damnrunner
Deity
- Joined
- Oct 19, 2005
- Messages
- 2,004
Great People
Now that we have finished the G-Scientist to bulb edu, what is our plan for Great People going forward? Getting some G-Prophets would really be useful - but I just do not see that happening as long as we continue to run Aktua as a military city. And I do not see us switching production there for a while. So in the meantime - our what is our plan for generating Great people in Haz. These are options I see:
1. Maximize production of G-Scientists (run extra scientists) in Haz. This lowers the odds of getting a G-Artist.
2. Minimize production of G-Scientists in Haz (don't run extra scientists). This increases the odds of getting a G-Artist. By producing fewer G-Scientists now, we can build other Great people easier later on in the game.
3. Run other specialists in Haz (engineer, priest, merchant). This lowers the odds of getting a G-Artist and gives some chance of getting different great people.
I assume we would want to settle any G-Scientists we get in Haz.
Some potential gambits involving wonders.
A. Build the Temple of Artemis. Extra trade route gold is great as is the free priest. It is also a fairly cheap wonder. Downsides, good chance we will get beat to it. Opportunity cost of building other stuff.
B. Build Angkor Wat. This would let us run a lot of priests but the best place to build it is in Aktau which is already focused on units.
Generally, I lean towards option 1. Haz is able to work all of its cottages and we are at our health cap right now anyway. A grocer would help a bit with this, but we are mostly running at 100% science and the extra commerce bonus of a grocer would be fairly marginal. Working sea tiles would give more raw commerce - but I think getting Great scientists as fast as possible and minimizing the risk of getting a GA is a better option. Working mines is also great - but I think Haz is best focusing on science.
Now that we have finished the G-Scientist to bulb edu, what is our plan for Great People going forward? Getting some G-Prophets would really be useful - but I just do not see that happening as long as we continue to run Aktua as a military city. And I do not see us switching production there for a while. So in the meantime - our what is our plan for generating Great people in Haz. These are options I see:
1. Maximize production of G-Scientists (run extra scientists) in Haz. This lowers the odds of getting a G-Artist.
2. Minimize production of G-Scientists in Haz (don't run extra scientists). This increases the odds of getting a G-Artist. By producing fewer G-Scientists now, we can build other Great people easier later on in the game.
3. Run other specialists in Haz (engineer, priest, merchant). This lowers the odds of getting a G-Artist and gives some chance of getting different great people.
I assume we would want to settle any G-Scientists we get in Haz.
Some potential gambits involving wonders.
A. Build the Temple of Artemis. Extra trade route gold is great as is the free priest. It is also a fairly cheap wonder. Downsides, good chance we will get beat to it. Opportunity cost of building other stuff.
B. Build Angkor Wat. This would let us run a lot of priests but the best place to build it is in Aktau which is already focused on units.
Generally, I lean towards option 1. Haz is able to work all of its cottages and we are at our health cap right now anyway. A grocer would help a bit with this, but we are mostly running at 100% science and the extra commerce bonus of a grocer would be fairly marginal. Working sea tiles would give more raw commerce - but I think getting Great scientists as fast as possible and minimizing the risk of getting a GA is a better option. Working mines is also great - but I think Haz is best focusing on science.