Succession game for classic

Had a slow day -- trolled around the site & enjoyed the GREAT D+1 succession legend. :goodjob: OK, the juices are starting to move, GOTM 19 will be delivered this evening…

Are you guys willing to let a fuddle duddle step in & muddle? :lol:
 
The core empire.
Rome and surrounding cities.
ss1.gif


The new eastern cities, including Pompei.
ss2.gif


For the rest: Old-n-slow,
I'm building a trireme in Antium and it will be finished, when the settler near Veii has finished the road from Antium to Veii.
You should load the Settler into the tririme and head for undiscovered lands.
 
I'll give it a shot tonight.

:sniper:

(Pun attempted; maybe I'll need a bigger shot)

:ripper: :rocket2:

(There -- That's better.)
 
Caesar -- Status as of -1950:

Monarchy (3.0.7) 6 cities, 8 techs, 2 barracks (no other built infrastructure) $84g.
2 sett/3 war/(1 Ph)/2 Arch/1 horse/1 Char/(1 Tri)/(3 Caravans)
No contact with anyone; no Barbs in sight.

Pattern is still unknown, although there may be a special at (66,62) or (66,72). :)

The heavy units (2 Arch, Char) are all in the Center/East side; West has only 3 Warriors.

Instead of an exciting span of leadership with a conquerer, some doddering old and slow king refused to die in time...:(

1900 -- Moved Char south to mountain (-- keep central for potential Barb opportunities)
1850 -- Trireme built ( -- will move North & then west for exploration -- pick up None Horse)
1800 -- Settler builds road (switched two Camels to Settlers -- some more roads would be nice -- especially in the shield grass spaces being worked by citizens)

1700 -- Neapolis builds Settler -- (goal is to set up a road link then start a city -- either North or off shore)
Cumae builds 2nd Settler (1st settler near Rome will go west & start a new city) boat continues sailing
1650 -- Roads & movement
1600 -- Pottery is discovered; Myst is selected as next tech (also available as choices: HBR, Mason, Sea, & WC) Sea would have been nice for an explorer, but should be able to pick up the rest with first or second caontact with strangers. Myst allows extra contentment with a Temple if we want to develop a SSC; also necessary for Philosophy & a free tech if we get there first (one of my early goals after Trade) boat & Horse see new Isle; Horse sees a hut (will pop next turn). Pisae is founded west of Rome.
1550 -- Hut yields an elephant -- serious power! (but is supported by Neapolis) Isle has two specials (Whale & fish) in view -- maybe more if a city is placed well. I recall in a past GOTM where a respected player (Smash) placed an offshore SSC to great effect -- this Isle may be ideal for such a city
1500 -- (Oops like the player before the dodderer goes on too long). load boat & sail to a new land (one that looks like it has possibilities.
Saved halfway through 1450 -- No barbs, a few Settlers (recommend that the elephant & horse stay abraod, while the boat returns to pick up a settler or two for an offshore new city(s)
 
Status 1450bc. Monarchy, 7 cities, 9 techs, 2 barracks, 32 gold, 4 Settlers (2 in prod.), 3 warriors, 1 Ph. (2 in prod.), 2 archers, 1 horsemen, 1 chariot, 1 elephant, 1 tririme (1 in prod.), (1 caravan in prod.)

1450bc.The horse unloads again in search for land. Rush-build a Ph., so I can move the archer from Veii to Rome.
1400bc.Changed production to Phalanx in some cities. Veii will build caravan. Archer will reach Rome in 4 turns.
1350bc.Pompei and Antium build settlers. Tririme returns to Neapolis to load settler on board.
1300bc.Nothing important. Horse and Elephant reach the western end of the continent.
1250bc.Germansbegin the Collossus. Romans declared happiest civilization of the world. Settler hits the boat to go to 2-special island.
1200bc.Roman elder wisemen discover Mysticism. Writing is chosen. (Seafaring and Horseriding were options too.) Americans discovered. They are on the large continent. Peace-treaty is signed, but they ignore our hollow threads.
Below: The New American continent.
ss4.gif

1150bc.Elephant is brought in for more firepower. Settler unloads on a small 3-special island. (maybe 4-special)
Pisae builds Phalanx. Starts working on a tririme.
Below: A New Roman city
ss5.gif

1100bc.Ravenna founded. I also found a second fish, which means 4-special city. Elephant moves on. Caravan from Cumae helps Rome to build Collossus. 60 more shields are needed. Cumae starts Marketplace.
1050bc.Elephant and Horse are ready to attack Atlanta. They are both 1 space away from the city.
The trans-Romanum road is almost finished, connecting the Western and the Eastern part of the Roman empire.
1000bc.King Yop dies.

EDIT: fixed links.
 
Yop73 -- :goodjob:

Atlanta is the fifth US city, so be prepared to see an extended campaign if action is called for. The area south of Atlanta looks good for a couple of cities -- maybe one of them with three or four specials.

I think that Ravenna could be a great city. Too bad about the Germans starting Colossus -- I’d like to place it in a city with four high arrow specials (Ravenna qualifies; can Rome be that good?)

Who’s up next?
 
OK, play AFTER Old-'n-Slow.
This is the playing order:

Old-'n-Slow
GenShwartzCough
Yop73

Old-'n-Slow is the player who needs to play the next turn.
 
Back
Top Bottom