FinnMcCool
Crazy in the right way...
You know, I haven't been playing Civ3 for as long as a lot of people in this forum, and I've been modding even less. But I've been playing wargames of one kind or another for a verrrry long time, and several parts of Civ3 kinda... well, suck. Like no stealth bombardment, precision bombing, and the ZOC? What is that for? One potshot? Not much control in that zone, if you ask me!
But a really nifty thing about Civ3 is you can change it if you don't like it. Great! I've been musing over ways to work around some shortcomings, and I wonder what the experienced modders might have to say.
Like air superiority, you can make it actually sort of useful if you tweak the unit's operational range, for instance. Can't improve ZOC unfortunately, that's hardcoded. Bombardment is what I'm thinking about right now though. It can be useless or too powerful, and that depends almost entirely on the ROF. And Submarines (hence the title) shouldn't have to surface and commit open combat when their real use is to make a secret attack. Invisibility isn't enough. By using the attack-defense values, a sub gets sunk too easily by ships with no det invis. For my own mods, I'm thinking to set a sub with bombardment range 1, rate of fire THREE and lethal sea bombardment.
"That'll make'm too powerful" you'll say. Yeah, sure. They were too powerful, the Wolfpacks in WWII almost defeated the Allied navy! So to counter that, the Destroyer should be more powerful too. Unfortunately, there isn't a graphic of a Destroyer dropping depth charges (that I've seen) but I wonder if the unit can be tweaked to simulate such combat.
Such as, Sub with att 2 def 6, lethSB of 10, ROF 3, Invis
Destroyer with lethSB and ZOC.
It only gives the Destroyer one free shot, so theoretically it would take a pack of 3 destroyers to sink a sub before it makes its torpedo run. Correct?
Opinions?

But a really nifty thing about Civ3 is you can change it if you don't like it. Great! I've been musing over ways to work around some shortcomings, and I wonder what the experienced modders might have to say.
Like air superiority, you can make it actually sort of useful if you tweak the unit's operational range, for instance. Can't improve ZOC unfortunately, that's hardcoded. Bombardment is what I'm thinking about right now though. It can be useless or too powerful, and that depends almost entirely on the ROF. And Submarines (hence the title) shouldn't have to surface and commit open combat when their real use is to make a secret attack. Invisibility isn't enough. By using the attack-defense values, a sub gets sunk too easily by ships with no det invis. For my own mods, I'm thinking to set a sub with bombardment range 1, rate of fire THREE and lethal sea bombardment.
"That'll make'm too powerful" you'll say. Yeah, sure. They were too powerful, the Wolfpacks in WWII almost defeated the Allied navy! So to counter that, the Destroyer should be more powerful too. Unfortunately, there isn't a graphic of a Destroyer dropping depth charges (that I've seen) but I wonder if the unit can be tweaked to simulate such combat.
Such as, Sub with att 2 def 6, lethSB of 10, ROF 3, Invis
Destroyer with lethSB and ZOC.
It only gives the Destroyer one free shot, so theoretically it would take a pack of 3 destroyers to sink a sub before it makes its torpedo run. Correct?
Opinions?