Subdued Animals in C2C discussions

But that is a good thing. It makes games different.

You can make games different without bits of the game getting involuntarily left out entirely. What you are saying is directly analogous to "amputation is a good thing - it makes humans so much more varied"...;)
 
You can make games different without bits of the game getting involuntarily left out entirely. What you are saying is directly analogous to "amputation is a good thing - it makes humans so much more varied"...;)

In normal civ you don't get all the possible nations in a game. In C2C you don't get all cultures in a game. Does this make them worse?
 
I have a question. It is possible to see what subdue animal can build? Because i have a lot of bears.. but i don't know if i have to keep them later to build something or not..

example:

Bears can build myth.. but i have to keep some to build another building when i have carnival... and after that i don't know what i can build with it.

I would be great if there a option (like Workers action) but with subue animal. So all the building button are there but some are in black because we don't have the tech for.. and if you click on the black button it say what you need to build it!

It is possible you think?
 
I have a question. It is possible to see what subdue animal can build? Because i have a lot of bears.. but i don't know if i have to keep them later to build something or not..

example:

Bears can build myth.. but i have to keep some to build another building when i have carnival... and after that i don't know what i can build with it.

I would be great if there a option (like Workers action) but with subue animal. So all the building button are there but some are in black because we don't have the tech for.. and if you click on the black button it say what you need to build it!

It is possible you think?

It tells you the full list in the pedia entry for the subdued animal in question
 
yes.. but i could be easier to see it when you selected the subdue animal. And not always look into the pedia...
 
I have a question. It is possible to see what subdue animal can build? Because i have a lot of bears.. but i don't know if i have to keep them later to build something or not..

example:

Bears can build myth.. but i have to keep some to build another building when i have carnival... and after that i don't know what i can build with it.

I would be great if there a option (like Workers action) but with subue animal. So all the building button are there but some are in black because we don't have the tech for.. and if you click on the black button it say what you need to build it!

It is possible you think?

If you hover over the unit it will tell you. Since all land animals can build Governor's Pets and Menagerie and the totem. They are not listed. It is very boring making that help text so I am only about half way through the list.
 
I guess he refers to the notification of your first food resource, your first luxury resource, your first spy etc.
 
Question is there a list of animals you should take along with a settler when settling a new town just a rundown of the various buildings only animals can make or assist in building with the various animals? i could write it down myself but seeing as i am making the same mistake on every village it probably won't be a recommended list :P
 
Question is there a list of animals you should take along with a settler when settling a new town just a rundown of the various buildings only animals can make or assist in building with the various animals? i could write it down myself but seeing as i am making the same mistake on every village it probably won't be a recommended list :P

Sort of depends when, but basic ancient->early middle ages period something like (ideally):

eagle (phoenix myth)
some other bird (feather worker)
tortoise (shell worker)
2 snakes (snake charmer + <the other one I forget name>
2 more or less anything (governors pets/menagerie)
1 more or less anything (totem)
1 of a type that can built a master tracker (for the health boost if nothing else)
goat (herd)
cow (herd)
pig (herd)
horse (herd)
elephant (herd)
deer/moose (herd)
musk ox if far enough north (herd)
camel (herd)
duck (herd)
emu/ostriche (herd)
wolf/dire-wolf X 2 (dog breeder + dog kennels)
some sea creature [or platypus] (the food thing)
larger sea creatures (forget what its called but it gives research)
more or less any sea creature (naval boost thingie)

Obviously at least the herds you're very unlikely to have a full set of in any given game for any given city being founded!

There may be more I'm missing, but that's off the top of my head. If you also have a carnival many animals can be settled for extra culture (and later research) also. I think some can also build the carnival, though I forget which.
 
Sort of depends when, but basic ancient->early middle ages period something like (ideally):

eagle (phoenix myth)
some other bird (feather worker)
tortoise (shell worker)
2 snakes (snake charmer + <the other one I forget name>
2 more or less anything (governors pets/menagerie)
1 more or less anything (totem)
1 of a type that can built a master tracker (for the health boost if nothing else)
goat (herd)
cow (herd)
pig (herd)
horse (herd)
elephant (herd)
deer/moose (herd)
musk ox if far enough north (herd)
camel (herd)
duck (herd)
emu/ostriche (herd)
wolf/dire-wolf X 2 (dog breeder + dog kennels)
some sea creature [or platypus] (the food thing)
larger sea creatures (forget what its called but it gives research)
more or less any sea creature (naval boost thingie)

Obviously at least the herds you're very unlikely to have a full set of in any given game for any given city being founded!

There may be more I'm missing, but that's off the top of my head. If you also have a carnival many animals can be settled for extra culture (and later research) also. I think some can also build the carnival, though I forget which.

I usually try to go with
  • herd for combat horse, camel or elephant
  • herd for worker mule, water buffalo or elephant
  • at least one herd for food and production - pig, bison, cow, llama, ibex/mulfon etc.
  • flock of poultry (duck, pheasant or turkey) or poultry and fathers (ostrich, emu or rhea)
  • hawk or eagle for falcon hut (food and espionage)
  • eagle, rhino or narwal, dugong and large lizard for cash myths
  • two other for governor's pets and menagerie
  • two snakes for charmer and pit
  • maybe other bird for feathers if I don't have emu etc above or if I have too many
  • tortoise or turtle for shell worker
  • giraffe or okapi for carnival (horses and elephants also build this but have other uses also)
  • wolf for dog breeder
  • In military cities +wolf for kennels and any other for totem
 
Thanks people :)
usually i have the more or less useless animals for the Governers buildings and then try building Every animal building i can usually Naval is more tedious and near impossible due to the low catch chance and i am including all the animals i need with the Carnival

also i noticed some of the buildings needing a certain animal won't accept it as a Herd/Flock as i have a sheep herd in my Capital but i can't build the sheep related buildings
 
Thanks people :)
usually i have the more or less useless animals for the Governers buildings and then try building Every animal building i can usually Naval is more tedious and near impossible due to the low catch chance and i am including all the animals i need with the Carnival

also i noticed some of the buildings needing a certain animal won't accept it as a Herd/Flock as i have a sheep herd in my Capital but i can't build the sheep related buildings

A herd is not the same as a vicinity bonus - so a herd of sheep provides a tradeable sheep resource, but not a vicinity bonus one (perhaps it should though?)

@Hydro/DH et al - we could adjust the DLL code that evaluates vicinity bonuses to include any bonus provided by a building in that city - what do you think?
 
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