SJSerio
Centurion
I'm guessing that is a Natural Wonder two hexes west of Osaka in the last screen shot (since it also there in the first screen shot).
Actually, I think that it is a resource... like marble or something.
I'm guessing that is a Natural Wonder two hexes west of Osaka in the last screen shot (since it also there in the first screen shot).
Hahaha, good call. Puppet State icon. I was thinking, "looks like a ghost... no, that can't be right."Fist = Disorder/Revolt, and the other certainly looks like a hand-puppet...
Thankyousir.2K Greg said:The answer rhymes with muppet
Is the answer a two word description which ryhmes with Muppet Plates?The answer rhymes with muppet
Hahaha, good call. Puppet State icon. I was thinking, "looks like a ghost... no, that can't be right."
Thankyousir.
I swear to you I was wondering why Tours was haunted for a few minutes.
I think the strategic view looks ugly. At least if this mode is something which can be played on permanently, I think an effort should be made to make it prettier, something like Battle for Wesnoth.
That will almost definitely not happen. The entire point of strategic view is to make all of the information as clear as possible, and part of that is making it very clear what each and every hex is.
In regular 3d view, you'll notice that the terrain beautifully blends together, creating a much more "flowing" look.![]()
That's a designer choice then, not something which is simply impossible. I once again point you to Battle for Wesnoth as an example of pretty 2D.
That can be done with a grid.
Spoiler :![]()
There shouldn't be any roads on mountains; you might be getting the mountains and hills confused.
More detective work...
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The two fragments above are from the top and close to the top of screens 1 and 3, cut so they show exactly the same area of the map.
Why did I do this?
...because in screen1 something just off screen is fogbusting those hexes close to the top of the screen, and I wanted to compare with the third screen so I could draw the outline (extrapolated) of the area the unit could see and find the hex it occupied (a plains tile).
Why did I do this?
...because it seems on turn 29 a land unit was stood on that plains tile and appears to have a 2 hex line of sight in all directions.
Am I missing something (quite possible) or is this unusual compared to IV?
To have a line of sight of 2 hexes is just logical when even a normal archer will have a movement rate of 2. A lower sight would not make much sense.
To have a line of sight of 2 hexes is just logical when even a normal archer will have a movement rate of 2. A lower sight would not make much sense.
You are right of course there is clearly a logical reason for this.
My concern with this is a little selfish in that my absolute favourite part of the game is the initial exploration phase, and, unless the maps are considerably larger than civ4, 2MP and 2 hex LOS may mean that the exploration phase will go by too quickly for my liking.
I hope I am wrong.
In Panzer General most units have a 2 hex line of sight but 3-6 hex movement range. Having a movement range larger than the line of sight makes for some interesting tactical decisions that you have to make (or of course you could just get a reconnaissance unit with a 4 hex line of sight to help the rest out).
On the Late screnn, under Nara, a road leads to... nowhere? or to the lake?![]()
...because it seems on turn 29 a land unit was stood on that plains tile and appears to have a 2 hex line of sight in all directions.![]()