Tomice
Passionate Smart-Ass
What is the terrain type west of Nara? It looks different than the flood plains to the north and not all of the tiles are next to the river...
What is the terrain type west of Nara? It looks different than the flood plains to the north and not all of the tiles are next to the river...
I guess this might still change in the dev process, and the screens showing england are an older build. Shouldn't be an issue, at least not before more civs than 18 are in the game.
The hex grid is turned off in these screenshots
I really regret forgetting to put that in the article! Yes, the game is completely playable in this view (I personally spend most of my time in this view) and one of the coolest parts about it is that yes, the video card does a lot less work while in this view.![]()
Marsh.
No, they are the same as you can see in this image:Those are actually different icons. The one you are talking about is red with a white shape and at the moment the thought is that that is an improvement that is being build. The one I think is a barbarian camp (although it could also be ancient ruins thinking of it) is mutli-colored with a lot of black/brown, some red and some white, and can be seen in the 2nd hex from the left, 3rd hex from the bottom in the 1595AD screenshot.
Marsh (or maybe it will be called swamp) is an interesting addition to the game.
(Speculation alert!) In the early game I expect it to be a pretty much useless hex economically, maybe 1or so, but a useful hex strategically. Marsh hexes will have a heavy movement penalty, ending the movement of all but the fastest units and units in a marsh hex will have a negative modifier to their strength. That makes it easier for a defending army to set up a chokepoint with a ranged attacker and hammer the invading forces stuck in the marshes. With a middle to late game tech, something like Engineering or Steam Power it will become possible to drain the Marsh and turn it into a Grassland.
In general I think there might be more hexes that will be fairly useless until later in the game, but that will be compensated by the cities having a larger radius. One of the consequences of that is that it will be possible to build super cities (40-50 pop) once you unlock the proper techs to improve all the land and have something like Biology improve the food yields.
In general I think there might be more hexes that will be fairly useless until later in the game
I still founded cities in locations that made it LOOK like it was strategically placed for military reasons just to add a bit of realism.
So yes, these possibilities excite me very much.![]()
I hope we get to choose every hex of expansion. You can choose which resources to go after, whether you go after pure value or go after something else less valuable but choose to expand toward another civ, or whatever.the growth of cities is quite smart about picking which hex to expand into (or do we get some choice on that? not that I've seen)
This is one of the things I noticed - look how some of the hexes are unclaimed until the late stages of the game - like the neutral mountain hex in the middle of Japan on the last screenie.
Either the growth of cities is quite smart about picking which hex to expand into (or do we get some choice on that? not that I've seen) or a lot of the growth is through buying hexes so we do get some choice?
No, they are the same as you can see in this image:
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No, they are the same as you can see in this image:
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Pic doesn't show.
The hex grid is turned off in these screenshots
Not sure what happened there...is this better?
Not sure what happened there...is this better?
Greg could tell us for sure but those certainly look like they come from a real game based on the progression and growth from screen to screen. (but I admit that doesn't mean some worldbuilding didn't take place also!)I'm fairly certain those are/will be Barbarian Encampments, considering it's nothing like any of the terrain improvement icons. Someone earlier mentioned its proximity to a Roman city, but I think that's because we're not seeing screenshots mid-game so much as a dev's custom make for the purposes of display.
In short, those screens will likely look nothing like the way our games play out as far as geography and such is concerned and they wanted to include a lot of info on each screen.