Strategy discussion

It's possible to have 6 good Mayan cities (Denver, Chicago, New Orleans, Toronto or thereabouts, 1 in Mexico and 1 in Mayan homelands) forever until you're ready to dominate the world.
 
Actually, neither north nor south. Center is best :D

If by center you mean Aztec lands, you're right! When I tried it, I made the mistake of letting the Aztec live for 10 turns. They have to die.

My solution to the dog soldier problem was to beeline Feudalism, switch to Vassalage (I rarely use it) and get out shock longbows. They clean out the dog soldiers.
 
Well, I've put Russia on the backburner for now and I'm trying to beat the Malinese UHV. It wouldn't be so difficult except for these damned barbarians! Any tips on how to deal with them?

Don't settle to the east in the beginning.
Start building walls in your cities right away and always keep at least 2 skirmishers or longbowmen in them.

When you contact Spain or France, be sure to trade feudalism before other techs for the longbows.

Not very likely you EVER get the chance, but the best solution would be to build the Great Wall... :p
 
Well, I've put Russia on the backburner for now and I'm trying to beat the Malinese UHV. It wouldn't be so difficult except for these damned barbarians! Any tips on how to deal with them?

Check post 622 of this thread. And you don't really need walls just spearmen and axemen with iron from northern city.
 
Im trying to get the Indian UHV on monarch with the judaism-hinduism-buddhism-christianity via oracle-islam via GP. The strategy guides say it takes a little over 2 GP to bulb divine right but its cost over 4600 beakers. Anyone know whats up with this?
 
It's because techs are more expensive until 600 AD (because Rhye wasn't happy that the classical civs were 1-2 eras ahead of the 600 AD civs when they spawn). A nice trick would be to save your GP until 600 AD but not later than 610 AD, before Mekkah is founded (and thus Islam). You're taking a gamble though to assume that you've researched just enough of Divine Right for the GP to bulb Divine Right.
 
Because it completely borks the economy.

China's in bad economic shape between 1000 and 1500 AD anyway because of the drag of having 8 cities, and all the whipping you have to do to build all those temples and cathedrals. (Having a bank, grocer, and market in all 8 barely pushes me above 70% science, even with the Great Lighthouse, Temple of Artemis, and both shrines.)

Now, my cities are always in tip-top shape, and I always have more than my share of wonders, but by the time I have whipped out 50 or 60 troops my science is already starting to dip below 10% from the unit costs and the unhappiness.

Please tell me I'm missing something.


In earlier versions I believe I recall China could get to writing a lot faster than it can now, moving up the first UHV by a couple hundred years and meaning the economy doesn't suffer nearly as much.
In more recent versions I have to keep below 3 (max 4) cities to be able to get mathematics and calendar first, which means the other five have to be founded (and then subsequently whipped nearly to death) between 200 and 1000 AD in order to get all the necessary buildings. There's no time to let them grow past size 3 or 4, making them nothing but economic dead weight. By 1300 or 1400 I'm only barely recovered and can't survive the cost of whipping out that many troops.

I paid for the huge army by sending 2 great merchants to persia on the silk road.
 
Sorry if this is obvious but I'm new.

Is the rfc atlas updated to the latest version of rfc? (1.186 I think)

I'm doing France and I know that the french strategy in wiki isn't updated to the latest version because in the wiki it doesn't say you have to colonize the hudson bay. Basically I'm just trying to find out EXACTLY where I can plant my cities in north america. I've already planted new orleans, but I want to be sure about the rest so that I don't get to the confirmation year and realize that I did something wrong.
 
I think the atlas is up-to-date, at least concerning the French UHV.
 
Yes bulbing divine right for the 5th religion in the India monarch UHV still works. Got it on turn 181, trading theology and code of laws for nearly all the ancient techs I skipped. Thank you for the key info about tech costs.
 
What's bulbing? Is that where you research it until it's one turn from being done and save it for later?
 
Er, bulb as in lightbulb, the button that sacrifices your great young genius for the only idea they're worth their whole sad long life, which is completely untrue to life (conservatively, Edison was responsible for no less than Electricity (if you count his invention of light bulbs and electricity distribution) and mass media (the inventions of telegraph and camera among other things)).
 
Well you could count Electricity as not only the lightbulbs, but other basic electronical devices as well.
 
This game was never meant to be true to life. It is only true to a possible History of human civilization, so it's the grand picture that is somewhat realistic, but the deatails certainly not. Consider that it may take 50 years to partially damage city walls of a village, and consider that it may take the same amount of years, or less, to damage city walls of the biggest city in the world :D
So there is a grand picture (Human civ. History) and then there is a strategic game.
 
I do that all the time, though I usually found it as my second city, first being Takhashila or Lahore.
 
I'm having serious trouble with India regarding barbarians. Since I'm so preoccupied with getting religious techs(usually onto Theology by that point) all I have to defend against those 8 strength war elephants are warriors! Fogbusting doesn't seem to work, what else am I supposed to do?
 
Save enough money to hire 1 or 2 spearmen. Let them defend your cities until you have the iron. If you have iron save money to upgrade at least 1 warrior per city into a spearman, then lose the hired units, since they will be upgraded from the elephant-battles and became expensive.
 
Anyone got any hints for creating a large irl like mongol empire efficiently? I find I progress too slowly in my conquests, the calender's date becomes too late, and city defenses become to advanced when I arrive with my keshik horde. I want to advance more swiftly without economical implosion. City locations and tech orders would be nice.
 
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