AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
It's possible to have 6 good Mayan cities (Denver, Chicago, New Orleans, Toronto or thereabouts, 1 in Mexico and 1 in Mayan homelands) forever until you're ready to dominate the world.
Actually, neither north nor south. Center is best![]()
Well, I've put Russia on the backburner for now and I'm trying to beat the Malinese UHV. It wouldn't be so difficult except for these damned barbarians! Any tips on how to deal with them?
Well, I've put Russia on the backburner for now and I'm trying to beat the Malinese UHV. It wouldn't be so difficult except for these damned barbarians! Any tips on how to deal with them?
Because it completely borks the economy.
China's in bad economic shape between 1000 and 1500 AD anyway because of the drag of having 8 cities, and all the whipping you have to do to build all those temples and cathedrals. (Having a bank, grocer, and market in all 8 barely pushes me above 70% science, even with the Great Lighthouse, Temple of Artemis, and both shrines.)
Now, my cities are always in tip-top shape, and I always have more than my share of wonders, but by the time I have whipped out 50 or 60 troops my science is already starting to dip below 10% from the unit costs and the unhappiness.
Please tell me I'm missing something.
In earlier versions I believe I recall China could get to writing a lot faster than it can now, moving up the first UHV by a couple hundred years and meaning the economy doesn't suffer nearly as much.
In more recent versions I have to keep below 3 (max 4) cities to be able to get mathematics and calendar first, which means the other five have to be founded (and then subsequently whipped nearly to death) between 200 and 1000 AD in order to get all the necessary buildings. There's no time to let them grow past size 3 or 4, making them nothing but economic dead weight. By 1300 or 1400 I'm only barely recovered and can't survive the cost of whipping out that many troops.