Do you have any advice on nuke use and countering in multiplayer games? We are in the middle of a modern war with my friend and since nukes are involved for the first time, we are looking for strategies and tactics involving them.
Right now I have nukes and he does not. We are situated on different continents. His production is larger than mine and conventional forces 50-100% stronger than mine, however I have a stockpile of tactical nukes. SDI-s are up. So far what we have discovered for ourselves:
Attack
- Use tactical nukes mostly as they have a significantly better chance of getting past SDI than ICBM-s
- Use nukes for defence, taking down enemy attacking stacks (especially good at sea)
- Use nukes for attack to soften town before taking it without endangering siege weapons and air units
- Fallout takes significant time to clean up, so strategic bombing of tiles might be a good option but we do not know yet if it really pays off
Defense
- Build SDI
- Keep units in small stacks and at least 2 tiles apart (no two stacks in range of 1 nuke) so that the use of nukes would be expensive production wise for the attacker. A nuke costs about as much as a missile cruiser and has about a 66% chance of getting through. 1 nukes has only a low chance of killing a cruiser, so it should be safe to keep ships in 4-5 high stacks. It is important to have more ships around to protect said stack when it has been damaged with a nuke from attacks by conventional forces that try to finish them off.
- Keep airships in the air to spot those subs that try to sneak to your mainland with nukes
So my question would be
- Any more advice on nuclear war in a multiplayer game?
- Also - what would be your estimate... how much of a stronger 'conventional only' force does a player need to succeed against an opponent with nukes given about similar empire size and playing skill?
Thanks
Right now I have nukes and he does not. We are situated on different continents. His production is larger than mine and conventional forces 50-100% stronger than mine, however I have a stockpile of tactical nukes. SDI-s are up. So far what we have discovered for ourselves:
Attack
- Use tactical nukes mostly as they have a significantly better chance of getting past SDI than ICBM-s
- Use nukes for defence, taking down enemy attacking stacks (especially good at sea)
- Use nukes for attack to soften town before taking it without endangering siege weapons and air units
- Fallout takes significant time to clean up, so strategic bombing of tiles might be a good option but we do not know yet if it really pays off
Defense
- Build SDI
- Keep units in small stacks and at least 2 tiles apart (no two stacks in range of 1 nuke) so that the use of nukes would be expensive production wise for the attacker. A nuke costs about as much as a missile cruiser and has about a 66% chance of getting through. 1 nukes has only a low chance of killing a cruiser, so it should be safe to keep ships in 4-5 high stacks. It is important to have more ships around to protect said stack when it has been damaged with a nuke from attacks by conventional forces that try to finish them off.
- Keep airships in the air to spot those subs that try to sneak to your mainland with nukes
So my question would be
- Any more advice on nuclear war in a multiplayer game?
- Also - what would be your estimate... how much of a stronger 'conventional only' force does a player need to succeed against an opponent with nukes given about similar empire size and playing skill?
Thanks
He will probably pile more defence to that sector now.. Though.. I wonder what kind of forces he can muster for protecting a particular city.. Nothing that can withstand nukes I bet. He will be probably able to take the city back later but the SDI would be burnt if I can take the city even once. Good good...
Pillage EVERYTHING in sight! Forget capturing a city first, destroy all the improvements around it and then nuke it to create fallout. Use spies to destroy uranium mines, use units that have lots of movement points with commando to steal workers and to attack single floating units. Have spies stationed at strategic points to keep an eye on everything he's doing. Sacrifice some research for espionage if you need to. Have subs at way points on the ocean. Create rally points and attack his production cities first pillaging all improvements so his production drops meaning he'll be able to build less units. Use spies to bring his big cities to revolt to bring his cultural defences down. Create a junk city in the ice on his continent and airlift a unit from every city on your continent to that city whilst bringing re inforcements via transports.
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