TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Yea that's a good point. If given enough time like in a PBEM game, a supreme micro who beats Deity can excel. However most MP games are played with Blazing and Quick game speed and in an FFA game I think they'll struggle quite a bit. AI's personality is hard-coded. You get Boudica to pleased and you're safe. Humans will declare war if they sense opportunity every single time. Humans are ruthless in attacking. Humans will pillage your metal, humans will choke you while they tech Construction, humans will fork your cities so you don't know where they will attack until the last possible moment. It's a whole different game than SP. It's no use getting tanks in 1400 AD when most MP games are decided by 500 BC unless it's an advanced start.
I suspect you are severely underestimating the great SP deity players here, past and present. The same game knowledge that lets them optimize for tanks in 1400AD with terrible starts also applies to "get as many military units as physically possible by 1000 BC". Maybe a couple would suffer for the timer, but the idea of someone like Rusten getting rushed out by a typical MP attack timing is laughable. He'd probably be able to tell you what units the enemy is starting to build 30 turns before the attack, just looking at the demographics, despite the timer lol.