stNNES4: Pheonix From the Ashes

North King

blech
Joined
Jan 2, 2004
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Because it's that time of day again... :)

StNNES4: Phoenix from the Ashes

Welcome to the fourth installment of the StNNES series.

The current status of the NES is all on the front page. Here’s the Table of Contents (by Post #):

#1: Rules
#2: Player Stats
#3: NPC Stats A-L
#4: NPC Stats M-Z
#5: Religions, Ethnicities, and the state of the world in general.
#6: Troop Descriptions
#7: Trade, Goods, and all that
#8: Great Leaders
#9: Timeline
#10: Firsts and Mosts
#11: Spotlights
#12-15 Reserved (yes, it really takes this much space).

Well, on a random whim I got the urge to start a new NES. So here it is. A fresh start, 2000 BCE NES, the type we all used to love, eh?

Most rules are self explanatory, I hope.

Rules are completely scratched from the last time, so read carefully.

Rules

Economy

This is of course the lifeblood of your civilization. Nations can rise and fall with the boom or bust cycles. Great powers can collapse from their own weight or minor powers can rise with the tide. You get the point.

Economy is rather simple. The Levels of Economy go: Depression, Recession, Weak, Stable, Prosperous, Rich, Powerhouse. Don’t be deceived by the small number of levels, for these can mean the difference between life and death.

The actual thing you spend is Income. Income comes from many sources, among them taxes, tribute, trade, and others.

Taxes is of course most likely your main source of income, and it is the base level of income. You cannot gain less than what you get in taxes. But don’t be deceived by this, because tax level varies as well. You can increase the amount of taxes you get by investing in your infrastructure, conquering a rich area, increasing farming production by a new invention, or simply raising taxes, though this latter one has the negative effect of making your people unhappier.

There can be a temporary (or permanent) bonus to income by trade (see below), tribute from other nations (I hope I don’t need to explain this), or random events. Random events can be good or bad, remember. It could be a gold rush or a blight. These are decided at least semi-randomly, so don’t flame me for them.

Trade

As one famous guy once said, “ah, trade. The lifeblood of civilizations.” That is true in real life and in this NES, very much so, in fact.

Well, there are two types of trade. Sponsored, and unsponsored. I hope that you might have an idea of what that means, but it might be wrong, too, so I’ll clarify.

Sponsored means that a nation supports it. Eg a trade route. Nations on either end have to agree to it. Trade routes are quite nifty, as they (usually) gain both sides money and (probably) profit you in another way if they don’t gain you money. For instance, a nation could sell another nation spices for incense. This would gain both nations money. But, there could be an example where one supplies a significant resource to the other. The supplier gains money, and the buyer can maintain a balanced (a.k.a. nil) gain by selling back to their own people.

Then there is unsponsored. This is essentially what your people trade without your blessing. They will do this all the time, with almost everyone you have contact with, unless you prohibit it. All nations will earn some money off of this trade (representing tariffs), but a nation with a lot to trade, or a nation sitting on an essential crossroads will inevitably earn more.

The amount you get from a trade route depends on what goods you are selling, like if you have a rare commodity it will be worth more than if you’re trading grain. ;) Unsponsored also depends on what, exactly, is passing through your nation.

Also remember you can be the middle man, like Persia buying silk from China and then selling it to Rome.

Plus there is the even more fun aspect that you can seize trade goods and pirate other people’s trade routes. Well, fun for the thieves. Not the merchants.

Military

Something tells me that quite a few of you were waiting for this part. Your army and navy are, quite simply, the only things that stand in the way of you getting overrun by barbarians or other nations, and are as such rather important.

Both are represented in numbers, and both have many different unit types, that will be listed elsewhere. To make it bigger, there are several ways. You can just say to increase it in your orders, in which case the amount it grows will depend on your age, national population, what you’re recruiting, and of course, how much money you put into it. You can also call for volunteers, though this won’t net you quite as many unless you’re in a crisis and the nation loves you. Drafting is available, but not advised as it will generally lead to rebellion.

