Silence101
King
I'm surprised that Phalanx didn't make the poll - an early unique unit with no real counter available before siege units arrive on the scene. Not too shabby...
Inca warrior is the best UU at the ancient starting.
Why not Holkan? Double strength, created slower but available with no resources after researching Hunting.
EDIT: Available earlier than the archer also.
...Except ofcourse by:
Axemen ( 5vs 5
= 50:50)
Catapults ( 5vs 5
= 50:50)
Dog Soldiers (4+50%= 6:strength vs 5= 55:45)
Preatorians (8vs 5 +50% = 7,5
= 53:47)
Bowmen (4+1 firststrike vs 5 :strength = 45:55)
Unless I got something wrong - calcs are circas.![]()
@Silence 101, my reply to another player suggesting the Phalanx as unbeatable:
If you are using the Phalanx for Conquest, you use Alex. If you use Alex, strike the Dog Soldier, Praetorian, most other Axemen and certainly the Bowmen from your list of counters. I don't mention the Catapult because he said pre-siege.
Any of these units without Barracks will lose against an Aggressive Axeman/Phalanx. Alex with his cheap Barracks vs. any of these with a barracks equates to an even more lopsided victory in Greece's favor.
This is true of ANY aggressive axeman. Resistant to Chariots is what makes the Phalanx stand above them. Essentially: No direct counter.
Holkan needs BW ( not cooper ) ... that makes his arrival a little it later, but in a very reasonable time frame ( with luck and a nearby civ, you can attack them before they can hook cooper and build axes )
@Silence 101, my reply to another player suggesting the Phalanx as unbeatable:
If you are using the Phalanx for Conquest, you use Alex. If you use Alex, strike the Dog Soldier, Praetorian, most other Axemen and certainly the Bowmen from your list of counters. I don't mention the Catapult because he said pre-siege.
Any of these units without Barracks will lose against an Aggressive Axeman/Phalanx. Alex with his cheap Barracks vs. any of these with a barracks equates to an even more lopsided victory in Greece's favor.
This is true of ANY aggressive axeman. Resistant to Chariots is what makes the Phalanx stand above them. Essentially: No direct counter.
Completely agree - Alexander's Phalanx are the ultimate early rush unit. I personally have found them more useful than Praet's because of their early availability and lack of a counter. And of course because they're available before seige units are around, stopping a stack of Alex's Phalanx is a real nightmare.
I play more MP than single player - which is why I voted for the Bowman - and personally HATE playing against Alexander's Greece. It is very difficult to take him down. I find it more worthwhile to move past his stack and head to his Copper. Fortify there and hope he spendstrying to knock me off.
Forcing me to alter my warfare tactics is the first indication to me that a unit is powerful. Besides the Phalanx, only the Praet has that kind of influence on my army composition.
Hmm some opinions here that are completely different than my own.
For me the strongest UU still is the War Chariot. It's definitely better than the Immortal which is whacked by anything that's not an archer (and against archers the WC is about as strong - it's immune to first strikes whereas the Immortal is not and of course has more). Fortunately it's been nerfed a bit in BtS from 30
to 25
but it's still damn strong.
I actually wonder if I should try my Hatshepsut rush again. The best finish I had in Warlords was 25 BC on a standard size normal speed pangaea map.
By the way, the Samurai has become quite strong with 2 first strikes and Tokugawa's Agg/Pro traits
Squarg said:Dog soldiers made me alter my army. They annoy me.
Samurai with togu, comes with strength 1, Drill 1, and its unique ability of 2 additional first strikes, with trebs these things cannot be stopped