If you were developing your own custom made Civ and could use any of the announced Civ's Abilities/"Uniques" to build that Civ, which would you choose? In other words we are talking about identifying potentially the most powerful Abilities/"Uniques" and thereby the most powerful Civ's.
Here are my Top three by category (not in any order):
- All info taken from Civ Analyst
Special Ability
Plato's Republic (Greece): Receive an extra Wildcard policy slot no matter which government is chosen.
Dharma (India): Receive the benefits of all Follower beliefs of Religions present in your cities, not just the one you founded.
Meiji Restoration (Japan): All districts receive an additional standard adjacency bonus for being adjacent to another district.
Leader Bonus
Surrounded by Glory (Pericles): Bonus Culture for every City-State to which Greece is the Suzerain.
People of the Steppes (Tomyris): When producing light cavalry units, receive two instead of one.
Gifts for the Tlatoani (Montezuma): Luxury resources in his territory provide an Amenity to 2 extra cities. Military units receive +1 Combat Strength for each different Luxury resource improved in Aztec lands.
Unique Unit
Legion (Rome)
Requires: Iron Working
Movement: 2; Melee Strength: 40
Notes: Unique unit for Rome, replaces Swordsman. Can function as a Military Engineer to build a Roads and the Roman Fort, which gives +4 defensive strength and Fortification bonus to the occupying unit. Has a limited number of build charges. Is "more expensive" than the Swordsman.
Varu (India)
Requires: Horseback Riding
Movement: 2; Melee Strength: 40
Notes: Indian unique unit, presumably replaced Horseman. Reduces the Combat Strength of adjacent enemy units by -5.
Minas Geraes (Brazil)
Requires: Nationalism
Movement: 5; Melee Strength: 70; Ranged Strength: 80; Attack Range: 3
Notes: Unique unit for Brazil, replaces Battleship but is available earlier. It has "improved defense and ranged attack" and requires the Nationalism civic (instead of the normal technology).
Unique Infrastructure
Acropolis
Notes: Unique district for Greece that replaces the Theater District. Gains higher culture adjacency bonuses for being next to districts, especially the City Center. Must be built on a Hill.
Baths
Requires: Engineering
Notes: Unique district for Rome. Provides Amenities and more Housing than the Aqueduct, which it replaces.
Street Carnival
"A district unique to Brazil dedicated to keeping your people happy by increasing Amenities. Replaces the Entertainment district."
Projects: CARNIVAL Project. Holds an elaborate festival which makes citizens more happy and helps uncover talented individuals. +2 Amenities for this city while being worked. Earn Great (Artist, Engineer, Merchant, Musician, Writer) Points upon completion.
Notes: As a unique district, the Street Carnival is half the production cost of the normal entertainment district.
For me, I think Greece, Rome and India come out the strongest... How about you?
Here are my Top three by category (not in any order):
- All info taken from Civ Analyst
Special Ability
Plato's Republic (Greece): Receive an extra Wildcard policy slot no matter which government is chosen.
Dharma (India): Receive the benefits of all Follower beliefs of Religions present in your cities, not just the one you founded.
Meiji Restoration (Japan): All districts receive an additional standard adjacency bonus for being adjacent to another district.
Leader Bonus
Surrounded by Glory (Pericles): Bonus Culture for every City-State to which Greece is the Suzerain.
People of the Steppes (Tomyris): When producing light cavalry units, receive two instead of one.
Gifts for the Tlatoani (Montezuma): Luxury resources in his territory provide an Amenity to 2 extra cities. Military units receive +1 Combat Strength for each different Luxury resource improved in Aztec lands.
Unique Unit
Legion (Rome)
Requires: Iron Working
Movement: 2; Melee Strength: 40
Notes: Unique unit for Rome, replaces Swordsman. Can function as a Military Engineer to build a Roads and the Roman Fort, which gives +4 defensive strength and Fortification bonus to the occupying unit. Has a limited number of build charges. Is "more expensive" than the Swordsman.
Varu (India)
Requires: Horseback Riding
Movement: 2; Melee Strength: 40
Notes: Indian unique unit, presumably replaced Horseman. Reduces the Combat Strength of adjacent enemy units by -5.
Minas Geraes (Brazil)
Requires: Nationalism
Movement: 5; Melee Strength: 70; Ranged Strength: 80; Attack Range: 3
Notes: Unique unit for Brazil, replaces Battleship but is available earlier. It has "improved defense and ranged attack" and requires the Nationalism civic (instead of the normal technology).
Unique Infrastructure
Acropolis
Notes: Unique district for Greece that replaces the Theater District. Gains higher culture adjacency bonuses for being next to districts, especially the City Center. Must be built on a Hill.
Baths
Requires: Engineering
Notes: Unique district for Rome. Provides Amenities and more Housing than the Aqueduct, which it replaces.
Street Carnival
"A district unique to Brazil dedicated to keeping your people happy by increasing Amenities. Replaces the Entertainment district."
Projects: CARNIVAL Project. Holds an elaborate festival which makes citizens more happy and helps uncover talented individuals. +2 Amenities for this city while being worked. Earn Great (Artist, Engineer, Merchant, Musician, Writer) Points upon completion.
Notes: As a unique district, the Street Carnival is half the production cost of the normal entertainment district.
For me, I think Greece, Rome and India come out the strongest... How about you?