One more thing: The bigger your military, the more expensive it gets, you do have to pay upkeep in this NES. Upkeep will vary, but generally it will be bigger if your people are opposed to war, if your government dislikes it, if you’re at war, and what terrain you’re fighting in. In any case, upkeep depends on training, too. More well trained troops will cost more... More on that later.

Unique Units

There is not theoretically a such thing as a Unique Unit, but you can create units unique to your state. This is done by essentially filling out a template for your new custom troops:

Name: (obvious, no?)
Attributes: (What’s their characteristics? How are they better than other troops?)
History: (optional, but preferred)

You can have as many of these as you want, but remember, keep it within the age and sensible (no tanks or battleships in the bronze age!), and remember the better you make it the more it will cost.

Training

This is going to be included in army stat and navy stat. Essentially, the more trained your troops are, the better they will fight, man for man, obviously. Training requires an income point per level to improve, but that’s only to hire better drill instructors. It will also make the army more expensive to maintain (see army maintenance). Training will be for the army and navy as whole groups, since it is simply too hard for the mod otherwise. If you want a specific part trained, make a unique unit that “because of [insert unique thing] here, they have a higher training then the average men of the military”.

Levels: Conscript, Little, Poor, Mediocre, Good, Excellent, Supreme

Training drops a level every time you reach a new age.

Infrastructure

Well I’m sure you’re wondering what this is going to be about? That’s right, infrastructure is a stat. Essentially it means how developed the workings of your civilization are. Like roads, sewer systems, waterworks, etc. It affects directly how fast your armies move, how much trade your nation can handle, how much industry you can have, how many people you have, how healthy they are, and how happy they are.

Note that the actual infrastructure will vary from area to area, this is just an overall stat. It should be obvious where it is more and where it is less, but if you are uncertain, you can of course ask the mod, or simply consult the map, which will of course have roads on it, and so the areas with more roads have more infrastructure. There’s a lot to this stat.

Levels: Barbaric, Underdeveloped, Little, Developing, Moderately Developed, Developed, Fully Integrated.

Research and Education

Yah, so the learning type areas of your nation are divided into two segments, research, and education.

Research is basically what you invest in your science departments in order to discover new technologies. This is basically the area that more of means you are better able to invent stuff you are seeking than otherwise. So essentially, when you order a technology to be researched, this is the stat you ought to be worried about. Remember, though, actually researching things takes years, sometimes centuries of effort. It is rather unlikely the industrial revolution will happen around 0 CE.

Education is completely different. Education is basically how... well... educated your people are. This affects how fast the new technologies discovered by your scientists/alchemists/sages/prophets/etc diffuse to the people, and make their lives better. Well the pragmatically evil among you don’t really care about the welfare of your people, so it does something else. Remember how I said how research was rather difficult and took a long time? Well it’s much easier getting advances from other people than inventing them yourself, and education affects how fast other people’s techs diffuse into your environments.

Education drops two levels every time you reach a new age.

Levels: Barbarian, Terrible, Poor, Barely Literate, Moderate, Decent, Good, Excellent, Superb

Religion:

This is one of the pillars of civilization. People will live for it. Die for it. Kill for it. It is a powerful tool to control the masses, and an excellent area to muscle out your creativity.

You start with basic animistic principles. Or you can immediately change it to another religion. Religions can be based on real life religions, of course, or, if you want to be creative, you can create your own. Of course, a religion of your own isn’t just as simple as inventing a word for it. You ought to write a lot about it and the belief systems if you want it to be at all decently able to resist invaders. Remember that you can send missionaries in your orders to convert others in your orders.

Culture:

Culture quite simply refers to the power of your culture, or to put it differently, how likely your culture is to appear better or more desirable than another culture. A big part of this is Religion.

Levels: Barbarian, Very Little, Little, Weak, Poor, Decent, Good Enough, Fine, Excellent, Superb.

Governments:

Self explanatory. If you want something bigger or better than the usual, then make it up. Keep it with the times, no Communism in Bronze Age.

