. But MjM is, as we all know (or as Iggy wants us to believe?), banned until 3rd. We might as well entertain ourselves in the meanwhile, says I.
 
Update will be posted today. But he is on vikadin so this might be a pretty crazu ypdate..
 
Julius Gandi said:
Update will be posted today. But he is on vikadin so this might be a pretty crazu ypdate..

The whackier, the merrier, says I! :D They need to make a pirate smily! Yarr!
 
He said "hat one ugy called me a pirate G. go tell him i dun like that" He is calling me G BTW. I would say don't talk about him, he needs his privacy right now.
 
Aye, let us let this thread be. Until MjM comes with the update, says I.
 
Update 3

100 CT


Domestic Events


All nations bordering the lake can build ships.

Theese years were relativley not peaceful at all. There was a war in almost every corner of the Cradle, and even some civilizations getting closed to wiped out.

There were a few notable peaceful events though.

Most notably is the Furrian expansion and their ability to thrive. They expand relativley peacefully, using religion rather than force. Of course it is needed sometimes, but mostly the natives they encounter are asked to convert, and if they do, they are rewarded. The culture also is begining to advance, with the religion taking root much better. The only thing they lack is a definite center for the religion, but other than that, it is doing great.

(+1 Furrian Culture, +a ton of land)

The Fennians economy is booming to an extreme. With the takeover of Kurth (See millitary events) and the annexation of their various lands, there is alot of new products flowing through. The economy needs to only stabilize, and then it can increase at a normal rate.

The Eritans begin to flock to Indica, seeing as they may very well loose the war against Nyrus. (see millitary events)

The Indican population is staggering. It has almost 2 to 1 ratio to any other state, containg the best land in the area, and smart scholars who have developed many differnt new farming techniques. This has caused a population boom.

(+1 Indican Economy)

Kurthians flee en masse to a new area known as New Kurth, thus a new state is formed. (See Millitary Events)

Military Events

Theese years have been the bloodiest ever documented in the area. The population of the Cradle fell from 3 million to almost 2.5 (barely saved by the Indican Population boom)

To begin with, the Nyrus-Eritan Conflict.

The Eritans were largely succesfull in the begining. They even neared the Nyrus capitol, but never got to seige it. A brilliant Nyrus general named Xanau destroyed the force sent to capture the Capitol. He then led his army straight into Eritan lands. The Eritans largely chased him. It's what he wanted. He sprung his trap. The main force of Nyrians captured the hills in Nyrus, and gained most of the highlands in Erita aswell. The Xanau attack force was largely destroyed as a result, though not without killing many Eritans. The Hill army then moved East, all the way to the Indican border and took the coast, ceasing virtually all trade, as Indica cut off Erita some time ago. The soilders had no one to feed or clothe them, and soon their morale fell. They are slightly outnumbered and in a bad position, though the capitol is largely spared.

(-4 Eritan Divisions -5 Nyrus Divisons)

Where to go next. Lets swing to the most startingly discover to date, shall we?

The Heeti had largely been a nomadic type people. They were always on the move. They would gain something that would fit them almost perfectly. They sent even more emissaries down south, this time with soilders. The Heeti were greeted by no one at first. They then raided a small village, and took the animals they had heard of, capable of riding, and reaching high speeds. They were soon greeted by the Flavians, the people who inhabitaed the area. Their metal was much stronger, called 'iron' and they rode the beasts called horses. They obliverated most of the Heeti. A small force made it back however with some beasts. In a relitvely short amount of time, the beast has been spread, and used along with the help of some captured Flavians. The horse seems an invaluble weapon. They use it to counqer areas in a time unheard of. Maybe this fearsome weapon will give them control of the cradle?

(-2 Army Training (but they ride horses now) -2 Army Divisions +2 Education)

North of the Heeti, but not as much as before as they now touch the river aswell, lies the conflict of Kalar and Armodos.

