Well, i decided to go ahead and make the topic, since we kinda needed the discussion in a seperate topic than the Lust for Gold.
Previous discussion found here : http://forums.civfanatics.com/showthread.php?t=183141
Basically, here is the deal for the newcomers - The idea is to create a series like the ALC or Emporer's challenge, but instead of focusing on one game, a challenge will be provided by the host along with a starting save save(to be decided per game/ possibly the winner of the previous challenge) such as -
All this must be given within a specified time limit, or no limit at all. As you can see, there are a lot of options, and a LOT more than just on this page.
In order to keep the series fun, some will have twists, such as super early or late cutoff dates, archipegalo maps, fractal maps, Mystery maps(player doesnt know what he's playing), wrong number of civs for the map size, the possibilities are endless-
The difficulty level will switch between Prince for harder challenges and monarch for easier ones(this is where most people play in this forum)
Contestants will not only have a set amount of turns, they will have a set amount of days to do this - It has already been requested that it include at least 1 weekend, and it is my personal opinion it should be at least 7 days. But this is why the thread is here, to discuss this.
The winner- hmm... I guess you could put it in your signature...
And I think the winner should have the option to create the next challenge.
Since vanilla CIV is more widespread, warloards is out of the question(for reasons already stated)
Well, your thoughts? The only problem i could think of is that the host picks a "bad" challenge somehow- most likely a product of not having one set host per each challenge. However, there will be pre-challenge discussions, so it's not like the players willl be blind... Probably the first few SC's will have to be generic in things like map type/size/ect before we start playing around with custom gaming.
Previous discussion found here : http://forums.civfanatics.com/showthread.php?t=183141
Basically, here is the deal for the newcomers - The idea is to create a series like the ALC or Emporer's challenge, but instead of focusing on one game, a challenge will be provided by the host along with a starting save save(to be decided per game/ possibly the winner of the previous challenge) such as -
cabert said:- total gold from religion (same as lust for gold but including modifiers = teching to wall street could have a huge effect)
- switzerland (total gold, regardless of source, including modifiers)
- production powerhouse (max hammers in one city)
- beaker street (max beakers from one city)
- greatest city ever (max number of settled GP)
- greatest city ever II (max total beakers, gold, culture, hammers /turn in one city)
- greatest city ever III (max pop in one city)
- greatest empire ever (max total population)
- greatest empire ever II (max number of techs)
- greatest empire ever III(max number of cities)
- we need a hero (max xp for one unit)
- army of veterans (max number of level 5 units)
- infinite army (max gunpowder units)
- happy nation (best approval rate)
- friends for ever (highest relation modifier towards any other leader)
culture challenge is already mentionned (one or 3 cities)
All this must be given within a specified time limit, or no limit at all. As you can see, there are a lot of options, and a LOT more than just on this page.
In order to keep the series fun, some will have twists, such as super early or late cutoff dates, archipegalo maps, fractal maps, Mystery maps(player doesnt know what he's playing), wrong number of civs for the map size, the possibilities are endless-
The difficulty level will switch between Prince for harder challenges and monarch for easier ones(this is where most people play in this forum)
Contestants will not only have a set amount of turns, they will have a set amount of days to do this - It has already been requested that it include at least 1 weekend, and it is my personal opinion it should be at least 7 days. But this is why the thread is here, to discuss this.
The winner- hmm... I guess you could put it in your signature...

Since vanilla CIV is more widespread, warloards is out of the question(for reasons already stated)
Well, your thoughts? The only problem i could think of is that the host picks a "bad" challenge somehow- most likely a product of not having one set host per each challenge. However, there will be pre-challenge discussions, so it's not like the players willl be blind... Probably the first few SC's will have to be generic in things like map type/size/ect before we start playing around with custom gaming.