Confidence:

Confidence is how much the people like how you are doing. Depends a lot on your actions and how well the nation is faring.

Levels: Wrathful, Hateful, Terrible, Disliking, Poor, Decent, Well Enough, Liking, Great, Loving, Willing to follow to the very gates of Hel

Projects:

These are essentially either projects by the government, intellectual developments, or physical buildings. You describe what it is, and what it does for you. I decide how much in the way of income you’ll need to invest. Typical projects might go like:

The Great Cucumber Plantation (+3 income, +1 age) (1/7)


Living on the Edge: The Barbarian Lifestyle

In this NES, finally I’m having the idea I’ve been toying with for so long occur. You can take control of the big gray blobs. You can be a barbarian.

Barbarians will have their own stats, culture, that sort of thing. You will still be encouraged to write stories (even if they are ala Amon), you can still create a real and viable culture. However, there are a few things different.

For one, there is no research or education in a barbarian culture. Really, there is no structure up above to facilitate the education of the general populace, so that it will be up to the people themselves. Your nation will still gain new technologies, but at a slower pace.

Income will be very low, and the main way you gain new troops is either by encouraging your people to fight, by promising them new lands, new wealth, and new riches (in other words, promising to invade someone), or to force civilized nations to pay you tribute and thus have money to hire more mercenaries.

There are many upsides to barbarians, though. You don’t have to pay nearly as much income, you are much more effective at warmongering.

You also have the (irreversible) option of having some of your people settle down and become a true nation, however, many of the barbarians in your tribe will likely do so, and stay as barbarians. You can invade nation, defeat it completely, and install yourself as the new ruling dynasty of that nation (be prepared for rebellions, though, and cultural assimilation).



One final note: Expansion will be alternately slow and rapid, depending on where you are expanding, but keep in mind that during the ancient age you can lose vast areas of territory to a new power quickly. You can control a huge empire and lose massive tracts of land to another. The size of the empire affects this, for the larger your empire is, the harder it is to control the outlying areas. The confidence also affects this, for if the people like you they will try to stay, if they hate you the outlying areas of the empire will rapidly fall to an invader because it’s not exactly like they are loyal to you.


Post away
 
A NOTE: The income stat is what you are overall earning. The +blah blahs in the parentheses only indicate where you might be getting them from. They do NOT indicate extra income. so an income of 4 (+1 trade) is still an income of 4. And not, income does not include your losses from upkeep, it only indicates what you EARN. Thank you.


Player Controlled Powers

Aquilon
Ruler/Player: King Diocletian
Age: Bronze Age
Government: Monarchy with noble council
Religion: Animism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 6,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Poor
Confidence: Terrible
Projects:

Bactria
Ruler/Player: Tagarys/das
Age: Bronze Age
Government: Tribal Tyranny
Religion: Animism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Disliking
Projects:

Borneo
Ruler/Player: King Mahatna/IceEye
Age: Bronze Age
Government: Monarchy
Religion: Polytheism *will come up with name later*
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras) bank: 1
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects: The Great Cucomber Plantation(+1 age, +3 income) (1/8)

Byzantium
Ruler/Player: King Julius/conehead
Age: Bronze Age
Government: Monarchy
Religion: Greek Polytheism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects: Great city of Byzantium-it creates another wall around the city, constructs a grand port, and a big temple to Zeus. (1/4)

Carthage
Ruler/Player: Emperor Cassius
Age: Bronze Age
Government: Tribal Monarch
Religion: Ancestor Rites
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras) Bank: 2
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Celtia
Ruler/Player: Brennus/ Constantine
Age: Bronze Age
Government: Tribal Monarch
Religion: Anamalism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Underdeveloped
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Egypt
Ruler/Player: Narmer/Jason the King
Age: Bronze Age
Government: Theocracy
Religion: Egyptian Polytheism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Terrible
Culture: Poor
Confidence: Terrible
Projects:

