Alekseyev_
Prince
- Joined
- Jul 18, 2014
- Messages
- 305
Awesome! And I agree to you, that the paradrop itself should not cost movement, for the reason you mentioned - this would mean that you suddenly have a really speedy infantry unit when not used for a paradrop.I enabled paratroopers to move after airdropping. As expected that was an easy change, I just had to block a tiny bit of code that removed all their remaining movement after the airdrop. I could make it so that airdropping costs one move, and that's what I was planning to do at first, but I decided instead to make airdropping free. The reason is that if airdropping costs one move and you want paratroopers to move after landing, you have to make them into two-move infantry, and I figured that they really shouldn't be able to move faster than normal infantry on land. But if you guys want airdropping to cost one move, just say so, that's a trivial change to make. By the way, like all features that change the game rules, this one won't be applied unless the config INI is edited to enable it.
Turns out the CD Complete is much bigger:Do you have the CD Complete version? I'm curious to know its EXE's size. Also I'm surprised to see the size of the Conquests EXE is very similar to GOG Complete, which means porting the mod over might be possible without too much work. Somehow I had gotten it into my head that the sizes were very different.
I think the original installation path was not in the Infogrames folder. I just moved it there at some point in time. (It was the installation folder of the original standalone Civ3 onto which I later installed the C3C expansion.)