Strategic View!! Screenshots!

Any idea on what the improvement icon on the (edit) Late screen under Tenochtitlan, on a hill, can be?

Edit:
ah, I guess, nothing new, just this is in shadow: like many others - something like a trading post (sg. generating gold?)
 
Actually, I think that it is a resource... like marble or something.

I also thought it would be Marble,
but when improved, it doesn't worked with a mine,
but with sg. else: see Middle screen, SW of ARgos - so I can't guess... :(

Or is that a quarry improvement, and it is still a Marble?

But then again this resource icon (head) is similar to the population icon at the city screen,
so then again I am dubious...
EDIT: the two heads are different looking heads - so Marble looks to be a good candidant for this :)
 
Any idea on what the improvement icon on the (edit) Late screen under Tenochtitlan, on a hill, can be?

Edit:
ah, I guess, nothing new, just this is in shadow: like many others - something like a trading post (sg. generating gold?)

Yes I think that is a trading post, the same icon is all over the plains outside Kyoto. Interestingly I also see it on a forest and a swamp, so if this is the replacement for cottages it is a lot more flexible.

The improvement I can't figure out is the one in the forest and forested hill north and north-east of Tenochtitlan; could that be a Lumbermill?
 
Yes I think that is a trading post, the same icon is all over the plains outside Kyoto. Interestingly I also see it on a forest and a swamp, so if this is the replacement for cottages it is a lot more flexible.

The improvement I can't figure out is the one in the forest and forested hill north and north-east of Tenochtitlan; could that be a Lumbermill?

Yes, that is a safe bet :) - unless it will appear on a tile with no wood ;)
 
The larger-than-normal spear unit icon above Satsuma in the Late screenshot is almost certainly a garrisoned-unit icon. You can just see the bottom of another one on Nagoya at the top of the screen. The garrison icon is in the same relative position as seen in the regular view in the gameplay video.

(...)

In the rest of the strategic views, military unit icons are at the top of a hex, and civilian unit icons at the bottom.

Well Done sir! :) Good catch... although I must admit I'm not impressed with the placement solution, has we can see it's prone to mistakes on a quick glance.

But I'm just being picky. I'm loving this Stategic View! :goodjob:
 
My concern with this is a little selfish in that my absolute favourite part of the game is the initial exploration phase, and, unless the maps are considerably larger than civ4, 2MP and 2 hex LOS may mean that the exploration phase will go by too quickly for my liking.
I hope I am wrong.

Same here. I love the early exploring phase.

To last it longer... maybe at least in scenarios ... how about something like this?: a fixed (or growing?) number of tiles away from borders each explored tiles turns back into FoW after the exploring unit is moving away. This is until mapmaking is discovered, after that its working like known. To mark good city places or anything else an explorer unit may place some choke points or so.
 
I'm fairly certain those are/will be Barbarian Encampments, considering it's nothing like any of the terrain improvement icons. Someone earlier mentioned its proximity to a Roman city, but I think that's because we're not seeing screenshots mid-game so much as a dev's custom make for the purposes of display.

In short, those screens will likely look nothing like the way our games play out as far as geography and such is concerned and they wanted to include a lot of info on each screen.

Looking to the icon placement on the hex (on the left position), I would also say it was barbarian encampment... but I'm still not 100% convinced.

The 3 screenshots are clearly from an ongoing game, and when was the last game were you left goody huts "unpopped"? Specially now that they are always positive? You can see there are several of them near the player and near other civilizations in the beginning and middle ages. And since we can see them, it means some unit passed there already!

But the low res. graphics don't really help in figuring it out! :sad:

 
Well Done sir! :) Good catch... although I must admit I'm not impressed with the placement solution, has we can see it's prone to mistakes on a quick glance.

But I'm just being picky. I'm loving this Stategic View! :goodjob:

umm, my first guess was this (city defence unit), but as someone explained,
it will be a military unit on water, thus being civilian for that moment
 
umm, my first guess was this (city defence unit), but as someone explained,
it will be a military unit on water, thus being civilian for that moment
looking at Arioch images, they seem to be almost the same thing and in the first one it's clearly a unit defending the city.
 
I was honestly very disappointed :( You got my expectations up with your description, but seeing the screenshots was like looking back to the 1990's, why?

I can see it has some advantages, but I really hope there's more under the hood, than just a map overview. :sad:

Maybe it would help if you posted actual screenshots, instead of thumbnail sizes.

It's razor sharp, informative, and crystal clear.

I realize we'd all be talking about how awesome it was if it was brown, rich with visually distracting detail, brown, incredibly cluttered, greenish brown, and maybe tan. Also it should be brown :P
 
looking at Arioch images, they seem to be almost the same thing and in the first one it's clearly a unit defending the city.

You mean this?
garrison_icon.jpg


I strongly disagree it's the same:

1) Two different views, once 3d, the other strategic.
2) More importantly, the symbol would block the civilian unit symbol possible to appear on the tile northeast, e.g. a fishing ship. I doubt two symbols would overlap in the strategic view.
3) When was it mentioned that units could defend cities from inside? Greg made a statement that units could defend a barb camp from inside* but I never heard of your own units. The only thing I can remember was a magazine stating that "units entering cities heal the HP of the city and do not defend it literally.
4) The symbol to the left is attached to the city name bar, while it could be closer and somehow attached in the right screen , but isn't. It's completely on the other tile withou relation to the city.