Funan
Ruler/Player: King Fa Shih/ irish_lad
Age: Bronze Age
Government: Theocratic Monarchy
Religion: Southeast Asian Animism (heavily influenced by Indian myth)
Economy: Stable
Income: 5 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Kerajaan Langkasuka
Ruler/Player: Gusti Lang Hanayos / BananaLee
Age: Bronze Age
Government: Despotism
Religion: Ancestor Worship
Economy: Stable
Income: 5 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes, 5 Parahus (Upkeep:1), Conscript
Infrastructure: Little
Research Funding: 1
Education: Barbarian
Culture: Weak
Confidence: Disliking
Projects:

Magahda
Ruler/Player: King Harshavardhana I
Age: Bronze Age
Government: Theocratic Monarchy
Religion: Hinduism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Myanmar
Ruler/Player: Mon Dynasty/tossi
Age: Bronze Age
Government: Monarchy
Religion: Ancestor worship
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 6,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Terrible
Culture: Weak
Confidence: Terrible
Projects:

Persia
Ruler/Player: ?/jalapeno_dude
Age: Bronze Age
Government: Tribal Aristocracy
Religion: Persian Polytheism
Economy: Stable
Income: 5 (+2 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 1,000 archers, 500 chariots (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Little
Culture: Weak
Confidence: Terrible
Projects:

Taiwan
Ruler/Player: Hong Wu/Azale
Age: Bronze Age
Government: Despotism
Religion: Animism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes, 5 Taiwanese Tairemes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects: Colossus of Taipei (+2 economy, +1 culture, +1 increase in UU) (1/8)

Tripolye
Ruler/Player: Rurik/Stormbringer
Age: Bronze Age
Government: Knyazdom
Religion: Slavic Animism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Terrible
Culture: Weak
Confidence: Terrible
Projects:

Yue
Ruler/Player: Chief Hongzi
Age: Bronze Age
Government: Tribal Monarch
Religion: Ancestor Rites
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 20 single banked galleys (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Terrible
Culture: Little
Confidence: Terrible
Projects:


Barbies (;))


Chiricahua Apache (Apache Tribe)
Ruler/Player: Chief Bold Eagle / Fëanor
Age: Copper Age
Government: Tribal Chiefdom with Elder Council
Religion: Shamanism
Economy: Stable
Income: 3 (+1 trade, +0 bonus, +0 extras)
Army: 7,000 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Culture: Little
Confidence: Disliking

Cimmaria
Ruler: Kuluk Khan/ pawpaw
Age: Copper Age
Government: Tribalism
Religion: Animalism
Economy: Stable
Income: 2 (+0 Trade, +0 Bonus, +0 Extras)
Army: 6,000 light horse (Upkeep 1), Conscript
Navy: None
Culture: Very Little
Confidence: Poor
Projects:

Goths
Ruler/Player: Alarich/Bombshoo
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 3 (+1 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Culture: Little
Confidence: Disliking

Manchus
Ruler/Player: Joji Khan/ blackheart
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 500 archers, 900 light horse, 500 Tiger Riders (Upkeep: 1), Conscript
Navy: None
Culture: Very Little
Confidence: Poor

Clan of the Red Deer (Mongols)
Ruler/Player: Batachikhan
Age: Copper Age
Government: Tribalism
Religion: Mongolian Mysticism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 light horse (Upkeep: 1), Conscript
Navy: None
Culture: Weak
Confidence: Disliking

Saxons
Ruler/Player: Chief Eadulf / emu
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Culture: Very Little
Confidence: Disliking


Template:

Nation Name (replace this)
Ruler/Player: ?/?
Age: Bronze Age
Government: ? (keep it reasonable)
Religion: Animism (default)
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Barbarians Template:

Nation Name (replace this)
Ruler/Player: ?/?
Age: Copper Age
Government: Tribalism
Religion: Animism (default)
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Culture: Very Little
Confidence: Disliking
 