The Kalari were left in a horrible place. They were being seiged, and most of their heartland was captured. But they had the population. They west West, and took new lands to compensate for the ones taken. They held out in their fortifications, and slowly gained land. Then, when the Armodos attempted to leave the North, and attack straight to the capitol in full swing, the new Narada Battalions attack, and obliverate most of the army sent to attack. The Kalari then go North, and destroy the tiny garrison left, and largely misplace most of the seige. The Kalari have regained almost all of their lands, except for small pockets in the East. Their super night vision is largely because of increased carrot consumption.

(-2 Kalari Army Battalions -3 Narada Battalions -4 Armodos Battalions)

Then the largest war ever waged in the history of the Cradle.

The Thuleans and Fennians had begun to develop a freindship. They traded with each other extensively. There was also a rivalry brewing. Between Kurth and Thule. They had both been seafaring nations, and traders. They had been competition to each other. Finally, the Thulians decided to cut some competition down.

In 79 CT, the Thulian navy set out to sabotage the Kurth one so it could invade. It didnt go nearly as well as planned. The more experienced Kurth sailors out manevaured and managed to destroy quite a few Thulian Pods. They wern't done yet though. Even if the Kurthians still had a navy , the invasion must go on.

The Thulian navy and most of the Fennian army gathered. They set out for Kurth Island. The Kurth Pods intercepted the fleet and a battle ensued. What they didn't expect was the Thulian Levithan Ships to appear. Much more advanced ships and stronger, they could fight on par with the Kurth fleet, which was grossly outnumbered. They straggled back. 2 more battles occuered before the landing on the South shore, in which many Thulian normal ships were decimated, but the much more important Levithan ships survived, which carried the Fennian Vefinn battalions.

Now it was the Fennians turn. The Thulian Levithan ships chose the flatlands of Souther Kurth to land. Though met with feirce resitance, the Vifenn divions, who excelld in marine warfare, were more than a match for the Kurthians. The Vifenns, and many more battalions belonging to Thule and Fennia, swept the islands, driving out the soilders from forests, decimating them and destroying them. They finally made their way to Kurth's Cove, the capitol. The capitol was the final last stand of the Kurthians. The capitol was stormed and captured. The rest of the isle fell relatively fast. Then the Levithan ships attacked the Kurthian colonly. It was all but abandoned. The Fennians took the land anyway.

In the South, the last of the Kurth survivors fled, and formed New Kurth, out of the reach of the Thulian Fennian duo. For now at least....

(-4 Vifenn Battalions -2 Fennian Army Battalions -Kurth as a nation -10 Thulean Pods -1 Levithan Pod -2 Thulian Army Battalions)

And finally, the last conflict of the period. The Suri Ati against the Shaitia.

The Shaita began the fighting, attacking along the river. They made large intial gains, then ran into some resitance near the city. The better trained Suri Ati had foritfied and beat back the Shaitia on both sides of the river. The Shaitia employed their nomadic allies to help aswell, and they were quite useful, but not as much as hoped. The seemingly endless Shaitian warriors finally pushed back to the city. It seemed like a stalemate when a small nomadic band invaded Western Suri Ati, destroying good farmland. The Suri Ati coouldnt afford to move men from the front, so the nomads went on unopposed, and caused great damage. They took a rather large area. Finally the city fell, and the Shaitia rushed along the river destroying everything in fear of being repulsed. The Suri Ati sent small attacks along the river are the only thing that stopped them from overrunning all of Suri Ati.

(-6 Suri'Ati Battalions -5 Shaita Battalions -2 Screamer Battalions)

And all over, barbarians encroach on the cradle. Right now, they dont seem a problem....
 
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Nation: Indica
Ruler/player: Ziggy Floyd/Stratocast Floyd
Millitary: 10 Battalions (Normal)
Government: Barbaism
Religion: Polytheism
Economy: Good Enough (+2)
Infrastructre: Barely Exsistant
Education: Semi-Smart
Confidence: Tolerant
Culture: Average
Wonders: Farmer's Union (+3 Infrastructre +1 Education) (1/4)
Descrption: Populous riverstate along Oz.



