Bad Player
Deity
Introduction
It has been hypothesised on many occasions that some civilisations in Fall From Heaven 2 are much less likely to win than other civilisations. In this present study it was hypothesised that the Doviello, in particular Charadon as leader, are significantly less likely to win a game as compared to another rival. The Bannor are not commonly suggested as being overpowered as compared to other civilisations, therefore Sabathiel of the Bannor civilisation was taken as the single AI opponent of Charadon of the Doviello.
Thus, this study aimed to determine whether, under a specific game and map type, AI Charadon of the Doviello was not significantly less likely to win games when matched against AI Sabathiel of the Bannor.
Methods
Civilisation IV complete (being completely prepatched including Beyond the Sword patch v3.13) was installed on Windows Vista Business. The "mod" entitled "Fall From Heaven II" version 0.31 patch "d" was installed onto Civilisation 4 complete.
To enable this debugging, CivilizationIV.ini and CivilizationIV.ini.bak were edited and Cheatcode = 0 changed to Cheatcode = chitpotle.
The game was launched and minimised mostly whilst being run to minimise crashes. The settings were as shown below in the screenshot (altough the human player was later set to random civ). At the start of the game the human controlled units were deleted through WorldBuilder but later on in the study it was discovered that they are automatically deleted if nothing is built.

If a victory condition was fufilled then that civilisation would win and if no victory condition was fufilled then the team with the highest score at turn 500-501 would win the game. Therefore all games would result in a win or a loss for both teams respectively.
It was intended that 25 games would be performed and statistical analysis of the results (wins vs losses) but the Doviello under the control of AI Charadon were doing really badly so there aren't enough Charadon wins (and I didn't feel like dragging it on for another half a dozen games until they won more!).
Results
Sabathiel wins by fufilling a victory condition:








Results continue in the next post (too many IMG tags for one post).
Discussion
A limitation of this present study is that Charadon may gain a hefty advantage through the arrival of the horsemen of the Apocalyse. However it is likely that the AC will rise further when more civilisations are playing which is not the case in a 2 civilisation combat.
During game testing 5 games crashed and in at least 3 of the crashed games Charadon of the Doviello was leading in score. Thus potentially there is a bias in results, however if these instances are added to the win totals of Charadon of the Doviello to 8 (vs 25 to Sabathiel). All the 'wins' of Charadon were via highest score, not by completing a victory condition.
Care should be taken when attempting to extrapolate these results since terrain changes, free map space, single or multiple landmasses, number of barbarians, number of civilisations, and other adjustments are likely to affect the ability of Charadon or Sabathiel to win more often.
The null hypothesis, that AI Charadon of the Doviello was not significantly more likely to win or lose against AI Sabathiel of the Bannor, was rejected and this study concluded that, under these specific conditions, AI Charadon was more likely (I'd like to say statistically significantly because lets face it - it really would be!) to lose against AI Sabathiel of the Bannor.
It has been hypothesised on many occasions that some civilisations in Fall From Heaven 2 are much less likely to win than other civilisations. In this present study it was hypothesised that the Doviello, in particular Charadon as leader, are significantly less likely to win a game as compared to another rival. The Bannor are not commonly suggested as being overpowered as compared to other civilisations, therefore Sabathiel of the Bannor civilisation was taken as the single AI opponent of Charadon of the Doviello.
Thus, this study aimed to determine whether, under a specific game and map type, AI Charadon of the Doviello was not significantly less likely to win games when matched against AI Sabathiel of the Bannor.
Methods
Civilisation IV complete (being completely prepatched including Beyond the Sword patch v3.13) was installed on Windows Vista Business. The "mod" entitled "Fall From Heaven II" version 0.31 patch "d" was installed onto Civilisation 4 complete.
To enable this debugging, CivilizationIV.ini and CivilizationIV.ini.bak were edited and Cheatcode = 0 changed to Cheatcode = chitpotle.
The game was launched and minimised mostly whilst being run to minimise crashes. The settings were as shown below in the screenshot (altough the human player was later set to random civ). At the start of the game the human controlled units were deleted through WorldBuilder but later on in the study it was discovered that they are automatically deleted if nothing is built.

If a victory condition was fufilled then that civilisation would win and if no victory condition was fufilled then the team with the highest score at turn 500-501 would win the game. Therefore all games would result in a win or a loss for both teams respectively.
It was intended that 25 games would be performed and statistical analysis of the results (wins vs losses) but the Doviello under the control of AI Charadon were doing really badly so there aren't enough Charadon wins (and I didn't feel like dragging it on for another half a dozen games until they won more!).
Results
Sabathiel wins by fufilling a victory condition:








Results continue in the next post (too many IMG tags for one post).
Discussion
A limitation of this present study is that Charadon may gain a hefty advantage through the arrival of the horsemen of the Apocalyse. However it is likely that the AC will rise further when more civilisations are playing which is not the case in a 2 civilisation combat.
During game testing 5 games crashed and in at least 3 of the crashed games Charadon of the Doviello was leading in score. Thus potentially there is a bias in results, however if these instances are added to the win totals of Charadon of the Doviello to 8 (vs 25 to Sabathiel). All the 'wins' of Charadon were via highest score, not by completing a victory condition.
Care should be taken when attempting to extrapolate these results since terrain changes, free map space, single or multiple landmasses, number of barbarians, number of civilisations, and other adjustments are likely to affect the ability of Charadon or Sabathiel to win more often.
The null hypothesis, that AI Charadon of the Doviello was not significantly more likely to win or lose against AI Sabathiel of the Bannor, was rejected and this study concluded that, under these specific conditions, AI Charadon was more likely (I'd like to say statistically significantly because lets face it - it really would be!) to lose against AI Sabathiel of the Bannor.