NPC Nations A-L

Armenia
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Despotism
Religion: Mid Eastern Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 2,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Assyria
Ruler/Player: ?/PERM NPC
Age: Bronze Age
Government: Tyranny
Religion: Middle Eastern Polytheism
Economy: Stable
Income: 4 (+0 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 500 siege archers (Upkeep: 1), Little
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Athens
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Hellenic Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 2,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Atjeh
Ruler/Player: ?/NPC
Age: Bronze Age
Government: ? (keep it reasonable)
Religion: Animism (default)
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Ayutthaya
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Animism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Babylon
Ruler/Player: Hammurabi/NPC
Age: Bronze Age
Government: Tyranny
Religion: Middle Eastern Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 1,500 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Bagan
Ruler/Player: ?/NPC
Age: Bronze Age
Government: ? (keep it reasonable)
Religion: Animism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Balkh
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Animism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 6,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Belgicae
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Animism (default)
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Bengal
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Hinduism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Delhi
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Monarchy
Religion: Hinduism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Dumnonii
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tribal Council
Religion: Celtic Polytheism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Underdeveloped
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Etruscans
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Oligarchy
Religion: Etruscan Polytheism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 2,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Garamantes
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Monarchy
Religion: Animism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 1,000 archers, 500 Chariots (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Gedrosia
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Animism (default)
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers, 500 Light Horse (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Gujarat
Ruler/Player: Councillor Chandrakant/NPC
Age: Bronze Age
Government: Tribal Council
Religion: Hinduism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 6,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Eritrea
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Oligarchy
Religion: Hellenic Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 1,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 galleys (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Harappa
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Oligarchy
Religion: Hinduism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 900 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barely Literate
Culture: Little
Confidence: Terrible
Projects:

Hittites
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Despotism
Religion: Animism (default)
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 1,000 archers, 500 chariots (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Judea
Ruler/Player: King Solomon/NPC
Age: Bronze Age
Government: Tyranny
Religion: Judaism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Lower Egypt
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Monarchy
Religion: Egyptian Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:




Barbies (;)):

Anasazi
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Culture: Little
Confidence: Disliking

Arabs
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Arabic Polytheism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 10,000 warriors, 500 archers (Upkeep: 2), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Aryans
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Hinduism (Aryan variety)
Economy: Stable
Income: 4 (+0 trade, +0 bonus, +0 extras)
Army: 13,000 warriors (Upkeep: 1), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Baiyai Dian
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Tibetan Polytheism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Berbers
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 1,000 light horse, 500 archers (Upkeep: 1), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Champa
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Culture: Very Little
Confidence: Disliking

Comanches
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 3 (+1 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Dorians
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,000 warriors, 500 archers, 1,500 Light Horse (Upkeep: 1), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Gauls
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Gaelic Polytheism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 10,000 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Culture: Very Little
Confidence: Disliking

Hausetecs
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 500 archers, 1,000 spearmen (Upkeep: 1), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Helvetii
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism (default)
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Culture: Very Little
Confidence: Disliking

Hyksos
Ruler/Player: ?/PERM NPC
Age: Bronze Age
Government: Tribalism
Religion: Middle Eastern Polytheism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers, 1,000 Chariots (Upkeep: 2), Little
Navy: None
Culture: Very Little
Confidence: Disliking

Jutland
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Germanic Polytheism
Economy: Stable
Income: 3 (+1 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 20 canoes (Upkeep:1), Conscript
Culture: Very Little
Confidence: Disliking

Libyans
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Culture: Very Little
Confidence: Disliking


Templates for my convenience or if you missed the ones above:

Template:

Nation Name (replace this)
Ruler/Player: ?/?
Age: Bronze Age
Government: ? (keep it reasonable)
Religion: Animism (default)
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Barbarians Template:

Nation Name (replace this)
Ruler/Player: ?/?
Age: Copper Age
Government: Tribalism
Religion: Animism (default)
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Culture: Very Little
Confidence: Disliking
 
NPC Nations M-Z

Macedon
Ruler/Player: ?/?
Age: Bronze Age
Government: ? (keep it reasonable)
Religion: Hellenic Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Mali
Ruler/Player: King Sundiata / NPC
Age: Bronze Age
Government: Monarchy
Religion: West African Animism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Very Little
Culture: Little
Confidence: Terrible
Projects:

Mauritania
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tribal Council
Religion: Animism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 1,000 archers, 2000 Light Horse (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Medea
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Tyranny
Economy: Stable
Income: 4 (+0 trade, +0 bonus, +0 extras)
Army: 3,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Minoa
Ruler/Player: King Minos/NPC
Age: Bronze Monarchy
Religion: Minoan Polytheism
Economy: Stable
Income: 5 (+2 trade, +0 bonus, +0 extras)
Army: 1,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: 35 biremes (Upkeep:1), Little
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Mitanni
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Monarchy
Religion: Middle Eastern Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 9,000 warriors, 1,000 archers (Upkeep: 2), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Mycenae
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Hellenic Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 2,000 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Olympia
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Hellenic Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 500 spearmen, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Weak
Confidence: Terrible
Projects:

Parhae
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Ancestor Worship
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 1,000 archers, 1,000 Light Horse (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Petra
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Monarchy
Religion: Middle Eastern Polytheism
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 6,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Satavahanihara
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Hinduism
Economy: Stable
Income: 6 (+3 trade, +0 bonus, +0 extras)
Army: 8,000 warriors, 1,500 spearmen, 1,000 archers (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Silla
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Ancestor Worship
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 2,000 archers,(Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Shang
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Ancestor Worship
Economy: Stable
Income: 4 (+1 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 1,000 archers, 500 chariots (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Weak
Confidence: Terrible
Projects:

Wu
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Ancestor Worship
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 1,000 archers, 500 chariots (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Yan
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tyranny
Religion: Ancestor Worship
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 1,000 archers, 500 chariots (Upkeep: 1), Conscript
Navy: None
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:




Barbies (;)):

Nan Yue
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Culture: Very Little
Confidence: Disliking

Nubians
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Culture: Very Little
Confidence: Disliking

Picts
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 3,000 highlanders, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Culture: Very Little
Confidence: Disliking

“Scythian Farmers” (Proto-Slavs?)
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 warriors, 500 archers (Upkeep: 1), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Scythians
Ruler/Player: ?/PERM NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 light horse (Upkeep: 2), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Sea Peoples
Ruler/Player: ?/PERMANENT NPC
Age: Bronze Age
Government: Tribalism
Religion: Polytheism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 100 biremes (Upkeep:2), Little
Culture: Very Little
Confidence: Disliking

Thais
Ruler/Player: ?/NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 10,000 warriors, 500 archers (Upkeep: 2), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Toba
Ruler/Player: ?/PERM NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 light horse (Upkeep: 2), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking

Yue Qi
Ruler/Player: ?/PERM NPC
Age: Copper Age
Government: Tribalism
Religion: Animism
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 5,000 light horse (Upkeep: 2), Conscript
Navy: None
Culture: Very Little
Confidence: Disliking



Templates for my convenience or if you missed the ones above:

Template:

Nation Name (replace this)
Ruler/Player: ?/?
Age: Bronze Age
Government: ? (keep it reasonable)
Religion: Animism (default)
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Barbarians Template:

Nation Name (replace this)
Ruler/Player: ?/?
Age: Copper Age
Government: Tribalism
Religion: Animism (default)
Economy: Stable
Income: 2 (+0 trade, +0 bonus, +0 extras)
Army: 7,500 warriors, 500 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Culture: Very Little
Confidence: Disliking
 
Because I'm a maniac, and some people like knowing this stuff. Don't ask ME why, sheesh. Oh, BTW, I guarantee you this will at least last to update one.

Religions, Ethnicities, and the state of the world in general.

Major World Religions:

Animism: The followers of this religion essentially worship everything, or more properly, Nature as a whole. Everything has its place in the universe, everything its natural order. Everything has a spirit. Unfortunately too disorganized to withstand attacks from other, more centralized religions.

