GeneralMayhem
Chieftain
- Joined
- Sep 24, 2010
- Messages
- 53
i noticed during a late game playthrough, that subs can't go within enemy borders without an open border exchange. am i missing something here? this seems rather stupid. 

How about the fact that cities and archers can fire at a nearby sub? Once again submarines are broken (they've always been broken, except in Civ 4).
I actually had a submarine killed by a crossbowman!
I think subs should have "stealth nationality" like Civ4 privateers unless you manage to destroy them, then you find out whose they were. (But only if you have 1-2 subs inside the other civ's borders at a time, to keep people from just making a massive sub fleet and killing everything with no diplomatic consequences because they can't be sunk.) If a sub gets caught operating in another civ's waters during a time of peace, it should be a cause for war.
Of course, this would have to come after the AI is changed so that it recognizes valid reasons for wars, instead of applying a flat penalty to human players whenever they take a city no matter what.
How about the fact that cities and archers can fire at a nearby sub? Once again submarines are broken (they've always been broken, except in Civ 4).
I actually had a submarine killed by a crossbowman!
I actually had a submarine killed by a crossbowman!
Subs shouldn't be allowed in borders IMO, in real life subs don't cross into sovereign territory in peace time
I also don't see much value in this feature. As said, only for a brief period in history, submarines were really undetectable. With sonar, they are just another bleep on the radar.
STOP GIVING REAL LIFE INCIDENTS
You're playing a game. Trying to explain Civ by using historical references is like trying to find historical evidence for every single piece of scripture in the bible. It doesn't exist. Capiche?
I'm speaking only for myself, but I care if units behave as close as their real-life counterparts (game permitting). I also believe that plenty of people care about this as well. Otherwise tell me why people are angry at bowmen safely shooting rifleman (and not being shot back) or crossbowmen sinking submarines.Nobody cares if it's occurred in real life or not. Nobody.
No city in CiV is able to produce infinite amount of troops. Also - people migrate, are conscripted, press-ganged or join voluntarily to military.You're playing a game where you can produce an infinite amount of troops from a city. Where did all these people come from?
Units in civ represent armies. Moving an army isn't simply walking them to a different place. It's a huge chain of supply, wagon trains, man reinforcements etc. Not being able to "use" enemy roads imitate that you are in enemy territory, nobody support you, supplies have hard way reaching army and army moves as fast as it's slowest part.How come you can't use enemy roads?
STOP GIVING REAL LIFE INCIDENTS
You are playing a game, not a historical simulator.
Nobody cares if it's occurred in real life or not. Nobody. What we care is about game balance. If it makes you happy assume that your civilization has sonar stations along the coast, but whatever. This isn't aing debate class.
You're playing a game where you can produce an infinite amount of troops from a city. Where did all these people come from? Was cloning invented in 4000 bc? How do the pyramids increase worker construction speed? How come the great wall doesn't keep barbarians out? How come you can't use enemy roads? How can an island city pump 10 wonders out? Do they have matter replicators?
I know some moderator is going to give me an infraction, but this needs to be told. You're playing a game. Trying to explain Civ by using historical references is like trying to find historical evidence for every single piece of scripture in the bible. It doesn't exist. Capiche?
Capiche?