Nation: Imperio de Armodos
Ruler/player: Lord Galcian / Global Nexus
Millitary: 2 Battalions (Veteran)
Government: Hereditary Monarchy
Religion: Starisanism
Economy: Normal (+1)
Infrastructre: Barely Existent
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: Descended from mountain-dwellers, the Armodos used to be a tribe of fierce warriors. After Galcian united the tribes around his -- including the Valuan Tribe under Enrique Valdez -- the blood-thirtsy persona of the new empire was toned down, replaced with a more cold, cunning form of ferocity combined with a lust for knowledge about the world. However, they are still highly militaristic and their culture values power above all else. From the capital at the mountain-city of Madlonde, the Armodos are not a nation to tangle with lightly.

Nation: Shaita (shah-EE-tah)
Ruler/player: Geishmal (GEESH-mahl)/North King
Millitary: 5 Battalions (Normal) 3 Screamer Battlions (Veteran)
Government: Theocracy
Religion: Unnamed Polytheism. Dualist�Rain god vs. Fire god, with many spirits.
Economy: Normal (+1)
Infrastructure: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Strongly Cultured
Wonders: None
Description: The Shaita originated among the rolling grasslands of the Summerfields, as they call them�a bountiful country with soils rich enough to sustain plenty of agriculture, while the upland hills are highly defensible against invaders and each other: they fight plenty of wars. Or fought, as they have recently been united into a single kingdom. Divided mainly into small city-states which are generally situated at the top of the moors that dominate the north of the county, they are defended by low stone walls augmented by wooden buildings on top of them. In times of war, men are mustered by clan to the king�s banner. Culture is highly developed, with weaving an especially prized art in the area. Wool is harvested from the many herds of sheep in the area which graze on the high moors. Now the Shaita look to a bright and glorious future under their united monarchy.

Nation: Eritia
Ruler/player: Philipos II/Swiss Berzerker
Millitary: 6 Battalions (Veteran)
Government: Monarchy
Religion: Starisanism
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: an average counry with monarchal stature. Works with lumber industry and mining the hills to the west to thrive.

Nation:New Kurth
Ruler/player: ? / TerrisH
Millitary: 3 Battalions (Normal)
Government: Simi-Hereditary Monarchy
Religion: Generic Sea-
Economy: Normal (+1)
Infrastructre: Barely Existent
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption: The Last survivors of Kurth.


Nation: Thule Aryana
Ruler/player: von Dunkelheit/stalin006
Millitary: 3 Battalions (Normal) 5 Pods (Rabble) 9 Levithan Class Pods (Normal)
Government: Monarchy
Religion:Norse Romanticism
Economy: Good Enough (+2)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: Thuleian Classical Architecure (+4 Infrastructre) (2/4)
Descrption: Romantics on War and the Fine arts.

Nation: Kalar
Ruler/player: King Vestor I/Lord_Iggy
Millitary: 8 Battalions (Normal) 2 Narada Battalions (Veteran)
Government: Monarchy
Religion: Aratra
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Description: The Kalari are a trading people by tradition. They are curious about the nature of the world, and quite philosophical. Their religion, Aratra, is about the struggle of Good (Ara) and Evil (Traha). Everything has equal potential for either, you must choose where you stand.


Nation: Suri'Ati
Ruler/player: Kombo'Sala Council/ Kentharu
Millitary: 4 Battalions (Veteran)
Government: Tribal Council
Religion: Masakela'Turagi
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: None
Descrption:A nation of traders an explorers, the Suri'Ati have long been ones to wonder off into the unknown. Contrary to many of their neighboors, the Suri'Ati have rather dark skin, almost pitch black at that, but this black skin (so the Elders say) gives them more power, as they absorb much light. Even with this knowledge, many of the Suri'Ati love peace more than war, and would rather talk to work it out. (peace and love is groovy baby)

Nation: Heetti
Ruler/player: Chief Madahar/andis
Millitary: 7 Battalions (Normal)
Government: Tribal chiefdom
Religion: Polytheism
Economy: Good Enough (+2)
Infrastructre: Barely Exsistant
Education: Semi-Smart
Confidence: Tolerant
Culture: Untrusting
Wonders: Common Ancestors (+2 Culture) 1/4
Descrption: Barbarian steppe nomads, and stuff. you know.