Ethnicities:

[insert ethnicities here]
 
Troop Types:

Warriors
Attributes: Armed with a haphazard array of melee weaponry, they are rather simplistic and have limited offensive and defensive capabilities.
History: Essentially the basic troop of all nations. These were the first raiders who made war against the enemy tribes.
Available to: All

Archers
Attributes: Armed with bows and arrows, these fearsome soldiers fire shower upon shower of arrows into their enemies. Though they are primitive, they are effective at ranged combat.
History: Essentially the basic ranged troop of all nations. These were the first hunters who decided, upon reflection, that perhaps their bows could be used for human prey as well.
Available to: All

Light Horse
Attributes: Mounted, alternately armed with spears, javelins, swords, or bows, or often with multiple weapons of these. They are quick, and good at harassment, but can also press home a charge, though are rather weak against heavier horsemen and spearmen in direct combat, and archers in faraway combat.
History: The first tribes of the steppes were surrounded by horses. Gradually they grew to like the milk, meat, and blood of the horses (understandable, when they were so used to it). Thus, they caught them and bred them for their food value, and then realized they could be great mounts for battle. Gradually they began to use them in warfare, transferring their traditional methods of fighting onto horseback and bringing tribal warfare to a whole new level.
Availible to: Barbarians on the Steppe Tribes, Berbers, Dorians...

Spearmen
Attributes: Very effective on defense, quite effective on offense if they can maintain a coherent line, these are a hallmark of a civilized society. They are extremely effective against horsemen, but very vulnerable if flanked.
History: Essentially people had been using spears since the beginning of their existence. It was the basic instinct, someone attacked you, you picked up a stick and "stick them with the pointy end". People realized they would be effective from the beginning, but it was only with civilized societies that a coherent line could be established.
Availible to: All Civilized nations, Sea Peoples.

Chariots
Attributes: Very effective as a fighting platform, they can effectively fight in melee combat but are best as archers in ranged combat. The chariot provides increased protection for the riders, but it understandably has several weak points. Does poorly on rough terrain.
History: The Chariot is another hallmark of a civilized society, though some barbarians use them as well. It comes from the basic domesticate pulling a cart being eventually used in battle. Adaptations and refinements led to the modern chariot, and a formidable fighting machine.
Availible to: All Civilized nations, Hyksos.

Highlanders
Attributes: Unique to the pictish peoples, these are a variation on the popular beserk that is found throughout northern Europe, and are quite fierce on the offensive, but unfortunately lack staying power. Armed with a mishmash of assorted weaponry. Able to rally to the cries of local druidry.
History: The Picts are a proud people, fiercely independent. The moors and hills they inhabit are sometimes said to aid in their wildness, and they are truly people of the forest, charging into battle like beasts. Their fierceness is unmatched, but sadly the Pictish nation never really thought much of discipline.
Availible to: Picts.

Seige Archer
Attributes: Unique to the Assyrians alone, this consists of one man with a large sheild and one with a bow. Rather like Pavaise bowmen, this team is very effective at sieges or open battle. Very effective against ranged troops, somewhat effective against most melee troops. Vulnerable to flanking.
History: The Assyrians are a warrior race, and they seem bred for conquering. Their sieges of local towns quickly revealed the weakness that, while bowmen could shoot people from walls, they toppled from arrows from the walls at an alarming rate. Thus, they put one man to hold a massive shield, which greatly increased protection, and allowed them to take several large nearby cities.
Availible to: Assyria.

Tiger Raiders
Attributes: Light nimble cavalry. Very fast. Good at hit and run tactics and flanking. Usually armed with spears/swords and bows.
History: ?
Available to: Manchuria

Naval Units:

Canoe
Attributes: Rather ineffective at fighting, transportation, or most anything. IT is a very basic ship, and I imagine you imagine its capabilities.
History: Obviously, they were the earliest sailing ship. They originated likely from people riding on logs wanted to get not so wet when they went into a river, so they hollowed it out and sat inside. VERY basic.
Availible to: All

Bireme
Attributes: Very effective at fighting and transportation, though very vulnerable if flanked. Shearing off the banks of oars and boarding are also effective.
History: Though obviously people started rowing in canoes, real oars didn't come until loops were invented to keep the oars in place while the men on board rowed. Combined with the effective joining of planks that led to a enlarged hold, these two developments led to a fully crewed, oared ship. A second bank of oars was added for additional speed with little added weight soon thereafter.
Availible to: Sea Peoples, Minoa, Phoenecian City States.

