50AD - Inherited turn. Press enter.
IBT - Curses! Loose a promoted warrior to skirmisher.
65AD - Pyramids BIDL. Shuffle troops - some healing up, others moving to the front. Send new keshik to fight a barb at nearby city for cheap experience. Start on ivory camp. Whip axe at Besh, fractionally early, however we have seditious malcontents to deal with. Fear the whip!
70AD - Decided that Kumbli-Sha(?) shall be next to learn to fear the sound of hoof beats... Start some troops that direction. Will keep an eye on Gao at the same time.
95AD - Start another settler at our capital. Research to 0 for a turn.

110AD - New barb city south of Kumbi-Saleh
lol
. I'm taking out some roads to isolate the malinese towns & troops as much as possible. Two turns from ivory. Hurry up! Research back to 100 for this turn.

125AD - And research back to 0. Need some pillaging gold, however both targets need more troops there first.


MM Turfan back to growing, as ivory actually hooked up this turn. And in a helpful twist a barb archer has Walata busy.
140AD - Change of mind... the uncultured Walata will be an much easier target. We need the pillaging gold. The spoils of war only last so long before the warriors grow restless.... More troop moverments. I've got a few troops outside Gao, mostly to just pin them down. Most are moving NE to Walata
155AD - zzzz - Noticed another malinese city further north of Walata.

170AD - Zzzz *snort* ZZZzzz
IBT - Christianity FIDAL
185AD - Pick off some skirmishers that emerged into the open. Close shave with one, but no defeats. Research back to 100% for one turn.
200 AD - Whip keskik at Ning. Add granary to queue. Scientists back on the dole = research 0% again.
Forces assebled outside of Walata. Pillaging of quarry to its north ordered and completed.
IBT - Curses! Loose a promoted warrior to skirmisher.
65AD - Pyramids BIDL. Shuffle troops - some healing up, others moving to the front. Send new keshik to fight a barb at nearby city for cheap experience. Start on ivory camp. Whip axe at Besh, fractionally early, however we have seditious malcontents to deal with. Fear the whip!
70AD - Decided that Kumbli-Sha(?) shall be next to learn to fear the sound of hoof beats... Start some troops that direction. Will keep an eye on Gao at the same time.
95AD - Start another settler at our capital. Research to 0 for a turn.

110AD - New barb city south of Kumbi-Saleh



125AD - And research back to 0. Need some pillaging gold, however both targets need more troops there first.


MM Turfan back to growing, as ivory actually hooked up this turn. And in a helpful twist a barb archer has Walata busy.
140AD - Change of mind... the uncultured Walata will be an much easier target. We need the pillaging gold. The spoils of war only last so long before the warriors grow restless.... More troop moverments. I've got a few troops outside Gao, mostly to just pin them down. Most are moving NE to Walata
155AD - zzzz - Noticed another malinese city further north of Walata.

170AD - Zzzz *snort* ZZZzzz
IBT - Christianity FIDAL
185AD - Pick off some skirmishers that emerged into the open. Close shave with one, but no defeats. Research back to 100% for one turn.
200 AD - Whip keskik at Ning. Add granary to queue. Scientists back on the dole = research 0% again.
Forces assebled outside of Walata. Pillaging of quarry to its north ordered and completed.