aelf
Ashen One
This is where scale really comes in. I mentioned how the unit scale (few and expensive units) limits mindless spamming. The scale of the battlefield helps with the problem you raise. Fighting typically happens around a few key positions that might be very close to each other, so you can afford to focus on, say, the middle portion of the map without worrying too much about backdooring (although this does happen, especially when individual enemy squads slip through - but a few shouldn't be hard to handle anyway).
In any case, if you really hate micromanagement, then RTS is probably not the genre for you in general. Though I've found that in Supreme Commander turtling is highly rewarding in single player. You can even turtle in your base area for most of the game and still win if you defend and tech up properly, since higher tier units and experimentals are so much more powerful.
In any case, if you really hate micromanagement, then RTS is probably not the genre for you in general. Though I've found that in Supreme Commander turtling is highly rewarding in single player. You can even turtle in your base area for most of the game and still win if you defend and tech up properly, since higher tier units and experimentals are so much more powerful.