So IMO on the right screen it is a troop transport (civilian unit slot), and the symbol is bigger because you control this unit in the screenshot right now.

What I believe the symbol in the 3d view is: The city itself, getting a unit symbol when enemies are within range. We knew from a magazine that cities have a ranged attack of their own, if upgraded properly. See how the symbol appears slightly larger than the unit symbols around it? It also has some kind of "frame". I believe this "frame" is what the active unit gets in 3d view, it would be similar to the bigger symbol in stratview. We need to know which unit we control, don't we?




* "Camps do not have bombardment capabilities; they are only guarded (usually) by a fortified unit or two. And yes, barbarians are bound by 1upt, but remember that "guarding" a tile in Civ 5 can mean positioning your units intelligently in and around said tile"

Also, do you see that the knight under the city has a civilian symbol (triangle)? Bet it's a great general.
 
You mean this?

(...)

I strongly disagree it's the same:

1) Two different views, once 3d, the other strategic.
2) More importantly, the symbol would block the civilian unit symbol possible to appear on the tile northeast, e.g. a fishing ship. I doubt two symbols would overlap in the strategic view.
3) When was it mentioned that units could defend cities from inside? Greg made a statement that units could defend a barb camp from inside* but I never heard of your own units. The only thing I can remember was a magazine stating that "units entering cities heal the HP of the city and do not defend it literally.
4) The symbol to the left is attached to the city name bar, while it could be closer and somehow attached in the right screen , but isn't. It's completely on the other tile withou relation to the city.

So IMO on the right screen it is a troop transport (civilian unit slot), and the symbol is bigger because you control this unit in the screenshot right now.

What I believe the symbol in the 3d view is: The city itself, getting a unit symbol when enemies are within range. We knew from a magazine that cities have a ranged attack of their own, if upgraded properly. See how the symbol appears slightly larger than the unit symbols around it? It also has some kind of "frame". I believe this "frame" is what the active unit gets in 3d view, it would be similar to the bigger symbol in stratview. We need to know which unit we control, don't we?

* "Camps do not have bombardment capabilities; they are only guarded (usually) by a fortified unit or two. And yes, barbarians are bound by 1upt, but remember that "guarding" a tile in Civ 5 can mean positioning your units intelligently in and around said tile"

Also, do you see that the knight under the city has a civilian symbol (triangle)? Bet it's a great general.

Hummmm... Good points. :undecide:

1 & 2 - no relevant comment to give back to you :) You appear to be right.

3 - I know we haven't seen any posts or articles regarding one unit being able to "stand" in city Hex, but how do you think it will be possible to build units in cities?
Do you think they will deploy to adjacent Hexes?
It should be possible to have a unit in the city hex, guarding it, but there isn't any on the screens we see. :confused:

4 - yes, you're right, I agree.

You changed me back to my original opinion... It's a unit transport. :)

While reading your post I also noted the triangle unit! The star is a very good sign that you might be right :king:
 
Without reading all 10 pages - is it possible the symbol (the one on the right - of the bannered spear) is for a natural wonder in that tile?
 
3 - I know we haven't seen any posts or articles regarding one unit being able to "stand" in city Hex, but how do you think it will be possible to build units in cities?
Do you think they will deploy to adjacent Hexes?
It should be possible to have a unit in the city hex, guarding it, but there isn't any on the screens we see. :confused:

We see a worker INSIDE Nagoya on screen 3! :scan: ;)

I guess they will appear first in cities, but might not be able to re-enter? Or no, forget it. I don't have an answer -yet! ;)

EDIT: I do think units might be able to enter cities after all, but this is not the case on the right side of the last picture. I'm still very sure about that. But it might be true on the left side, inside Tours.

EDIT2: Oh man, I'm so blind! You SEE the archers between the buildings of Tours!!!

CONFIRMED FEATURE ALERT!!! ;) (Hope this wasn't clear to everyone before...)
 
I like it, it reminds me of all the old hex-based boardgames I always wished I could of played.
 
We see a worker INSIDE Nagoya on screen 3! :scan: ;)

I guess they will appear first in cities, but might not be able to re-enter? Or no, forget it. I don't have an answer -yet! ;)

EDIT: I do think units might be able to enter cities after all, but this is not the case on the right side of the last picture. I'm still very sure about that. But it might be true on the left side, inside Tours.

EDIT2: Oh man, I'm so blind! You SEE the archers between the buildings of Tours!!!

CONFIRMED FEATURE ALERT!!! ;) (Hope this wasn't clear to everyone before...)

I think that workers should be able to enter cities, it would be much more difficult to protect them otherwise
 
I think that workers should be able to enter cities, it would be much more difficult to protect them otherwise

Hiding workers in cities really made sense in civ4, it was also realistic. But as far as I can see, the interface won't allow more than one civilian and one military unit per tile. So hiding 1 worker will be possible I guess.

the question is also: will we have as many workers as in civ4? I guess they will work faster, as only one can work on a tile at any given time.
 
EDIT2: Oh man, I'm so blind! You SEE the archers between the buildings of Tours!!!

CONFIRMED FEATURE ALERT!!! ;) (Hope this wasn't clear to everyone before...)

By George he's right!:eek:

We have been informed that a unit can enter a city and boost it's HP, it is also theorized that they can give cities abilities, for example an archer can give a better ranged attack.
 
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