Nation: Nyrus
Ruler/player: Chief Nyreu/ Azash
Millitary: 7 Battalions (Veteran)
Government: Feudal Despotism
Religion: Velsharoon
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Stupid
Confidence: Forgiving
Culture: Strongly Cultured
Wonders: None
Description: The servants of Velsharoon arose in the mountains west of the North River. After intense struggles, the warlord Nyreu seized control of the gathered people. They are preparing to expand out from their ancient mountain homes, and are very much confident in their success.

Nation: Fennia
Ruler/player: Count Brahe / Finmaster
Millitary: 8 Battalions (Veteran) 6 Vifenn Battalions (Seasoned)
Government: Monarchy
Religion: Northern Shamanism
Economy: Good Enough (+2)
Infrastructre: Barely Existent
Education: Stupid
Confidence: Tolerant
Culture: Average
Wonders: Fennian road network. (+2 economy levels, +1 infrastructure) (1/6)
Descrption: The Fennians are a people who have settled the north. In these cold lands, they have had to learn to respect the nature in order to survive. They have thus became fierce warriors and very respectful towards their religion, northern shamanism. They try to live in harmony with nature.



Nation: Furria
Ruler/player: Jeremia of Torah/ Silver STEAK
Millitary: 8 Battalions(Veteran)
Government: Theocracy
Religion: Phionism
Economy: Normal (+1)
Infrastructre: Barely Exsistant
Education: Average
Confidence: Strongly Cultured
Culture: Average
Wonders: None
Descrption: Jeremia is one of the Scholars, a mythic otherworldly entity who guides the priests of Furria through visions and miracles. Jeremia is only a servant of Phion, the primary deity of the Furrian religion. The Church levies taxes from believers, and in turn provide wisdom and security through the priests and warrior templars. Anyone can become a priest, as long as they have the gift of divination and prophesy. Most, however, grow up in monasteries to acquire knowledge as well as divine wisdom.
 
To: Suri'Ati
From: Shaita

We will accept peace on the following terms:

1. Your immediate conversion of both royal family and people to Shaitae Dualism,
2. Handing over the territory that is currently occupied by the Shaitae forces and their allies, and the small strip of Suri'Ati territory in between those two areas.
 
From Suri'Ati
To Shaita
in other words you want us to completely surrender everything we have to you?
 
To: Suri'Ati
From: Shaita

Of course not. We merely will take control of the lands we currently occupy, and a little bit more to make them contiguous. You will convert to our religion. It is that simple.
 
ACK!! CLEAN KILLS!! CLEAN KILLS!! I am NOT going to play New Kurth. sombody attack and kill them off. and take my name off them. icky.. some might have appriciated, but I was defeated.

I claim the light green nation in the southeast corrner. I'll write up stats and a story in a bit.
 
To: Suri'Ati
From: Shaita

Your people attacked ours, and more to the point, you are currently heretics. If you agree to the above terms, the attacks will ahve been remedied, and you will no longer be heretics.
 
From Suri'Ati
From Shaita
the Suri'Ati are a peacefull people and we shall convert to your religion but we will not give up our royal family, the people of Suri'Ati will NOT become some puppet state of an over bearing nation such as yourself, we shall how ever be allies with you, in whatever military cause you wish to pursue, you have our word
 
To: Suri'Ati
From: Shaita

You misunderstand. We do not want your royal family; we merely want your royal family to officially convert to the religion of Shaitae Dualism.
 
From Suri'Ati
To Shaita
if they do, then you will cease all violence and move your forces from our border?, completely and totaly i mean, and also trade sounds nice, to usher in a new era of peace between our two people
 
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