Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,825
referencing recent unsponsored congress proposal: https://forums.civfanatics.com/thre...s-use-new-elephant-strategic-resource.685951/
I'd like to experiment with the model outlined, to gain some familiarity with how this plays, whether its viable for balanced gameplay, reasonably AI accessible etc. Perhaps this will serve as basis for further 'Strategic Resource' mods, we'll see.
In brief, plan is to break the connection between ivory lux resource and elephant (regardless of whether other congress proposal re: CS gifted elephants passes or not), add a "khedda" building enabled by ivory via same local mechanism as stable with horses/sheep/etc or stoneworks with stone/marble; this building will provide x 'strategic elephant' resource(s), which in turn will allow elephant unit to be built, much like horses are required for each mounted unit. Will start at 1 strat resource per khedda building, open to discussion -- in congress thread some felt this should be more.
Anyway, I can build the mod, its not too complicated, and there's probably not too much point in fretting over all the balance subtleties til we reach this initial milestone -- but the big time consuming piece for me is adapting the art needed -- if anyone with required skills wants to volunteer, will speed up the modmod's v1 availability. I *could* steal art from elsewhere, there are some assets floating around, but they're of middling quality, and I'd like to get art worthy of mainbranch VP in place.
Tentative Implementation Details
WIP artwork
I've already done a building icon which, in my view at least, comes close to civ-esque style:
I have a source for the resource icons -- its a little sci fi when you look at the details up close, but at icon-size I think it'll work well. Artist has given permission to use and publish within VP community:
Anyway, it won't be an immediate thing, this modmod -- couple weeks at least possibly -- but anyone interested and with specific ideas on balance etc., please share here in the meantime.
I'd like to experiment with the model outlined, to gain some familiarity with how this plays, whether its viable for balanced gameplay, reasonably AI accessible etc. Perhaps this will serve as basis for further 'Strategic Resource' mods, we'll see.
In brief, plan is to break the connection between ivory lux resource and elephant (regardless of whether other congress proposal re: CS gifted elephants passes or not), add a "khedda" building enabled by ivory via same local mechanism as stable with horses/sheep/etc or stoneworks with stone/marble; this building will provide x 'strategic elephant' resource(s), which in turn will allow elephant unit to be built, much like horses are required for each mounted unit. Will start at 1 strat resource per khedda building, open to discussion -- in congress thread some felt this should be more.
Anyway, I can build the mod, its not too complicated, and there's probably not too much point in fretting over all the balance subtleties til we reach this initial milestone -- but the big time consuming piece for me is adapting the art needed -- if anyone with required skills wants to volunteer, will speed up the modmod's v1 availability. I *could* steal art from elsewhere, there are some assets floating around, but they're of middling quality, and I'd like to get art worthy of mainbranch VP in place.
Tentative Implementation Details
Spoiler :
- the current direct link between elephant and ivory is broken, ivory becomes just a standard lux resource
- new building, the "Khedda":
- requires trapping
- can only be built if city has local ivory resource (ie same gating mechanism as stoneworks w/ stone/marble, stable with horses/sheep etc.)
- obsoletes when current elephant unit obsoletes (chivalry iirc)
- no maintenance
- same cost as 1st tier ancient era buildings
- provides 1 copy of strategic resource: "captive elephant"
- new strategic resource, "Captive Elephant"
- does not appear on map, only given by khedda
- obsoletes when current elephant unit obsoletes (chiv...)
- monopoly bonus: none
- War Elephant unit
- no longer requires ivory resource directly
- costs 1 "Captive Elephant" strat resource
- all other attributes unchanged
WIP artwork
I've already done a building icon which, in my view at least, comes close to civ-esque style:
Spoiler :
I have a source for the resource icons -- its a little sci fi when you look at the details up close, but at icon-size I think it'll work well. Artist has given permission to use and publish within VP community:
Spoiler :
Anyway, it won't be an immediate thing, this modmod -- couple weeks at least possibly -- but anyone interested and with specific ideas on balance etc., please share here in the meantime.
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