Perahu
Attributes: Simply constructed, perahu are cheaper to make than canoes since it is made of planks instead of a huge log. It is two-masted with one gaff-rig sail each and when run by an optimal crew of four, can achieve four knots on good winds. It is used more often as a scouting vessel than a combat vessel, although in that role, it can carry an additional six marines to board ships or shoot arrows.
History: According to legend, the legendary king Gusti Lang Hanayos designed the perahu with the aim to improve fishing and for exploration. However, it is more likely that some intelligent fishermen slowly evolved their canoes to incorporate sails and improved construction techniques to arrive at the modern perahu design.
Available to: Langkasuka

Name: Taiwanese Trireme, or Taireme
Attributes: Tairemes can sail farther without the fear of sinking and transport more aswell, and unlike most ships of this time, they have a better capacity to defend themselves.
History: The Rukai Dynasty, having already conquered the mainland, still needed to subdue the Island peoples of Yami. With the newly acquired Bronze tools, they set to work on a safer and more efficient vessel. The Taireme was the result, and by being able to ship more people without the fear of sinking, the Yamis were quickly conquered.
Available to: Taiwan
 
You know what I'm curious about? How come people complain about the ten character limit when there's the much greater menace of the 30 second rule. If they just got rid of that, boy, my day would be made, and you wouldn't have to be reading this, eh?

Trade, Goods, and all that

Major Trade routes:
 
You know, alex pressured me about this. I'm not sure why. Only 7 more posts to go. Dear God, this is cheating in terms of post count, isn't it?

Great Leaders


Template for the mod:

Name:
Specialty:
Biography:
 
2001 posts ago my post count was equal to the year EU2 starts in. BTW, have any of you played that? Not like you can reply right now without incurring my wrath, but...

Timeline
 
Sometimes I feel like an idot and that I'm talking to myself. Or a wall. Walls are fun to talk to, don't you agree? *bashes head against wall*

Firsts and Mosts
 
Reserved eins

Because I have to show off my foreign language abilities. I can count to 99 in German, see...
 
Reserved dos

But in spanish I can barely get up to seven. The spanish teacher in our school is terrible, I've heard.
 
Reserved... three

Because in reality, my foreign language abilities suck. Almost as much as my humor. :(
 
Oh, by the way, you can post now. I'm just busy taking down that gargantuan sign on top. ;)

(OOC: For once the 30 second rule was good, it stopped a spelling error. Though people pointing out poast would have been amusing for the first two times.)
 
Nation Name: Yue
Ruler/Player: Chief Hongzi
Age: Bronze Age
Government: Tribal Monarch
Religion: Ancestor Rites
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

Please put my capitol at Suzhou, you know, the place with the beautiful women? :p Safely south of the Yangtze River and Huang He from any barbarians... *looks at contempt's direction*

I wanted to join as Normandy, but azale had the courage to choose to join as TAIWAN! so i had to join as Yue to crush him...

FIRST POST!
 
well it says I can post, so i will if I cant...

BALLS

then I made a mistake.

anyway, I await to see which map you use before making my choice of a nation....
 
Well, it's just a boring old world map, sorry. I lack creativity. Look in the world maps thread, and look at my latest map. That's the one. Though the Aral sea is a little smaller in the new one. ;)
 
Taiwan
Ruler/Player: Hong Wu/Azale
Age: Stone Age
Government: Despotism
Religion: Animism
Economy: Stable
Income: 3 (+0 trade, +0 bonus, +0 extras)
Army: 4,000 warriors, 1,000 archers (Upkeep: 1), Conscript
Navy: 10 canoes (Upkeep:1), Conscript (If by sea)
Infrastructure: Barbaric
Research Funding: 0
Education: Barbarian
Culture: Little
Confidence: Terrible
Projects:

woot, a fresh start nes!
 
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