Turn 0 (1450AD)
Wow, thought I was done with Korea for a while... go around and check out the cities.
change Hamhung from Courthouse to an Aqueduct.
Change some scientist to taxman, still getting Refining in 3, but pulling alot more GPT.
Manp' doesn't need an aqueduct... not much more growth there... change it to Marketplace.
Change a scientist in Sardica and go from 3 turns to 4, so bring it back. We should now have a perfectly balanced research run there.
Alot of naval units I see... wow, alot
What is the diplo front like? At war with Netherlands and Isabella, but have no MA against either one. William won't talk, and Isabella won't give me what I want for peace. We're up everything but Free Artistry...
We have way to much irigation, not enough mines in several cities. Are we going to try and build hospitals? If not, I suggest going through each city that's producing more then 24 food, and either train workers from it, or else mine some of the irigation to balance it out a bit.
Also going to suggest revolting to Communism with an empire this diverse and spread out. We're spending almost twice a smuch on Corruption as we are on building maintenance... not a good prospect... I know our variant requires us to research to Amphibious warfare first, but once an AI has Communism on the table, we NEED to buy it.
To finish off spain we'll need to send some units from home to their 2 tiny island locations. One is in the far north, the other is in the fart south, on the same longitude. Also it appears that the Dutch are down to just Holwerd. I'm going to set a priority on getting at least 2 ships with units to that northern isle region and wipe out the Spanish and Dutch.
IBT
Dutch unload an archer on our northern isle city.
Several cities have resitance end.
Even more quell resitors.
Several cities produce units, not going to report anything but infra builds.
Turn 1(1455AD)
*** Murcia ***
Vet cav vs Vet Rifle - we retreat, doing 1 damage.
Vet cav vs Vet Rifle - we die, doing 2 damage
Vet cav vs 3hp Vet Rifle - we win, 2 damage
Vet cav vs 2hp Vet Rifle - we die, they promote.
Vet cav vs 3hp Elite Rifle - we retreat, 1 damage
Vet cav vs 2hp elite Rifle - we die, doing 1 damage.
vet cav vs reg spear - We win, 1 damage
vet cav vs reg spear - we win, 1 damage
vet cav vs 1hp elite rifle - redlined, but we win.
Murcia is ours! Set production to Barracks.
Send 4 cavs into Murcia to end resitance ASAP. Not much flip risk now.
*** Toledo ***
Vet cav vs reg rifle - We died, but redlined rifle.
vet cav vs reg spear - redlined, but we win.
3hp vet cav vs 1hp reg rifle - we win, and capture workers. Toledo is ours!
Capture spanish worker with a cav
I'm not quiet sure what you guys were doing with naval units, so I'm just using them as I see fit... mainly as troops transportation. I'm going to load up as many galleys as I can... not sure where we'll send them yet, but oh well.
Spend a while railroading and making the changes to the irigation tiles.
IBT
movement by the portugese.
The dutch archer died on our pikes.
Seoul Factory> Stock Exchange - Will increase this cities gold to ~140, almost doubling how much we're pulling per a turn right now.
Madrid resitance ends.
More cities have resitors quelled, and some cities starve.
Turn 2 (1460AD)
Gather our Cav together in Madrid, with some galleys and start to load them up.
Send some Carvels over to pick up our Hwach'a.
Unload a cav near Vitoria... it joins another one we had dropped off before I took over the turn set.
IBT
refining comes in. Set research to Steel at 80%, pulling 43 gpt, and getting steel in 7 turns.
Several cities starve down.
Murcia flips with about 5 hwach'a and a rifleman inside. We'll get it back now.
Turn 3 (1465AD)
Elite cav vs reg rifle - we win, no damage, reclaim Murcia.
Send a shipload of units towards Valencia, getting there in about 7 turns. Let the rest sit until we can figure out a target.
*** Vitoria ***
vet cav vs reg spear - we win, 1 dam, go elite
Vet cav vs reg spear - We win, 1 dam, go elite and Liberate Vitoria.
I've optimized about 5 cities so far in our core... they're producing zero extra food, and are about as productive as they can be.
Sell all our Baracks on the island with Sun-Tzu's.
I'm going to turn science off for the rest of my turns... or at least down to 10%. This will give us 460 gpt in the bank... we could use that to hurry some buildings.
Rush a marketplace in Constanipole for 156gold. It really needs it.
IBT
Constantinople Marketplace > barracks
Smyra Courthouse > barracks. I also MM this city to always have a scientist since it won't get any bigger then 6, and it's last citizen is only producing 1 food and 2 gold from a coastal tile.
We can now turn science completely off.
Taejon Factory > Cavalery. This is *1* shield away from 2 turns cav, and I just can't make it happen! If we had another hill or mountain in our radius... a mountain would be perfect!
Several cities starve down.
Chinje Harbor > Factory
Turn 4 (1470AD)
I group a fridate with a carvel, and space them so each group has it's own tile... this should allow for quicker dispersial. They're gathered around Santiago, ready to go wherever they're needed.
Upgrade some units.
IBT
some movement by the portuguese.
Several cities starve down to size 1.
Turn 5 (1475AD)
Workers continue on change irigation to mines in size 12 cities.
Unload troops next to Pamplona. Next leader will be able to take them out. Only 1 city left, Valencia and that's gonna need a boat sent over there to finish her off... I thought I did it, but can't find it anywhere... must have sent him with the bulk of the ships.
Notice a English worker building a fort on one of the islands that has a little bit of every civ on it. It's right between 4 of our cities... near Septum... I think they're going to try and make that a launching point.
Notes:
Continue to change irigation to mines in cities that are making more then 12 Food per a turn. This is crucial, and should be done ASAP.
Upgrade rest of our units, and get our army into the 15th century!!
This should get y'all started. Now sure if you want to use it, but it's there if you want it, and I think I did a fairly decent job of it... You can use it or not, no feelings will be hurt.

If you want, I can pick up the other 5 tommorow, or not... have fun guys!
I left 6 galleys full of cav ready and active for the next player to use... should decide who the next target should be. The viks has a nice landmass that we aren't connected to at all... will ensure a quick and brutal victory I believe.
Sorry, no pics, just the
save...