RJMooreII
Warlord
It seems that (in single player) almost every strategy game with a resource/economy element will heavily reward turtling and only taking easy or necessary fights until you have such a massive economy that you can afford to out-produce your enemies; in addition you'll be making superior units at a faster rate. This strategy works in everything from Civ to Hearts of Iron to Empire Earth to Rome: Total War.
Does anyone know what I am talking about?
Most of them also heavily reward micro-management of cities/buildings, so much that you spend 2/3rds of the game wading through menus for a battle that lasts ten minutes.
Does anyone know what I am talking about?
Most of them also heavily reward micro-management of cities/buildings, so much that you spend 2/3rds of the game wading through menus for a battle that lasts ten minutes.