Hi,
probably one for @LeeS or @Gedemon
I need to call a number at the LoadScreen.lua stage.
The hard part is that this number is generated in game (UI side lua).
I tried to use GameConfiguration.SetValue() then GameConfiguration.GetValue() but they are erased.
Is there any container I can write / read into?
(objective: seed conservation over Network.RestartGame() in multiplayer context)
probably one for @LeeS or @Gedemon
I need to call a number at the LoadScreen.lua stage.
The hard part is that this number is generated in game (UI side lua).
I tried to use GameConfiguration.SetValue() then GameConfiguration.GetValue() but they are erased.
Is there any container I can write / read into?
(objective: seed conservation over Network.RestartGame() in multiplayer context)